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High Voltage is returning to Marvel Snap, this time with an Overdrive twist to it. If you are interested in some strategic talks about that mode, we have an article for that. But let’s be real, most people engage heavily with the mode in order to unlock the new cards for free and already know how things work.
This time, we’re getting one Series 5 card Kid Omega (50,000 Volts) and one Series 4 card Cobra (33% chance via Portal Pull at 15,000 Volts) via the Overdrive Shop.

- Cobra is a 2-cost, 3-power card that reads Activate: Destroy an enemy created card here.
- Kid Omega is a 2-cost, 1-power card that reads Activate: Destroy the next card you play this turn to gain its Power.
Both cards will join their respective Snap Packs at the end of the season on July 16, 2025 in case you aren’t able to collect them through the High Voltage rewards track.
Series 4 cards can be purchased for 3,000 Collector’s Tokens from the Token Shop as part of the card rotation. They will be also be included in the Seasonal Series 4 Snap Pack for 2,500 Collector’s Tokens during their season and the following two.
Series 5 cards can be purchased for 6,000 Collector’s Tokens from the Token Shop as the latest Seasonal Spotlight card. They will be also be included in the Seasonal Series 5 Snap Pack for 5,000 Collector’s Tokens during their season and the following one.
Kid Omega
I heard about Kid Omega long before its imminent release. Indeed, ever since Elixir became available, voices in the community have been whispering “wait for Kid Omega and Elixir will be good”. Now, we even have Morgan le Fay as more support, while Firehair and Phoenix Force are still waiting for their time to shine.































At the moment, Morgan and Firehair share a Bounce Destroy deck that barely anyone is playing; Elixir and Phoenix Force see even less play at the moment. The expectations are definitely high for Kid Omega to help all these cards.
Ideally, you want to destroy an On Reveal card for this synergy so you can get the ability to go off once again with Firehair or when bringing it back with Elixir, Morgan le Fay, or Phoenix Force. I looked for On Reveal cards with enough power to make Kid Omega a menace, but the cost of the card varies depending on the card you want to pair it with.
Morgan le Fay will be the most limiting, as it is the only one that requires you to spend energy on the destroyed card again. The others allow for more freedom, although Phoenix Force and Elixir demand you play the card the turn before, while Firehair doesn’t bring the card back, thus losing the power.
I feel like 3-Cost cards are best suited for the role. They are strong enough in terms of ability and power, and they fit well within this pattern: Kid Omega → 3-Cost → Morgan le Fay or Phoenix Force. Zabu would allow you to do that same pattern with 4-Cost cards as well.




























































If you want to use more expensive cards, Elixir would probably be the one for the job, since it allows you to synergize with a 5- or 6-Cost that you can bring back on the final turn. Here, virtually any card is possible, especially if you start including the likes of Magik, Wave, and Luna Snow in the mix.























While we are on the topic of underused cards, these two could also use some help from Kid Omega. The goal with these isn’t as complicated as the previous category; simply play Kid Omega and activate before playing either Sabretooth or Nimrod. There are other potential targets (Nova, Wolverine, X-23, etc.), but those don’t have much power to transfer to Kid Omega.
There’s nothing fancy here other than Sabretooth and Nimrod finally having the chance to make it back as into a Marvel Snap deck
Let’s now touch on the possible weaknesses of Kid Omega, which are the same as every low power 2-Cost card:












Other than for The Hood and Cap's Shield, there aren’t many cards you can use to dodge Red Guardian, and seizing priority after playing a [2/1] isn’t likely. It is, however, important to note Kid Omega will be one of the few destroy oriented cards that can dodge Armor and Cosmo since you can play the card you wish to destroy anywhere on the field.
Once the target has been destroyed, there are other cards you need to keep in mind, such as Shadow King or Shang-Chi if you destroyed a 9+ power card. Still, considering there should be some synergy from just destroying the card, these two should only mitigate one part of Kid Omega.
A card I would be more worried about is Fenris Wolf, as the opponent would then be able to steal your destroyed card and put it on their side of the field. That would completely remove the card from the pool for your Elixir, Phoenix Force, and Morgan le Fay.






