Table of Contents
Welcome to our Marvel Snap Conquest Meta Tier List! Each week, we review the best decks in the ever-changing Marvel Snap Conquest meta.
This report is dedicated to the Conquest mode and lists the current best decks to run the gauntlet and grab your next Infinity avatar. We also provide a Ranked report, available around the middle of the week based on the latest updates, that highlights the best archetypes for that mode. Looking to figure out the impact of the newly released card or the latest balance changes in Conquest? This is the place to be!
If you are looking for more information about a deck in particular, check out our Archetypes pages, with detailed information about each of the household names in Marvel Snap.
Marvel Snap Conquest Overview
Compared to a super diverse Ladder, Conquest has a lot more of the best decks at the top. With Junk, Ravonna Lockdown, Hela, the returning Good Cards Blink, and the ever present Loki, the Infinity League didn’t have much diversity from the looks of things.
It is kind of logical, after all; the best decks in the game are already great for Conquest due to their ability to leverage information about the opponent very well. Junk positions its cards better, Ravonna Lockdown knows how to set up for Professor X, and Good Cards Blink can assess how impactful Leech will be. As such, when several of the top decks in the Ranked mode are posting absurdly good results in Conquest, we are bound to see a similar environment in both modes.
Overall, Conquest is where the best flexible and information-driven decks from the Ladder excel.
Happy Tier List, everyone!
Marvel Snap Conquest Tier List
| Tier | Deck |
|---|---|
| Silent Performer | SkaMora |
| Silent Performer | Hela Tribunal |
| Silent Performer | Sasquatch Junk |
| Tier 1 | Junk |
| Tier 1 | Good Cards Blink |
| Tier 1 | Ravonna Lockdown |
| Tier 1 | Loki |
| Tier 1 | Hela Corvus |
| Tier 2 | Galactus |
| Tier 2 | Destroy |
| Tier 2 | Shuri Sauron |
| Tier 3 | DeathJunk |
Disclaimer and Tier Explanations
In order to be featured here, a deck needs to hold a win rate above the 50% threshold over more than a hundred Conquest games.
In order to create this chart, den is using data from our Marvel Snap Tracker, as well as other available data online and his own expertise and opinion of respected players. If a deck showed great performances with a very limited presence in the meta, you can find it in the Silent Performers section. That section highlights decks with an excellent Win Rate, but too little of a sample size to be representative of their real strength.
Decks not good enough to be considered contenders but with a good representation will be ranked in Tier 3 in our chart. See those builds as decks that are good to know about, as you should face them when playing Marvel Snap. However, unless the meta changes or a new variation of the build emerges, these decks are a notch below the dominant ones in Tiers 1 and 2.
Silent Performer: Decks with a very little presence in the meta that still showcase a Cube Average and Win Rate worthy of a Tier 2 deck (or better). Oftentimes, these can be archetypes with some nice game play that have been left unchecked in the current environment, or decks on the rise that found a few good match ups to abuse.
Tier 1: Tier 1 represents decks with all the upsides we would be looking for to run the gauntlet. They have good match ups in the current meta, offer different play patterns during a match, and often have the ability for explosive or surprising turns. These should be decks worth investing into in order to climb for the coming week.
Win Rate > 60%
Tier 2: Tier 2 are very good decks but with a weakness holding them back – either not being as reliable in its draws as Tier 1 decks, countered by another popular deck, or still being a work in progress as you read this. A good pilot could probably take these and have the same results as with a Tier 1 deck, but their play patterns are more difficult to enact compared to the tier above.
Win Rate > 55%
Tier 3: This tier is made of decks that have a pervasive issue compared to Tier 1 or Tier 2 decks. Usually, Tier 3 will be a mix of decks on the rise that don’t have much data, old archetypes on the decline, decks that require substantial experience and/or knowledge to pilot properly, powerful decks that aren’t well positioned, or niche decks.
