
Sleeper Decks of the Week – Oh Galactus, Where Art Thou?
Table of Contents
There’s a lot to like in this week’s Sleeper Decks. We have a ton of Galactus decks, some Conquest-ready Bounce, and a galaxy-brain Thanos deck! Come see what other wild Sleeper Decks could take you to the top of the Snap mountain!
Hello everyone and welcome to Sleeper Decks of the Week! I’m Glazer of Snap Judgments: The Official Marvel Snap Zone Podcast, and in this article, I’m going to take you through all of my favorite Sleeper decks this week. In addition to the podcast, I do my own daily videos where I scour the darkest corners of the net (<ahem> Twitter and the various sites) to find the best decks in Marvel Snap before the meta notices. Each deck title will take you to a video explanation of the deck, so don’t be shy – check them out!
Ororong’s Galaxy-Brained Thanos
Deck Thoughts: This deck finished in the top 4 of the most recent Snap Battle Arena. If you’re interested in joining some Marvel Snap Tournaments, by the way, their Discord is an excellent place to start. I cast for their twice-monthly tournaments, and they get some of the highest-level play in the game. We’ll talk about the winning deck a bit later on, but this absolutely mad deck reached the top 4!
The single most impressive thing the deck does is set up turn 6 Magik. In order to accomplish this, it has three tricks. Thanks to the brilliant LaurenWhatever for help figuring this all out!
The first way:
- Invisible Woman last on turn 4
- Magik on Invisible Woman turn 5.
- Turn 6 Ghost-Spider will pull Invisible Woman, revealing Magik.
- Bonus points – play Attuma in the spot where Invisible Woman will appear so he won’t be revealed until the end of the game.
The Second Way:
- Have Invisible Woman out before turn 5.
- Turn 4 play Time Stone.
- Turn 5 play Magik behind Invisible Woman and Space Stone elsewhere.
- Move Invisible Woman to the Space Stone, revealing Magik.
The Third Way:
- Have Invisible Woman and Magik on the same location, so long it: A) isn’t the left location, and B) the left location has space available.
- Play Heimdall to move Invisible Woman and reveal Magik.
So, many have asked, why go to all this trouble? Beta players know this, but Magik on Turn 6 when you can prepare for it and your opponent just expected the game to end is exceedingly powerful. It creates an extra turn for you to use cards like Shang-Chi with perfect Information.
The rest of the deck is a fairly straightforward Thanos build. It uses Jeff the Baby Land Shark, Carnage, and Venom to have space for the combos. Venom has the extra benefit of being able to eat something big and retain that power, while he and Carnage make for a cheaper Death. Attuma is, simply, a lot of power to suddenly pop up on the last turn.
Obviously, for this Thanos deck (and combo #2 above), you need Thanos. Jeff the Baby Land Shark is the other high-series card here and can pretty easily be replaced with numerous cards. I’m partial to Killmonger in that spot, personally, as not only does it help make cheap death, but it wins certain matches behind Invisible Woman.
If you’d like some gameplay with this deck, check out our friend Revis – one of the best and most creative deck builders and pilots in the game.
The Galactus Section
With Galactus nerfed, we’re going to look at a whole ton of different ways the deck could go at this point. This was supposed to be seven ways, but life got in the way, so we’ll take a look at that last deck in a video early next week and, of course, next week’s article!
Marvel Snap Page’s Galactus Gets Sleepy
Deck Thoughts: This is a pre-nerf list I’m interested in exploring again from the great MarvelSnapPage on Twitter. This one hit Infinite, but there’s no real guarantee it still works. It’s a really simple concept- one that still looks good. You can play a classic Galactus build if it works – Wave into Galactus into Spider-Man or Electro into Doctor Octopus into Knull and/or Death, but you can also go Electro, Sandman, Doctor Doom and then Odin, as well. There are numerous decks in the meta, Sera and Bounce notably, that just auto-lose to Sandman and must immediately run. If you can tell what they are running, this deck should still steal a lot of cubes.
Obviously, this deck won’t work without Galactus. It’s probably playable without Knull, though it will be worse. That spot would likely go to Destroyer.
Braude’s First Place Galactus
Deck Thoughts: I explained the Snap Battle Arena Tournament above in the Thanos section, so check it out if you haven’t. Braude is the first to win two of the prestigious tournament, here with a pre-nerf Galactus. Here I ask – are we overthinking it? Do we just try to do the same thing with Galactus and dare the opponent to stop us? The playline here is the same as the above deck. One concern here though is that even if you do get the Galactus off, you’re very vulnerable to Shang Chi from the opponent.
Follow Braude on Twitter on his account or as Marvel Snap News.
Post-Nerf Goblins in my Braude
Deck Thoughts: One way to handle the new Galactus is to make sure the opponents are losing the lane thanks to Green Goblin and Hobgoblin. This also has the very cool, very new option to Iron First then Shuri, then play Galactus for 14 power in that now empty lane. 14 power Galactus wins a solid amount of games, so this is definitely one of the better ways to take advantage of the change to the card.
SafetyBlade’s Donald the Duck
SafetyBlade is a genius. This deck basically takes out my Goblin combo from the last deck, instead running Howard the Duck and Iron Lad in order to occasionally scam out a Galactus, everything else here is pretty similar, right down to the losing to the opponent’s Shang-Chi.
If you don’t have BOTH (not one of) Iron Lad and Howard the Duck, just go back to the list right before this one!
