Table of Contents
Welcome to our Marvel Snap Conquest Meta Tier List! Each week, we review the best decks in the ever-changing Marvel Snap Conquest meta.
This report is dedicated to the Conquest mode and lists the current best decks to run the gauntlet and grab your next Infinity avatar. We also provide a Ranked report, available around the middle of the week based on the latest updates, that highlights the best archetypes for that mode. Looking to figure out the impact of the newly released card or the latest balance changes in Conquest? This is the place to be!
If you are looking for more information about a deck in particular, check out our Archetypes pages, with detailed information about each of the household names in Marvel Snap.
Marvel Snap Conquest Overview
Due to the fear of losing your rank with a wacky deck, Conquest is often the place to find the most creative inventions right after an OTA. The most recent OTA was mostly focused on toning down two decks—Clog (or Junk depending how you want to call it) and Hela—but the change to Zabu the community plenty of room to experiment with new ideas.
If we believe a day of data in Conquest is a good look at the future of the Marvel Snap meta, it seems like Clog took a bigger hit than Hela, and Zabu already found a best deck. The rest of the decks this week are well known territory, and decks such as Lockdown Move or the various Agent Venom archetypes are ruling the rankings.
So far, the OTA has not drastically changed the game’s landscape even though we are seeing new ideas flourish. The most important of those are Zabu‘s new deck and a potential counter to Agent Venom.
Happy Tier List, everyone!
Marvel Snap Conquest Tier List
| Tier | Deck |
|---|---|
| Silent Performer | Zabu Power Control |
| Tier 1 | Lockdown Move |
| Tier 1 | Bounce |
| Tier 1 | Good Cards Agent Venom |
| Tier 2 | Hela Discard |
| Tier 2 | Destroy |
| Tier 2 | Arishem Loki |
| Tier 2 | Patriot |
| Tier 3 | Discard Dracula |
Disclaimer and Tier Explanations
In order to be featured here, a deck needs to hold a win rate above the 50% threshold over more than a hundred Conquest games.
In order to create this chart, den is using data from our Marvel Snap Tracker, as well as other available data online and his own expertise and opinion of respected players. If a deck showed great performances with a very limited presence in the meta, you can find it in the Silent Performers section. That section highlights decks with an excellent Win Rate, but too little of a sample size to be representative of their real strength.
Decks not good enough to be considered contenders but with a good representation will be ranked in Tier 3 in our chart. See those builds as decks that are good to know about, as you should face them when playing Marvel Snap. However, unless the meta changes or a new variation of the build emerges, these decks are a notch below the dominant ones in Tiers 1 and 2.
Silent Performer: Decks with a very little presence in the meta that still showcase a Cube Average and Win Rate worthy of a Tier 2 deck (or better). Oftentimes, these can be archetypes with some nice game play that have been left unchecked in the current environment, or decks on the rise that found a few good match ups to abuse.
Tier 1: Tier 1 represents decks with all the upsides we would be looking for to run the gauntlet. They have good match ups in the current meta, offer different play patterns during a match, and often have the ability for explosive or surprising turns. These should be decks worth investing into in order to climb for the coming week.
Win Rate > 60%
Tier 2: Tier 2 are very good decks but with a weakness holding them back – either not being as reliable in its draws as Tier 1 decks, countered by another popular deck, or still being a work in progress as you read this. A good pilot could probably take these and have the same results as with a Tier 1 deck, but their play patterns are more difficult to enact compared to the tier above.
Win Rate > 56%
Tier 3: This tier is made of decks that have a pervasive issue compared to Tier 1 or Tier 2 decks. Usually, Tier 3 will be a mix of decks on the rise that don’t have much data, old archetypes on the decline, decks that require substantial experience and/or knowledge to pilot properly, powerful decks that aren’t well positioned, or niche decks.
Win Rate > 52%
Budget: Decks that consist only of cards in Pool 1 and 2 that are still capable of competing with an experienced pilot in a similar Collection Level, Rank, and MMR range. See our matchmaking guide for more details.
Meta stats and analytics directly from our Marvel Snap Tracker can also be found here.
Silent Performers
In Conquest, early Snaps have much more weight compared to Ranked mode because you can slowly drain your opponent’s health this way. Zabu on Turn 1, especially if followed by Grand Master on Turn 2, is as good of a Turn 1 Snap as any.
The other upside of this deck is the ability to be proactive or reactive. Indeed, with Shang-Chi and Enchantress both 4-Cost cards, the two iconic counter cards are enough to make any Zabu deck a threat to either shut down an Ongoing synergy or destroy a big power card that was supposed to win a lane.
As for the proactive part, the other 4-Costs (especially the Scarlet Spider, Gwenpool, and Symbiote Spider-Man trio) are as good as advertised alongside Zabu. Indeed, playing any of these three a turn earlier gives the deck more time to carry out its game plan as intended.
As the sole new deck to emerge from the changes in the recent OTA, I wanted to give this new Zabu build its own spotlight. It deserved to be in Tier 1, but there were precious few games to look at considering how recent the update was at the time I’m writing this. The 65% Win Rate for this deck is the highest on the entire report, so the reason this deck is in the Silent Performers section is caution more than anything.
Tier 1
Lockdown Move
Agent Venom is likely the best card in the game at the moment; it’s worthy of a Snap almost every time you see it available on Turn 2. Indeed, the power it generates from buffing your cards with super powerful abilities is unmatched at the moment. That is, if you actually get to play those cards.