Win Rate > 52%
Budget: Decks that consist only of cards in Pool 1 and 2 that are still capable of competing with an experienced pilot in a similar Collection Level, Rank, and MMR range. See our matchmaking guide for more details.
Meta stats and analytics directly from our Marvel Snap Tracker can also be found here.
Silent Performers
It’s been a while since we saw Annihilus and Sentry post a great performance. The current meta with a lot of Move cards and Professor X isn’t very ideal for them. Even with this inclusion in the Silent Performers, I would note that Junk and Ravonna Lockdown in Tier 1 use similar concepts without the duo.
As such, it is difficult to say if this deck is a potential upgrade over other popular builds, or if it’s just another way to build around the Mysterio, Mockingbird, and Sasquatch trio. Still, a 73% Win Rate over 120 games is worth mentioning.
This intriguing deck that popped up in the Ranked Tier List also exists in Conquest, and it appears that it does well here, too. There isn’t enough data to say how good it truly is, but small sample sizes are promising at the very least. Indeed, a Win Rate above 70% is nothing to be ashamed of, even if it was only across 70 or so games.
I can only recommend giving this deck a try to get a better impression. I found it a little inflexible for my taste, although Quake, Nocturne, and Captain Marvel give it a shot at contesting any kind of location. If you enjoyed Shuri Sauron in the past, this should be a good deck to experiment with.
Conquest isn’t typically where Hela Tribunal shines since the deck loses a lot of its upsides once the opponent knows about the combo. This week was a little different, though, as Hela Tribunal managed to post an impressive 64% Win Rate (well above its typical standard) over 130 games.
The list is as classic as could be, so the reason for this success must be the environment we’re in with more proactive, points-driven decks emerging. I would hazard a guess and say they probably can’t match Hela Tribunal’s perfect draw, which offers this deck some simple Snaps—and that’s always a good thing in Conquest.
Tier 1
Junk
Junk was the best deck in Conquest during this Infinity week, and it wasn’t even close. Indeed, with over 1000 games at a 65% Win Rate or better, this is one of the most dominant performances I can recall.
We already knew the Junk synergy was strong, and the additions of White Widow and Cannonball in 2024 only made it better. The environment is also great for the synergy because you can find plenty of decks looking to leverage cheap cards and filling their board in the process. If you also add the fact that you have plenty of information about your opponent’s strategy due to how Conquest works, you might quickly realize that Junk is simply the perfect archetype for this game mode right now.
Potential Additions
Daredevil is the thirteenth card you could consider in this deck.
Good Cards Blink
After a week off, Good Cards Blink came back swinging and immediately repositioned itself as one of the premier archetypes in the game. In Conquest, the deck benefits from knowing whether Leech will be impactful or not, which makes a huge difference for making educated Snaps.
Otherwise, the deck still uses the same list it did before the OTA, and it doesn’t have other popular builds. The Discard build with Black Knight is still around, but the gap between it and this list is now big enough that you could consider them completely different entities.
Potential Additions
There aren’t enough other builds of Good Cards Blink around to recommend particular swaps. If you are missing a card, look for another strong standalone card, or at least one that’s able to fill a similar role in the deck.
Ravonna Lockdown
The new addition of Mysterio, Mockingbird, and Sasquatch gave Ravonna Lockdown more explosive power, which sent the deck back to Tier 1 with a 64% Win Rate. This new trio is great for Professor X since a nine or ten power card played on Turn 3 or 4 is the perfect setup.
With a lane under control as early as Turn 4, this deck can be very aggressive with its Snaps. This is always a great upside in Conquest because you can even bluff once the opponent starts to Retreat whenever you pull the trigger.
Potential Additions
Green Goblin, Hope Summers, and Wolfsbane were in the deck before Sasquatch, Mockingbird, and Mysterio entered this week.
Loki
Loki is always a difficult archetype to look at thanks to having a ton of different lists around (not to mention Hela potentially making you feel miserable). Nocturne and Red Guardian are part of every list, but that still leaves three to four spots open for debate. I would recommend focusing on your comfort and the match ups you deem important to have under control.