Safetyblade’s Game Over
SafetyBlade is a genius. Turn 6 Galactus only here! This one wants to play a Destroy game plan with an occasional Galactus finisher. The Carnage + Venom + Deathlok on cards like Bucky Barnes or Wolverine is crazy strong. Wolverine and Nimrod survive to go make friends with Galactus when he goes off, and Nimrod spreading, especially a Nimrod after Shuri with the aforementioned Destroy Trio or even Destroyer is really strong. Goblins are back here as a way to mess with your opponent’s ability to compete for lanes where they want to even if they can read this extremely hard-to-read deck.
No Nimrod? Don’t bother. There is a good Destroy deck without Galactus though. We’ll get there. Patience!
Safetyblade’s Destroyer
SafetyBlade is a genius. Again, looking just at the strategies that are different here, this deck adds a Shuri on 4 into Destroyer on 5 to the game plan. At that point, Taskmaster copying Destroyer is a massive amount of power in two lanes. Doctor Octopus is a decent backup plan to copy here, too.
Again, you don’t want to play this without Nimrod, but besides that, this is probably the cheapest Galactus deck.
The Silk Decks
Silk is the week’s new card, and so, as always, we have two new Silk decks. Here are Safety’s Silk Day 1 decks, by the way.
Silky Waves
Deck Thoughts: The best thing to do with Move right now is Turn 5 Wave along with a 2-drop , so this deck leans into that. When that isn’t the right play, Aero is still very good on 5, and helps you plan out your last turn. Controlling where opponents play is great, which is part of the logic for Nebula here, as well.
The real trick to move is to be very careful when you play Dagger and Vulture, making sure they’re either right after Iron Fist or last so that they can be moved by Ghost-Spider. Silk, here, is a way to trigger Kraven over and over again.
You will need Ghost-Spider for this, but not Nebula. That might be better as Human Torch, though it’s close. Also acceptable? Miles Morales.
Silky Stats
Deck Thoughts: Stature Black Bolt decks got worse, but it was High Evolutionary that was their predator, not their nerfs. Still, with Silk as another easy way to trigger Miles Morales and a lot of power to be dropped on the board, this deck is back. Shuri on Silk, Miles Morales, Black Bolt, Rockslide, or Stature is absolutely great.
One thing though – this deck doesn’t actually want Kraven. Cut him for Polaris, Ghost, or, of course, Nebula.
Generic Destroy
Deck Thoughts: This basic Destroy list that no one talks about has been my top-performing deck of the week on both Ladder and Conquest. The post about this, however, went viral, so the ladder has kind of filled up with it. Sorry. Ideally, you get Deadpool Destroyed early and often with this one, leading to a turn 5 drop of Deadpool for 8 to 16 power and Death for 12. The last turn then, you just play Knull and go over the top of everything.
That’s basically it – the deck wants to kill everything for the cheap Death and super Knull. The best card to eat your stuff is, by the way, Venom, who has a great time eating, for example, a Carnage who has already eaten a bunch of smaller cards, a big Deadpool, or a Winter Soldier standing next to his friend Deathlok.
Wolverine even gives a bit of reach into unreachable lanes. It’s surprisingly effective in basically every situation. Some successful versions run Shang-Chi over either Sabretooth or one of the 1-drops. That’s fine if you want to try it – I prefer to ask questions with this deck rather than try to build in answers.
I do not suggest playing this deck without Knull, but if you feel like you must try, Arnim Zola to double up Venom or Death works okay.
Jonathan Chown Mr. Negative
Deck Thoughts: Okay okay, maybe this is more of an Infinite Deck of the Week, but I usually hate Mister Negative, and I love this deck. Playing Bast early is amazing, especially if it hits Iron Man, Darkhawk, Mysterio, Hit Monkey, or Mister Negative himself. Still, though, it’s those games without Negative where Bast hits an Iron Man and lets you compete that really are the best.
The deck’s playline is obvious. Your turn 1 priority is Bast then Korg then Sunspot. On two you really want a Zabu into Mister Negative, that’s the dream, but you’re fine passing to into Bishop on 3. Obviously, you want Mister Negative then on 4. So long as you have any hand space, the next turn is almost always Jane Foster Mighty Thor. She really makes the deck sing, as the last turn is then an explosion of 0-cost cards. If you suspect an opponent Wave, however, forego the Jane and instead play Iron Man if you can.
The deck works okay without Darkhawk and Hit Monkey, but then you’re cutting Mysterio and Korg, too. It’s a totally different deck at that point.
WWLos Bounce
Deck Thoughts: WWLos is a little OP, as he rode this deck through Gold without losing a single cube. We have the standard Move early game of playing Kitty Pryde often, when possible on Angela or with Bishop already played. This will grab a lot of power, and we have the disruption of Elektra to handle cards like Nebula, Sunspot, and Human Torch, while Iceman can really ruin a Lockjaw player’s day. Bouncing and returning these cards with Falcon and Beast is nice, but usually not a huge necessity.
On 5, you can go off if you expect a Wave and then still win on 6 with a big Kitty, America Chavez, or Blue Marvel. If you are going to wait for 6 to go off, Blue Marvel is an excellent card to make sure that big spike last turn is even bigger.
The deck is worse without Hit Monkey, for sure, but Bast is at least playable in that slot. Indeed, KM Best has put Bast in over Blue Marvel. Personally, I remain partial to running Iron Man in this list.