Table of Contents
Welcome to our Marvel Snap Conquest Meta Tier List! Each week, we review the best decks in the ever-changing Marvel Snap Conquest meta.
This report is dedicated to the Conquest mode and lists the current best decks to run the gauntlet and grab your next Infinity avatar. We also provide a Ranked report, available around the middle of the week based on the latest updates, that highlights the best archetypes for that mode. Looking to figure out the impact of the newly released card or the latest balance changes in Conquest? This is the place to be!
If you are looking for more information about a deck in particular, check out our Archetypes pages, with detailed information about each of the household names in Marvel Snap.
Marvel Snap Conquest Overview
Working on a Tier List as a balance patch is about to release is a kind of weird to be honest. But the Infinity League is only one week long, and the patch didn’t hit any card that hard (except for Loki in non-Arishem decks).
With this in mind, I still wanted to give some pointers as to what has been having success so far in the Infinity League—and, once again, there unfortunately aren’t many surprises. You guessed it, Arishem Loki still leads a pack of solid archetypes. There are six decks that deserved of a Tier 1 placing this time, including Sandman Midrange in the Silent Performers section.
Overall, the meta isn’t in a terrible place. It is fairly balanced, features multiple play styles, and puts the emphasis on being the best at maximizing your good hands while limiting the impact of your bad ones. This is how Marvel Snap was designed at the end of the day; focusing on manipulating the stakes to emerge victorious has been the name of the game since day 1. If only we didn’t know everything there was to know in the current meta, this could be a very enjoyable environment. Indeed, the group of great decks that are at the top shows a nice diversity, but they also make it very difficult for anything new to emerge, as faring well against all of them is impossible (especially when you have to hedge your bets against Arishem before even thinking about the other ones).
For many, the OTA won’t change much, especially when it comes to Arishem being the top dog in Marvel Snap. However, there are other decks that use Loki that might take a hit, such as Good Cards Wiccan. Also, I expect the Destroy synergy to rank higher than Tier 3 in the next report, maybe with a different deck, on the back of the buffs to Attuma and Destroyer. Otherwise, I’m pretty sure Silver Surfer, Sandman, and KaZoo won’t feel much different after the OTA.
Use this Tier List as a representation of your safest bets if you want to play Conquest. If you have more time and a knack for finding new performers, you can at least see which decks you want to be able to compete against.
Happy Tier List, everyone!
Marvel Snap Conquest Tier List
| Tier | Deck |
|---|---|
| Silent Performer | Sandman Midrange |
| Tier 1 | Arishem Loki |
| Tier 1 | Silver Surfer |
| Tier 1 | Mister Negative |
| Tier 1 | Good Cards Wiccan |
| Tier 1 | KaZoo |
| Tier 2 | Stature Darkhawk |
| Tier 2 | Patriot |
| Tier 3 | Destroy |
Disclaimer and Tier Explanations
In order to be featured here, a deck needs to hold a win rate above the 50% threshold over more than a hundred Conquest games.
In order to create this chart, den is using data from our Marvel Snap Tracker, as well as other available data online and his own expertise and opinion of respected players. If a deck showed great performances with a very limited presence in the meta, you can find it in the Silent Performers section. That section highlights decks with an excellent Win Rate, but too little of a sample size to be representative of their real strength.
Decks not good enough to be considered contenders but with a good representation will be ranked in Tier 3 in our chart. See those builds as decks that are good to know about, as you should face them when playing Marvel Snap. However, unless the meta changes or a new variation of the build emerges, these decks are a notch below the dominant ones in Tiers 1 and 2.
Silent Performer: Decks with a very little presence in the meta that still showcase a Cube Average and Win Rate worthy of a Tier 2 deck (or better). Oftentimes, these can be archetypes with some nice game play that have been left unchecked in the current environment, or decks on the rise that found a few good match ups to abuse.
Tier 1: Tier 1 represents decks with all the upsides we would be looking for to run the gauntlet. They have good match ups in the current meta, offer different play patterns during a match, and often have the ability for explosive or surprising turns. These should be decks worth investing into in order to climb for the coming week.
Win Rate > 62%
Tier 2: Tier 2 are very good decks but with a weakness holding them back – either not being as reliable in its draws as Tier 1 decks, countered by another popular deck, or still being a work in progress as you read this. A good pilot could probably take these and have the same results as with a Tier 1 deck, but their play patterns are more difficult to enact compared to the tier above.
Win Rate > 58%
Tier 3: This tier is made of decks that have a pervasive issue compared to Tier 1 or Tier 2 decks. Usually, Tier 3 will be a mix of decks on the rise that don’t have much data, old archetypes on the decline, decks that require substantial experience and/or knowledge to pilot properly, powerful decks that aren’t well positioned, or niche decks.
Win Rate > 52%
Budget: Decks that consist only of cards in Pool 1 and 2 that are still capable of competing with an experienced pilot in a similar Collection Level, Rank, and MMR range. See our matchmaking guide for more details.
Meta stats and analytics directly from our Marvel Snap Tracker can also be found here.
Silent Performers
You might expect the deck that routinely has the best Win Rate in the game in Ranked this season to fare very well in Conquest. Well, it did put on a show, posting a 71% Win Rate over 62 Conquest games, but it wasn’t as popular as expected.
I got my Infinity Avatar with this archetype, so I can only recommend that you give it a try if you haven’t (with the caveat that you have to be a proactive Snapper). Otherwise, apart from a difficult match up against Arishem, even with Cassandra Nova there to help, most of the other decks are currently looking to be explosive on the game’s end, so Sandman shuts them down pretty effectively.