No matter what, if you combine the best performing lists from Loki in Conquest this week, you easily reach at least 150 games above a 70% Win Rate, and there are about 200 more above 60% as well. The perfect build might be up in the air, but Loki being a good deck is undeniable.
Potential Additions
Kitty Pryde, Elsa Bloodstone, and Angela can fit as a trio. Otherwise, there are plenty of good standalone or counter cards you might try currently, such as Cosmo, Mockingbird, or Sasquatch.
Hela Corvus
The more diversified the meta is, the better Hela should get. Plus, not many of the current strong standalone cards are really a problem for the deck. Indeed, Nocturne, Red Guardian, White Widow, and the like are focused on flexibility and opportunistic disruption, but Hela requires you to have a specific counter to best it.
Overall, Hela is once again the best self-centered deck in the game, rocking a 62% Win Rate over several hundred of games.
Potential Additions
Skaar and Black Knight can replace Black Cat and Red Hulk for a deck that is able to play more on curve than focus solely on Hela.
Tier 2
Galactus
Honestly, this deck is an enigma. The synergies it focuses on are so wacky that it is hard to believe it posted a 56.5% Win Rate in Conquest this week.
The foundation is pretty standard; it’s a Ramp oriented deck mixed with the Discard synergy. Still, even if the idea of destroy Ultron and its Drones with Destroyer to beef up Knull and Death is super creative, I’m skeptical as to how reliable that is. Sure, there is Galactus as your Plan B, but even then I have a hard time picturing this deck working out in Conquest after the surprise is gone.
The numbers are telling me I should give more credit to this deck, so I’ll definitely give it another try.
Potential Additions
Alioth is probably the flexible card in this deck if you want to include something else.
Destroy
Similar to Hela, Destroy has positioned itself as a nice proactive deck in the current meta. It’s a deck that allows you to focus on yourself and limits the need to control every single element in the game. With Junk being so dominant, Destroy naturally has a shot at being a great deck. However, there is also quite a lot of Professor X around, so the meta isn’t perfect.
The deck posted a 56% Win Rate over 400 games, which isn’t particularly great compared to the Tier 1 archetypes. Still, it shows how the synergy is stable over a large sample size of games, so it can be a reasonable pick if you aren’t familiar with the other archetypes.
Potential Additions
Shang-Chi or Lady Deathstrike can replace Arnim Zola depending on your environment.
Shuri Sauron
Shuri Sauron came back after the OTA as it often does when a lot of players are looking for something reliable to play. As expected, the deck is a nice comfort pick, but it can’t really compete once you know it is a potential opponent. Still, a 55% Win Rate over 200 games is respectable at the very least, and it shows that developing a lot of points will get you somewhere in this meta.
Potential Additions
Nocturne and Red Hulk can replace Typhoid Mary or Skaar.
Tier 3
DeathJunk
I’m not exactly sure how DeathJunk went from being a powerhouse to an average deck after the OTA. Conquest has never been the deck’s best mode due to the explosiveness not being as impactful once the opponent knows about it.
My best guess is that Professor X is too big of a problem for the deck, and there isn’t specific disruption for Hela or On Reveal, either. As such, DeathJunk has popular counters in the meta and it doesn’t counter anything specific (apart from Junk), which puts it in an awkward position.
Closing Words
In a meta that is dominated by very flexible decks leveraging powerful standalone cards, Conquest pits them against each other and leaves only the ones that are able to resist this brutal environment.
Naturally, the more resilient ones are those that are able to use the information gained in Conquest to help them play optimally.
This doesn’t mean you can’t play self-centered deck; Hela and Destroy still managed to put up good performances. But those decks feel pretty close to their Ranked performance, while Junk, for example, is a whole different beast in Conquest.
As usual, find me on the Marvel Snap Zone community Discord to discuss this report, or you can follow my Twitter page where I share decks and biased opinions about the game.
Good Game Everyone.







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