Table of Contents
Welcome to our Marvel Snap Conquest Meta Tier List! Each week, we review the best decks in the ever-changing Marvel Snap Conquest meta.
This report is dedicated to the Conquest mode and lists the current best decks to run the gauntlet and grab your next Infinity avatar. We also provide a Ranked report, available around the middle of the week based on the latest updates, that highlights the best archetypes for that mode. Looking to figure out the impact of the newly released card or the latest balance changes in Conquest? This is the place to be!
If you are looking for more information about a deck in particular, check out our Archetypes pages, with detailed information about each of the household names in Marvel Snap.
Marvel Snap Conquest Overview
With everyone playing High Voltage, Conquest was a little quieter than it usually is at this time of the season. There are still ten decks to discuss, but they’re more of the usual suspects whereas the Ranked report had more variety to showcase. In particular, the Control/reactive decks are pretty discreet in this mode. Conquest featured more of the synergistic, evergreen archetypes this week, such as Hela Discard, Mister Negative, and Toxic Surfer.
There are enough games to look at to exclude the Proving Grounds, so this isn’t just a case of people looking to farm boosters or doing their missions.
This has created a bit of a weird environment; I believe a lot of the decks from the Ranked report would do great here, and disruption has a shot at being fantastic. With that said, it is no surprise to see Good Cards at the top of this report, except it is the disruptive Darkhawk build that posted the best Win Rate instead of the typical Thena deck.
For context, Agent Venom was part of five of the best Conquest decks this week. Three of them were variations of Good Cards (two with Darkhawk, one with Klaw), and two were Bounce decks (one with Gwenpool and one with Falcon + Black Swan). Discard Dracula, the closest in terms of Win Rate, came in about 3.5% behind these two archetypes.
Happy Tier List, everyone!
Marvel Snap Conquest Tier List
| Tier | Deck |
|---|---|
| Silent Performer | Hela Discard |
| Silent Performer | Darkhawk Misery |
| Tier 1 | Good Cards Darkhawk |
| Tier 1 | Bounce |
| Tier 1 | Discard Dracula |
| Tier 2 | Scream Move |
| Tier 2 | Arishem |
| Tier 2 | Lockdown |
| Tier 3 | Mister Negative |
| Tier 3 | Toxic Surfer |
Disclaimer and Tier Explanations
In order to be featured here, a deck needs to hold a win rate above the 50% threshold over more than a hundred Conquest games.
In order to create this chart, den is using data from our Marvel Snap Tracker, as well as other available data online and his own expertise and opinion of respected players. If a deck showed great performances with a very limited presence in the meta, you can find it in the Silent Performers section. That section highlights decks with an excellent Win Rate, but too little of a sample size to be representative of their real strength.
Decks not good enough to be considered contenders but with a good representation will be ranked in Tier 3 in our chart. See those builds as decks that are good to know about, as you should face them when playing Marvel Snap. However, unless the meta changes or a new variation of the build emerges, these decks are a notch below the dominant ones in Tiers 1 and 2.
Silent Performer: Decks with a very little presence in the meta that still showcase a Cube Average and Win Rate worthy of a Tier 2 deck (or better). Oftentimes, these can be archetypes with some nice game play that have been left unchecked in the current environment, or decks on the rise that found a few good match ups to abuse.
Tier 1: Tier 1 represents decks with all the upsides we would be looking for to run the gauntlet. They have good match ups in the current meta, offer different play patterns during a match, and often have the ability for explosive or surprising turns. These should be decks worth investing into in order to climb for the coming week.
Win Rate > 62%
Tier 2: Tier 2 are very good decks but with a weakness holding them back – either not being as reliable in its draws as Tier 1 decks, countered by another popular deck, or still being a work in progress as you read this. A good pilot could probably take these and have the same results as with a Tier 1 deck, but their play patterns are more difficult to enact compared to the tier above.
Win Rate > 57%
Tier 3: This tier is made of decks that have a pervasive issue compared to Tier 1 or Tier 2 decks. Usually, Tier 3 will be a mix of decks on the rise that don’t have much data, old archetypes on the decline, decks that require substantial experience and/or knowledge to pilot properly, powerful decks that aren’t well positioned, or niche decks.
Win Rate > 52%
Budget: Decks that consist only of cards in Pool 1 and 2 that are still capable of competing with an experienced pilot in a similar Collection Level, Rank, and MMR range. See our matchmaking guide for more details.
Meta stats and analytics directly from our Marvel Snap Tracker can also be found here.
Silent Performers
Hela is a deck that now functions best against careless opponents or opponents who are unable to stop it. You might think Conquest would be even worse than Ranked for the Goddess of Death, but there really isn’t a way to hide your Hela deck in either mode after discarding Black Cat or Death. As such, knowing the opponent is running Cosmo or Alioth is actually is good for the Hela player because then they know to play around them.