Cobra
Cobra unfortunately doesn’t look as cool as Kid Omega; it serves the role of a counter card more than anything else. Plus, Gorgon feels superior to Cobra in the “block decks based on creating cards” role, even more so because you have to tell your opponent in advance due to Cobra being an Activate card. An On Reveal ability would have been a completely different story, as that would open many synergies for leveraging Cobra.
In this form, Cobra can be used as a scarecrow type of card, enticing your opponent to avoid playing their created cards in its location. Maybe that could help Clog decks, or be paired with a card like Cosmo or Echo to try blocking your opponent’s development.
No matter how you approach it, Gorgon is already a helpful card that many decks cannot afford to run. And I feel like Cassandra Nova is miles ahead in terms of potential for the role of beating Arishem and Thanos if you needed to do that.
At the very least, Cobra looks like some extra help for these cards in case you really wanted to target a certain synergy based on created cards.
The Verdict
I expect Kid Omega will be a great addition to those destroy oriented synergies, which were definitely missing something to set up their destroy. There wasn’t a card to destroy your next card other than Nico Minoru‘s spell, which is something the Move synergy can do with Iron Fist or Araña.
Among other Activate cards, Araña has historically been one of the best releases—so good, in fact, that it had to be nerfed. If Kid Omega can provide the same support to the Destroy synergy, it will certainly be worth farming High Voltage: Overdrive to get it.
Cobra will be on the way to getting Kid Omega, so you might as well get that one too.
Kid Omega Pre-Release Score:
Cobra Pre-Release Score:
Kid Omega Decks
Considering the card comes in as support for a struggling synergy, there are a ton of decks you can test Kid Omega in. In my opinion, the easiest patterns to pull off are 1) Kid Omega → 3-Cost → Phoenix Force, or 2) Kid Omega → Galacta → Nimrod. Sabretooth can easily join Nimrod here, while Morgan le Fay can be a slower Phoenix Force that doesn’t require you to target something specific.
The more difficult cards to build around are Elixir and Firehair because they require a specific deck for them to be worth including. That’s not to say that it can’t be done, but Kid Omega alone won’t be enough in terms of reliability. You’ll need to find a good mix of cards with power for Kid Omega to be a menace while still having a reason to bring that card back with Elixir or trigger again with Firehair. Black Panther looks like a good card for the job at first, and it would be quite simple to fit into a Nimrod deck as well.
Down the line, I wouldn’t be surprised to see a Nico Minoru, Kid Omega, Elixir / Firehair package emerge in some decks. I tried to make that work in Mill with the last of these decks, but I ultimately couldn’t find enough space for either Nico Minoru or Elixir.
Cobra Decks
The one valid synergy I could think of with Cobra is the ability to destroy the Ice Cube created by Luna Snow to deny your opponent’s extra energy. Paired with Red Guardian, Cobra can ensure you get extra energy and your opponent doesn’t.
This should work even better than Red Guardian since Cobra can be played right before Luna Snow and immediately activated.
Conclusion
Kid Omega is a card that I feel most players would have spent Tokens to get due to its synergy with several existing cards. However, at a whopping 50,000 Volts players will likely need an extra 20,000 Volts on top of the free ones and have to use Gold to refresh Missions to purchase it. It may be better to wait until it becomes a Series 5 card on July 16 and just buy cosmetics instead.
Cobra is even more underwhelming as a card. I’m glad it was not added to the Series 4 Snap Packs to become a possible pull when you’d rather get almost any other card.
I hope this review of the new card was helpful. You can find everyone on the Marvel Snap Zone team in our community discord to have a chat or ask any questions.
Good Game Everyone!











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