Table of Contents
Welcome to our Marvel Snap Conquest Meta Tier List! Each week, we review the best decks in the ever-changing Marvel Snap Conquest meta.
This report is dedicated to the Conquest mode and lists the current best decks to run the gauntlet and grab your next Infinity avatar. We also provide a Ranked report, available around the middle of the week based on the latest updates, that highlights the best archetypes for that mode. Looking to figure out the impact of the newly released card or the latest balance changes in Conquest? This is the place to be!
If you are looking for more information about a deck in particular, check out our Archetypes pages, with detailed information about each of the household names in Marvel Snap.
Marvel Snap Conquest Overview
Conquest is all about finding reliable and difficult-to-counter ways to win locations, which is something Gorr has proven to be excellent at. As such, it is no surprise to see two decks with the new card make it into Tier 1.
Mister Negative is the worst of the two, but it still made an impressive comeback to the meta with the arrival of Gorr. This also brought the return of Mobius M. Mobius, a now popular card across several archetypes. Among those archetypes is Thanos Gorr, a deck that is able to play both with and against Gorr. This naturally grabbed the biggest piece of the cake the week.
Other than this dominant showing from the Mad Titan—finally at the top after its buff two weeks ago—the other archetypes on this list are the usual performers. Discard Dracula keeps posting very strong performances week after week, and both Pure Move and Arishem need to nail the correct disruptive cards to do well.
Overall, this meta feels very healthy, although Gorr may be developing a little too much power. Still, the card is weak to Shang-Chi, Enchantress, Rogue, and Alioth (with priority). As such, there are multiple means you can use to limit Gorr‘s power if the card becomes too prevalent in the meta. It definitely pushed proactive decks early on, but that opened the door for counter heavy decks to have a shot.
Happy Tier List, everyone!
Marvel Snap Conquest Tier List
| Tier | Deck |
|---|---|
| Tier 1 | Thanos Gorr |
| Tier 1 | Discard Dracula |
| Tier 1 | Negative On Reveal |
| Tier 2 | Pure Move |
| Tier 2 | Stature Darkhawk |
| Tier 2 | Arishem |
| Tier 3 | Deadpool Destroy |
Disclaimer and Tier Explanations
In order to be featured here, a deck needs to hold a win rate above the 50% threshold over more than a hundred Conquest games.
In order to create this chart, den is using data from our Marvel Snap Tracker, as well as other available data online and his own expertise and opinion of respected players. If a deck showed great performances with a very limited presence in the meta, you can find it in the Silent Performers section. That section highlights decks with an excellent Win Rate, but too little of a sample size to be representative of their real strength.
Decks not good enough to be considered contenders but with a good representation will be ranked in Tier 3 in our chart. See those builds as decks that are good to know about, as you should face them when playing Marvel Snap. However, unless the meta changes or a new variation of the build emerges, these decks are a notch below the dominant ones in Tiers 1 and 2.
Silent Performer: Decks with a very little presence in the meta that still showcase a Cube Average and Win Rate worthy of a Tier 2 deck (or better). Oftentimes, these can be archetypes with some nice game play that have been left unchecked in the current environment, or decks on the rise that found a few good match ups to abuse.
Tier 1: Tier 1 represents decks with all the upsides we would be looking for to run the gauntlet. They have good match ups in the current meta, offer different play patterns during a match, and often have the ability for explosive or surprising turns. These should be decks worth investing into in order to climb for the coming week.
Win Rate > 58%
Tier 2: Tier 2 are very good decks but with a weakness holding them back – either not being as reliable in its draws as Tier 1 decks, countered by another popular deck, or still being a work in progress as you read this. A good pilot could probably take these and have the same results as with a Tier 1 deck, but their play patterns are more difficult to enact compared to the tier above.
Win Rate > 55%
Tier 3: This tier is made of decks that have a pervasive issue compared to Tier 1 or Tier 2 decks. Usually, Tier 3 will be a mix of decks on the rise that don’t have much data, old archetypes on the decline, decks that require substantial experience and/or knowledge to pilot properly, powerful decks that aren’t well positioned, or niche decks.
Win Rate > 52%
Budget: Decks that consist only of cards in Pool 1 and 2 that are still capable of competing with an experienced pilot in a similar Collection Level, Rank, and MMR range. See our matchmaking guide for more details.
Meta stats and analytics directly from our Marvel Snap Tracker can also be found here.
Tier 1
Thanos Gorr
I’m sure Gorr is playing a role in this ranking; the card has been incredible since its release. Still, the Wiccan and Thanos pair have done well since the OTA two weeks ago by creating a flexible shell with a lot of deckbuilding options, perfect for adapting to specific match ups in Conquest. The addition of the new 6-Cost gave that shell a lot of points, and that is exactly what it needed to reach its final form.
Before this addition, the deck was forced to have both the disruptive and proactive parts gel together. You needed to have the perfect follow up turn after turn to seize priority for Alioth or land a Shang-Chi/Shadow King to turn a lane around. Now the deck can win two lanes with points alone or play from behind without needing to rely on Shang-Chi. Even better, if you play Wiccan you can turn two lanes around with Gorr plus Shadow King on Turn 6.
