Table of Contents
Welcome to our Marvel Snap Conquest Meta Tier List! Each week, we review the best decks in the ever-changing Marvel Snap Conquest meta.
This report is dedicated to the Conquest mode and lists the current best decks to run the gauntlet and grab your next Infinity avatar. We also provide a Ranked report, available around the middle of the week based on the latest updates, that highlights the best archetypes for that mode. Looking to figure out the impact of the newly released card or the latest balance changes in Conquest? This is the place to be!
If you are looking for more information about a deck in particular, check out our Archetypes pages, with detailed information about each of the household names in Marvel Snap.
Marvel Snap Conquest Overview
At the moment, there is not an archetype that is able to develop a ton of points without being countered by a specific card. Mister Negative needs a miracle to overcome Mobius M. Mobius over several rounds. Discard needs to play smart against Red Guardian since either Morbius or Dracula will often end up as a dead card. Destroy and other buff based synergies need to be careful of Shadow King, which remains a threat for a wide variety of decks.
In that context, the current Marvel Snap meta rewards flexibility above all—as long as you pack some disruptive cards to make sure your opponent can’t develop freely. This explains the surprise #1 in Silver Surfer, as well as why multiple lists of Good Cards placed in Tier 1 this week.
The points archetypes aren’t that far behind, as Mister Negative placed #2 and Discard is #4. Arguably, Conquest might be a better place for those archetypes because knowing whether your opponent has disruptive cards tells you how to play and, more importantly, how to Snap. Obviously, it isn’t a perfect situation for these archetypes, but it’s still better than Snapping an early great hand just to be met by a counter Snap and losing eight cubes.
This is a just an early look at the meta after the OTA, but it seems like we are back to a classic points vs. disruption battle.
Happy Tier List, everyone!
Marvel Snap Conquest Tier List
| Tier | Deck |
|---|---|
| Tier 1 | Silver Surfer |
| Tier 1 | Mister Negative |
| Tier 1 | Good Cards |
| Tier 2 | Discard Dracula |
| Tier 2 | Thanos Wiccan |
| Tier 3 | Galactus Destroy |
| Tier 3 | Destroy |
Disclaimer and Tier Explanations
In order to be featured here, a deck needs to hold a Win Rate above the 50% threshold over more than a hundred Conquest games.
In order to create this chart, den is using data from our Marvel Snap Tracker, as well as other available data online and his own expertise and opinion of respected players. If a deck showed great performances with a very limited presence in the meta, you can find it in the Silent Performers section. That section highlights decks with an excellent Win Rate, but too little of a sample size to be representative of their real strength.
Decks not good enough to be considered contenders but with a good representation will be ranked in Tier 3 in our chart. See those builds as decks that are good to know about, as you should face them when playing Marvel Snap. However, unless the meta changes or a new variation of the build emerges, these decks are a notch below the dominant ones in Tier 1 and Tier 2.
Silent Performer: Decks with a very little presence in the meta that still showcase a Cube Average and Win Rate worthy of a Tier 2 deck (or better). Oftentimes, these can be archetypes with some nice game play that have been left unchecked in the current environment, or decks on the rise that found a few good match ups to abuse.
Tier 1: Tier 1 represents decks with all the upsides we would be looking for to run the gauntlet. They have good match ups in the current meta, offer different play patterns during a match, and often have the ability for explosive or surprising turns. These should be decks worth investing into in order to climb for the coming week.
Win Rate > 62%
Tier 2: Tier 2 are very good decks but with a weakness holding them back – either not being as reliable in its draws as Tier 1 decks, countered by another popular deck, or still being a work in progress as you read this. A good pilot could probably take these and have the same results as with a Tier 1 deck, but their play patterns are more difficult to enact compared to the tier above.
Win Rate > 57%
Tier 3: This tier is made of decks that have a pervasive issue compared to Tier 1 or Tier 2 decks. Usually, Tier 3 will be a mix of decks on the rise that don’t have much data, old archetypes on the decline, decks that require substantial experience and/or knowledge to pilot properly, powerful decks that aren’t well positioned, or niche decks.
Win Rate > 52%
Budget: Decks that consist only of cards in Pool 1 and 2 that are still capable of competing with an experienced pilot in a similar Collection Level, Rank, and MMR range. See our matchmaking guide for more details.
Meta stats and analytics directly from our Marvel Snap Tracker can also be found here.
Tier 1
Silver Surfer
Luna Snow reminded the community that there is an archetype based entirely on 3-Cost cards, but that card quickly left the best performing lists of the Silver Surfer archetype. Instead, the archetype went back to its basic build with the addition of Galacta due to her synergy with Sebastian Shaw and Brood.