Most decks will let you do so and try to stop you with Shadow King (hence why the other two decks in Tier 1 are Agent Venom brews), but Lockdown will force the Agent Venom player to play proactively. That limits their ability to get the most value from all the four power cards they created.
In addition, the presence of Cosmo and Alioth make this deck very effective at killing combo archetypes, and that pretty much explains the stellar 64% Win Rate.
Potential Additions
Iron Fist can replace Araña or Ghost-Spider if you are missing either one. Blink can be played instead of Cosmo for less control and a bit more high roll potential. Iron Lad is also a possibility in that same vein.
Bounce
In Ranked, Bounce has the problem of opponents frequently leaving the match unless they could equal or counter your points potential. In Conquest, however, Bounce is much more able to leverage its fantastic points potential.
First, decks that are unable to beat it on points (and usually Retreat on the Ladder) will need to find a way to get a win in Conquest. Then, once Bounce knows about your potential counter cards, it can adapt against them in future rounds. This means they will lose priority against a Shadow King or Shang-Chi, or go off on Turn 5, or gain priority if the threat is Cosmo or Alioth.
Potential Additions
U.S. Agent, Iron Man, and Mystique are a great trio, but they make the deck more reliant on finding Agent Venom early.
Spider-Ham, Iceman, and other early On Reveal cards can replace any 1-Cost you might be missing. Shadow King, Shang-Chi, Rogue, or another counter card with low power can replace Grand Master.
Good Cards Agent Venom
There are a lot of decks using Agent Venom, Mystique, and Iron Man. Most of the time, Thena, Kitty Pryde, and Cosmo are in those decks, but the other six cards are still up in the air. Since the OTA, Conquest has seen this build post a 60% Win Rate, which is the highest for this archetype. However, it seems like you can really build this deck to your own comfort, or change it up based on which opponent you expect on your way to a ticket.
Potential Additions
The Darkhawk trio, Angela, Sage, Mysterio, Bishop… Basically any card or package of cards with low power and a strong ability can be considered in this archetype.
Tier 2
Hela Discard
After an OTA that nerfed Hellcow, one of the most important cards in this deck, Hela still managed to put up results in Conquest. Even more intriguing is the fact that Hela posted a better Win Rate (59.3%) compared to our report before the OTA (58.5%)!
A couple of things can explain these weird results. First, it might be that no one expected to play against Hela and there was less of Cosmo and Alioth around to counter it. Also, it’s only been one day since the OTA, so Hela could have faced a lot of peculiar opponents that were testing the new Zabu or something else. It would be easy to punish them by being a well oiled (although weaker) machine.
I’ll wait until we get more data from the Ranked report to make up my mind on where Hela stands.
Potential Additions
Only Magneto and Giganto feel flexible in the deck. Look for other high power 6-Cost cards.
Destroy
Destroy’s performance gets slightly worse as you look at the higher leagues. It is never bad enough to not recommend Deadpool at all, especially because the deck has been around for so long that it is definitely a comfort pick for many. However, don’t think you will be surprising anyone with this archetype at this point.
Potential Additions
Arnim Zola and Deathlok are typically the flexible cards. You could run Shang-Chi or Araña for some reactive ability or more buffs for Deadpool. Otherwise, Attuma and Nimrod give the deck the ability to spread power on all lanes.
Arishem Loki
To make it simple, Arishem‘s signature flexibility is being outmatched by Agent Venom at the moment. This is pushing Good Cards, the other super flexible archetype in Marvel Snap, to be the better of the two.
In addition to losing the “who is best overall” competition, Arishem is also pretty bad in the head to head. Indeed, Loki only gives you their basic deck while they get to play with cards that have been buffed to four power.
We saw Loki being cut from the list in September, and it might be time to revisit that idea.
Potential Additions
Klaw and Magneto see play in the archetype as high cost options. Strong standalone cards such as Copycat, Cassandra Nova, or Cosmo also make sense.
Patriot
Just like in the Ranked report that came out soon after Agent Venom released, Patriot is still finding a way into the rankings thanks to the new Season Pass card. It is hard to say much about this deck since it is clearly the worst of the three Agent Venom decks on this Tier List. Still, if you enjoy playing Patriot, the synergy is good enough to get you some Conquest tickets for sure.
Potential Additions
Cassandra Nova and Absorbing Man are a duo to consider. Otherwise, Bishop, Sage, and other great hits for Agent Venom are good too.
Tier 3
Discard Dracula
With Hela nerfed, Discard afficionados needed another deck to turn to and Discard Dracula answered the call. So far, Hela has performed much better than this deck (Dracula only managed to average a 53% Win Rate so far), so it’ll be interesting to see if Hela can convince those players to come back or whether other archetypes will get more popular.
Closing Words
Nerf wise, Hela seems unfazed, but this could just be the result of other players experimenting and not even bothering to play against Hela. Clog isn’t in the rankings due to a complete lack of data about the deck, so it is hard to know how hard the change to White Widow hit.
Looking at the stronger performers, Zabu managed to push a new archetype in less than 24 hours, which is a great feat for a card that’s been out of the competitive picture for quite some time. Still, Agent Venom remains the card to beat in Marvel Snap at the moment. It’s pushing at least two archetypes into the top ranks in addition to featuring solid deckbuilding flexibility. Those who are looking to play something reliable should turn to the Season Pass card, while the more daunting can use Zabu as a new building block to experiment around.
As usual, find me on the Marvel Snap Zone community Discord to discuss the report, or you can follow my Twitter page where I share decks and biased opinions about the game.
Good Game Everyone.







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