A 71.5% Win Rate over 250 games is no joke.
Potential Additions
Most powerful On Reveal cards make sense in the deck. Nico Minoru, Enchantress, Juggernaut, and Phastos are fine possibilities.
Discard Dracula
This has been a stellar second half of the season for Discard Dracula. The archetype has been reaching highs it hasn’t had since the release of
Malekith has helped a ton in that regard, and so has Grand Master. Both cards help the deck reposition cards without playing Miek. Plus, Scorn added a cheap way to add lots points to the deck’s overall output.
This is the best Discard Dracula has ever been, and it’s a great pick for the Infinity League for anyone who is not comfortable with playing defense with reactive cards.
Potential Additions
Malekith makes a huge difference in the deck’s performance. You could try either Miek or the Collector with Swarm and Lady Sif instead of Malekith, Strong Guy, and Grand Master if you didn’t pick up the 4-Cost.
Negative On Reveal
It was obvious Gorr would do great in a Mister Negative deck, but it was not guaranteed that Mister Negative itself would do great. After a few days, it seems the power of Gorr is more impactful than the rather predictable (and counterable) nature of Mister Negative. At least, the 64% Win Rate over 500 games says so.
In Conquest, the deck can be a bit of an all or nothing pick. Mill is a very difficult match up, but thankfully it isn’t very popular. Mobius M. Mobius, however, is a bigger problem, and that one is a bit more prevalent. All the flexible, Good Cards based archetypes can (and will) play it.
Mister Negative is better with Gorr, there is no doubt. Just keep in mind the few threats that are still around.
Potential Additions
Cassandra Nova helps against Arishem if you need it. Replace Sage or Wong.
Tier 2
Pure Move
The Pure Move archetype has the list with the highest Win Rate overall at 75%, but that list only had 60 games under its belt. Unfortunately, all the other lists were below the 60% threshold, hence this Tier 2 ranking. The main difference between this list and the others was Mobius M. Mobius.
This is where everyone can have their own opinion. Either you consider this particular list of Pure Move the nuts and the pick to grab an Infinity Avatar, or you could think Mobius M. Mobius is the key and Move isn’t that good overall. In the latter case, just play the card in an archetype with better results.
Potential Additions
Doctor Strange can replace one of the disruptive cards. Juggernaut can add to your disruption, too.
Stature Darkhawk
Stature Darkhawk has always been a strong Conquest archetype, and this season is no different—especially since Arishem picked up some momentum after Agent Venom got nerfed.
When looking at the list, it seems that the key for Stature Darkhawk is to find points for cheap and focus on immediate disruption otherwise. Indeed, lists with Hydra Bob, Gambit, and Juggernaut did much better than those with The Hood, Rockslide, and Viper. Also, Swarm beat Proxima Midnight in the “discard fodder” spot, showing that the deck is trying to pick the lanes it wants to contest rather than spread points everywhere.
This deck can’t compete on points anymore, so you has to maximize the two locations you covet while limiting your opponent as much as possible.
Potential Additions
Mill is another way to use Stature and Black Bolt in a disruptive shell.
Arishem
Arishem isn’t doing so well at the moment. The return of Mister Negative has greatly limited the impact of Loki in the meta, and the random cards naturally impair your ability to be disruptive all the time.
The archetype has a ton of different lists, all with different results. The best ones were at a 70% Win Rate over 40 or so games, while the most popular, Thanos Arishem, only clocked in at 54% over 175 games.
Overall, Arishem is a solid pick for anyone who is not sure of what to play. But there is certainly something better to play, and you always need to be aware of threats such as Cassandra Nova.
Potential Additions
Legion, Cassandra Nova, Copycat… Strong standalone cards are good in Arishem, as always.
Tier 3
Deadpool Destroy
Destroy remains a popular pick in Conquest, and it’s one of the most affordable decks to build alongside Move. Unfortunately, the archetype still struggled to get consistent results in a meta where Shadow King is in a lot of decks, and now Mobius M. Mobius is gaining momentum as well.
A great Snap and Retreat pilot can probably make Destroy work, but there are a lot of better archetypes to pick if you can afford it.
Closing Words
They aren’t many decks on this report, but that doesn’t mean the meta isn’t diverse in the synergies it features. Gorr pushed two decks, like most strong cards do upon release. Most of the time, a new card’s true test is its ability to resist the counter cards thrown at it in the weeks that follow. Gorr has already shown that it is more than just a Mister Negative card, so it shouldn’t fear Mobius M. Mobius too much. Now the test against Shang-Chi, Enchantress, and other counter cards begins.
One final tip: make sure to play Gorr in a deck that is able to overpower Discard Dracula.
As usual, find me on the Marvel Snap Zone community Discord to discuss the report, or you can follow my Twitter page where I share decks and biased opinions about the game.
Good Game Everyone.







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