In Ranked, Silver Surfer wasn’t anything special; it was nothing more than a part of the decks that can put up points with a few disruptive cards. In Conquest, however, its simple nature and strong standalone cards makes it a good overall pick against most match ups. Plus, the quality of the 3-Cost cards allows it to adapt to most match ups if you ever need to.
In this meta, the best deck doesn’t have to be exceptional. It can simply be more flexible than the rest while having a solid points potential. Silver Surfer has both, hence the 63% Win Rate since the OTA.
Potential Additions
Mobius M. Mobius shuts down Mister Negative, and Cassandra Nova can help against Thanos. Rogue, Juggernaut, and Luke Cage can also give you an edge in certain match ups.
Mister Negative
Mobius M. Mobius quickly came back after Gorr released and Mister Negative gained a lot of momentum, at least in Ranked. In Conquest, even though you could have a terrible time when going against an opponent running the 3-Cost (Rogue can help limit its impact, though), Mister Negative has one of the highest points potentials in the game. You’re able to Snap relatively safely—and early—once you know your opponent can’t disrupt your game plan.
There were multiple lists floating around, some still running Cassandra Nova (which looks unnecessary without Arishem around). The best ones clocked around a 63% Win Rate. Those lists were more self-centered and just looking to beat opponents on points.
Potential Additions
Super-Skrull can replace Wong if you want to target Ongoing decks, such as in the mirror match.
Good Cards
With Galacta having “Good Cards” written all over her, it is no surprise to see yet another build of that archetype emerge. This time, the deck focuses on more flexibility with Jeff the Baby Land Shark, Captain Marvel, and Peni Parker bringing some move potential. Galacta and Gwenpool can take care of the points on their own.
At the moment, there aren’t many decks able to put up a ton of points (other than Mister Negative). As such, the flexibility brought by the Move cards makes sense, especially because the deck also has room for disruptive cards on top of that. The 61% Win Rate seems to also point toward that direction.
Potential Additions
Vision, Nocturne, and other Move cards probably make sense in the deck. Same for strong standalone cards, as always in the Good Cards archetype.
Here is another list that performed well this week.
Tier 2
Discard Dracula
After a solid season in November thanks to the reinforcements of Malekith and Fenris Wolf, Discard Dracula now has two great lists to rely upon. One uses Fenris Wolf and more disruption, while Malekith and Strong Guy in the second list help you focus on points. To kick off the Conquest season, the more reliable one posted a 62% Win Rate. The Malekith version—which arguably gives the deck more potential—only managed a 58% Win Rate.
I would say this is due to the meta requiring fewer points overall, and being very reliable to avoid giving free cubes to your opponent seems to be worth more.
Potential Additions
Malekith, Grand Master, and Strong Guy can replace Fenris Wolf, Swarm, and Moon Knight. That version has a higher points ceiling, but it is a little less disruptive and reliable in return.
Thanos Wiccan
For yet another week, Thanos looks like a worse way to build around Wiccan compared to the Good Cards archetype. A 56.5% Win Rate isn’t that bad, but there is a very similar deck with around a 59% Win Rate. It even has almost the exact same game plan, just without Thanos.
Potential Additions
This deck looks to focus on strong overall cards, so feel free to include any you deem to be a strong addition in the current meta.
Tier 3
Galactus Destroy
At a 55% Win Rate, this deck is the best way to reunite father and daughter if you’re looking to play the new Season Pass card with Galactus. It’s also just a very reasonable Destroy build. Plus, it is the most exotic deck on this list; however, the surprise effect unfortunately wears off very quickly in Conquest.
Potential Additions
Agony and Peni Parker could be a another way to go from two to four energy like Psylocke allows you to do.
Deadpool Destroy
If you consider points potential alone, Destroy is actually in a decent place at the moment. What is holding the archetype back in Ranked is the flurry of disruptive cards like Shadow King and Red Guardian that limit its ability to develop.
In Conquest, you will have many uphill battles when you go against decks with those cards. However, once you know they are part of the equation, you can at least play around them and Snap when you believe your opponent didn’t draw into them.
Potential Additions
Shang-Chi or Enchantress can add some disruption to the archetype.
Closing Words
With two flexible decks (Silver Surfer and Good Cards) and two points based decks (Mister Negative and Discard) in the top four decks, the answer to which deck is best to play is up in the air. The choice is yours!
Arguably, it will come down to whether you believe there are too many cards that counter your deck around or not. If you think so, go for flexibility, even if you have to lower your potential a bit. But, if you don’t see many of the cards that are catastrophic for your strategy, it is fine to take some risks and go with a synergistic option.
I would prefer flexibility myself, but that’s mostly because I like having more room for deckbuilding choices. Find your reason and you’ll have your pick for your next Conquest run.
As usual, find me on the Marvel Snap Zone community Discord to discuss the report, or you can follow my Twitter page where I share decks and biased opinions about the game.
Good Game Everyone.







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