After gaining some popularity over the past few weeks in Ranked, Darkhawk Misery also appeared in the Conquest data this week. The deck posted similar results in both modes. It had a 58% Win Rate here, which would have placed it in Tier 2 if it had a larger sample size.
Toxin is releasing soon and that might help this deck even more, so I would expect to see even more of it in the near future.
Tier 1
Good Cards Darkhawk
In Ranked, you mostly care about developing your own synergy and making sure you can create enough points to Snap early in the match. In Conquest, however, annoying your opponent carries more weight, as certain decks can be safely Snapped against if they miss on certain patterns. With this in mind, shuffling Rocks into your opponent’s deck is a little more annoying in Conquest than it is in Ranked, hence why the Darkhawk build did slightly better in this mode.
Potential Additions
Silver Sable, Nico Minoru, or Iceman could replace Kitty Pryde, but then you should also replace Angela with either Grand Master or
Bounce
The disruptive build of Bounce has also become the best version in Conquest, especially because Iceman helps against other Agent Venom decks. Apart from this change, it looks like Bounce wants to be flexible in the way it develops points. This can be seen here with Gwenpool and Grand Master beating the lists with Iron Man, Sage, and other such cards.
The name of the game is making it as hard as possible for your opponent to know where your points will end up. If you can do that with Bounce, you can reach impressive an Win Rate that rivals Good Cards for the throne.
Potential Additions
Rocket Raccoon or Spider-Ham can replace any 1-Cost you’re missing. Sage or Iron Man can replace a missing Gwenpool.
You can also consider Black Swan and Falcon for a more explosive build.
Discard Dracula
Scorn clearly made Discard Dracula better. Not only does the deck have access to more points, but also the random +2 is a little twist that I didn’t expect to be so impactful. Sprinkle in some Gambit occasionally taking out an important card and Discard might finally be unpredictable enough to regularly challenge the higher ranks. Well, it did this week, at least. It put up a solid performance in both modes.
Potential Additions
Helicarrier and Corvus Glaive see play as a duo to build around the Collector and give you more randomness.
Tier 2
Scream Move
Scream has the same problem that all great synergies with only one good opener have. In Ranked, you can simply Snap your Kingpin -> Scream starts and just play out the rest. In Conquest, however, the opponent will Snap your bad hands, which forces you to either pay two cubes to stay or routinely lose one cube until you get Scream on the board.
Potential Additions
Silk is the flexible card in the deck if you want to play another low cost card. Magneto can be Alioth as well.
Arishem
After a weeks-long battle between Loki and Cable to find the deck’s default 2-Cost, both cards found a way to coexist and kicked out Shang-Chi instead. In a meta with a lot of Cosmo, this makes some sens. You want to get your On Reveals down before having to dodge a potential space doggo. Also, Enchantress feels necessary considering the sheer amount of Darkhawk around.
With a 58.5% Win Rate, Arishem remains a solid pick. But, as the popularity of Darkhawk grows, so too does the danger of picking this archetype.
Potential Additions
Shang-Chi, Magneto, and Klaw are routine inclusions in an Arishem deck.
Lockdown
The new points-oriented list of Lockdown didn’t do as well in Conquest as it did in Ranked, likely due to the element of surprise wearing off after the first round. This build seems to be the better version in Ranked, but in Conquest the Move hybrid did much better last week. The Move hybrid was also almost entirely absent from the data this time around.
There probably needs to be some testing to determine which version is best in Conquest at the moment.
Potential Additions
Iron Lad, Cull Obsidian, and other high impact 4-Cost cards make sense in this Zabu Lockdown build. Silver Sable/Iceman plus Grand Master could be a good duo to replace Nebula and Goose for a different type of disruption.
Tier 3
Mister Negative
There is a good chunk of the meta playing Cosmo and Alioth, which you need to dodge in order to perform with Mister Negative. But
Toxic Surfer
Mister Negative has better numbers if we’re talking about combo oriented decks at the moment. Still, Toxic Surfer’s 52.5% Win Rate is enough to make the archetype playable in Conquest.
Closing Words
Until the Infinity league opens, Conquest should be the least competitive mode of the two since the meta seems to move slower compared to Ranked. That isn’t necessarily a bad thing, as it creates a place where evergreen archetypes and combo oriented builds can coexist.
This friendlier atmosphere is, just like in Ranked, ruled by Agent Venom. The card is at the helm of the two best Conquest decks this week, so don’t get too comfortable.
As usual, find me on the Marvel Snap Zone community Discord to discuss the report, or you can follow my Twitter page where I share decks and biased opinions about the game.
Good Game Everyone.







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