Tier 1
Arishem Loki
A 66% Win Rate over more than 300 games is crazy good. To put that in perspective, it equals 200 wins for only 100 loses. And that’s in a meta with every other deck running Cassandra Nova to give them a 20 power card for just three energy against you.
Loki got hit with the OTA, so we’ll see if that has any impact on the deck in the near future. Until I see it, Arishem Loki remains the ruler of Marvel Snap.
Potential Additions
Vision, Copycat, and other strong standalone cards work just fine in an Arishem deck. Quinjet is a synergistic option you could try as well.
Silver Surfer
Just like Sandman in the Silent Performers, I expected Silver Surfer to see much more play since the archetype typically represents a comfort pick for many. Plus, the archetype has access to plenty of strong counter cards in the current meta (Cassandra Nova for Arishem, Killmonger for KaZoo, and Nocturne for decks that use Magik).
The performance is there, as the 67% Win Rate attests, but at barely more than 100 games, Silver Surfer almost ended up right next to Sandman Midrange.
Potential Additions
Unless you want to remove Nova and Killmonger for Spider-Ham and Red Guardian to focus on more disruption, simply look for solid 3-Cost cards. Hope Summers instead of Sera helps against Sandman, too.
Mister Negative
If you can’t figure out how to counter a deck’s development, just put up more points than they do. And if you can’t figure out the right timing to Snap against them, just play a deck with the most obvious Snap patterns in the game.
That is the gist of Mister Negative in Conquest. It’s the very definition of simple but effective. Sure, Mobius M. Mobius or Sandman might be problems that you’ll have to overcome. However, the 63% Win Rate over 180 games is a sign that these two aren’t much of a concern right now.
Potential Additions
Taskmaster is the flexible card in the deck, especially since you won’t be able to play Cassandra Nova or Sage plus Taskmaster on Turn 6 anymore with the OTA. There are still a few cards to build a new package around, such as Arnim Zola, Knull, and Black Panther.
Good Cards Wiccan
There were multiple lists of Good Cards this week in Conquest, but they all posted incredible results. Honestly, the archetype as a whole is more than deserving of a Tier 1 placement. However, even if the deck did fantastic up until this point, I believe the change to Loki might affect this deck much more than Arishem Loki. As such, I would be a little more careful about playing this one after the OTA (at least when it comes to the Loki part of the deck).
Potential Additions
Speed, Nightcrawler, Magneto, and
KaZoo
Typically, I see KaZoo as more of a Ranked archetype; the deck is not really able to mix up its strategy. After Round 1, you are still stuck with your proactive game plan and looking to outscore your opponent. That’s basically your only way to win the match.
This lack of flexibility might open a few Snaps for your opponent, but with a 62% Win Rate over a little more than a 100 games it seems like KaZoo is able to consistently put up more points than its opponents.
Potential Additions
Nightcrawler can replace Nico Minoru if you are missing the card. Alioth is also a possibility over Gilgamesh for more disruption rather than points.
Tier 2
Stature Darkhawk
At a 61% Win Rate over almost 300 games, Stature Darkhawk just barely missed placing in Tier 1 (the threshold was at 62%).
Currently, Arishem Loki is the most popular deck, and it seems like Stature Darkhawk is good enough to win other match ups as well with an experienced pilot. If the update reduces the popularity of Arishem Loki, this archetype might have no reason to see any play. But, if not, this should remain a good pick, at least in order to counter that particular opponent.
Potential Additions
Copycat,
Patriot
Patriot disappeared around the middle of the season, probably due to KaZoo being more reliable over a large sample size. However, the archetype is a decent mix of KaZoo and Sandman Midrange if you think about it. The downside, of course, is that you’re worse than both at what they focus on, and a balanced strategy is often not good enough to beat the current top performers.
In my opinion, the main problem with Patriot right now is the fact that the deck is quite predictable; it sometimes just tells the opponent where to position their points early on. Indeed, with no big cards apart from Cassandra Nova against Arishem, you never expect Patriot to develop more than ten points on a lane during any give turn. With this in mind, a Blob, Red Hulk, or other such high power card is often almost guaranteed to win its lane. With this in mind, you can just fill a lane with your Midrange cards during Turns 3, 4, and 5 with the knowledge that you’ve got a big boy ready to win the other lane while the Patriot deck spreads its points around without focusing them anywhere.
Potential Additions
Iron Man could help with the need to win certain contested locations with sheer points.
Tier 3
Destroy
I expect the change to Attuma will have a very positive impact on the fortune of Destroy. This archetype has managed to remain competitive, and it is still a solid option for players who lack certain meta-defining cards. But it’s rarely been enough to compete at the highest level.
At a 53.5% Win Rate, Destroy is the most played and also the most average deck in the meta.
Closing Words
The season is coming to a close, and I’m counting on the September season—more specifically, the arrival of the Activate keyword—to shake things up. Arishem Loki isn’t good enough to be called a problem, but it has been the best for two straight seasons, which shows that even though we might be able to contain it, we can’t reliably beat it.
I wish you the best in order to grab your first (or next) Infinity Avatar. The current meta has few surprises in it, so the hardest part is being disciplined and adapting the way you play your deck to your opponent.
As usual, find me on the Marvel Snap Zone community Discord to discuss the report, or you can follow my Twitter page where I share decks and biased opinions about the game.
Good Game Everyone.







More Content