Table of Contents
There usually isn’t much to look at in Conquest during the first week of the season. Most players are busy climbing back to Infinite, so Conquest tends to be used for completing missions and maybe testing decks before taking them to the Ladder.
The thing is, there are no bots in Conquest. As such, even if the environment isn’t as competitive, you can trust the performance of a deck—especially if that deck was part of the Ranked report and you wanted to confirm is power level.
When it comes to the top performers, there aren’t many surprises; all four decks were in this week’s Ranked Tier List. Mister Negative took first place because most players refuse to run Mobius M. Mobius in a meta dominated by energy-cheating patterns. Behind that are the three archetypes powered by the new Season Pass card, all of which will inevitably take over once their builds are refined with time.
Further down the list are well-known archetypes that are typically popular due to their synergistic nature and fairly simple game plan. Black Knight Discard could be regarded as the surprise inclusion, or it could be dismissed as an Agatha deck that is simply used to farm missions. I tested it to get a better idea, and I can see why it deserves to be included (even if it won’t ever step out of the bottom tier).
Overall, there aren’t any surprises for this first week of the season. The synergy able to develop tons of points is on top because it’s been left unchecked, and the decks that are able to build around the new Season Pass card are grouped near the top.
I expect this will be routine throughout the season, unless the OTA on the 17th significantly buffs and/or nerfs some meta staples.
I guess we’ll know in a few days.
| Tier | Deck |
|---|---|
| Tier 1 | Mister Negative 68% Win Rate |
| Tier 1 | End Turn High Evo 65.5% Win Rate |
| Tier 1 | Good Cards Buff 63.5% Win Rate |
| Tier 2 | Buffed Surfer 59% Win Rate |
| Tier 2 | Thanos 10 Power 59% Win Rate |
| Tier 3 | Bullseye 56% Win Rate |
| Tier 3 | Black Knight Discard 56% Win Rate |
| Tier 3 | Deadpool Destroy 54.5% Win Rate |
Tier 1
Mister Negative
Performance: 68% Win Rate
Do not enter a points contest with Mister Negative unless you see a subpar draw from that deck. The solution is fairly simple: run Mobius M. Mobius in your deck, and preferably stack the lane with other Ongoing cards to dodge Rogue.
Other than that scenario, Mister Negative will dominate as the king of energy cheating-patterns no matter how well Mister Fantastic First Steps can enable your own synergies.
Potential Additions
Rogue replaces Psylocke when Mobius M. Mobius is around.
End Turn High Evo
Performance: 65.5% Win Rate
After a dominant showing in Ranked where it trounced the other flexible decks leveraging Mister Fantastic First Steps, End Turn High Evo did it again in Conquest. Here, the build is a little different; it’s more focused on high power cards than Clea and Abomination, which makes it more fragile to a possible Shang-Chi.
However, this variant is also easier to pilot, and it doesn’t require certain play patterns to align like the other deck. All you need is to align points with this one.
Potential Additions
Clea and Marvel Boy are a good duo to replace Thaddeus Ross if you don’t have the card (cut one of the 10 power cards as well).
Good Cards Buff
Performance: 63.5% Win Rate
Mister Fantastic First Steps brought enough extra points to make Mister Sinister / Brood enough to contest a location. In Good Cards fashion, this deck simply builds towards being able to do anything in the later turns, be it develop a lot of points or answer the opponent’s development.
In Conquest, this strategy might have even more upsides since you’ll know which route is best for the match up after a few rounds.
Potential Additions
Merlin, America Chavez, and Phastos are solid point contributors, but they’re not mandatory for the synergies to click. If you want to include some disruption or cards for specific match ups, I would look to replace these first.
Tier 2
Buffed Surfer
Performance: 59% Win Rate
To be fair, there isn’t that much of a difference between this one and Good Cards Buff other than the cards you use to get to your points. The Win Rate difference is probably due to Surfer being a bit more predictable in how it operates, alongside packing less disruption.
If there is a deck I would not play without Mobius M. Mobius, it is this one. You simply will not beat certain synergistic decks otherwise, no matter how well you draw.
Potential Additions
Mobius M. Mobius, Rogue, Juggernaut, or Cosmo could make sense to add some disruptive or protective pieces.
Thanos 10 Power
Performance: 59% Win Rate
Sauron was the best deck using the 10 Power synergy in Ranked, but Thanos set the record straight in Conquest. Arguably, there is simply too much of Shang-Chi to run such a deck without at least Armor or Cosmo. It is only natural to see the more flexible build post a better performance in this mode.
Potential Additions
The 10+ power cards could be swapped, although Typhoid Mary needs Enchantress, Sauron, or Zero to disable her ability. Unless you want to replace a whole package of cards or cut Surge to get a slot for that support card, it is difficult to make swaps in this list.
Tier 3
As usual, Conquest tends to have meaningful gaps in between the top performing decks and the rest. Although 3% isn’t that big, it shows how important it is to be able to adapt your strategy from one round to another.
Not only does it protect you from certain cards ending your run almost on their own (if your opponent has them), it also keeps you in control of the Snaps and Retreats during the course of the match. This week, Mister Negative is a bit of an anomaly due to Mobius M. Mobius apparently not existing. However, it is also due to Mister Negative being unstoppable without that specific cards.
In Bullseye, Morbius fears Enchantress and Red Guardian can turn it and Bullseye off. The same could be said for Black Knight Discard or Destroy with Shang-Chi finding targets in those decks. And none of these develop as many points as Mister Negative.
Bullseye
Performance: 56% Win Rate
Black Knight Discard
Performance: 56% Win Rate
Deadpool Destroy
Performance: 54.5% Win Rate
That’s it for this week! As usual, you can find me on the Marvel Snap Zone community Discord to discuss the report, or shoot me a direct message (@den_ccg) for coaching or specific requests.
Good Game Everyone.
Disclaimer and Tier Explanations
In order to be featured here, a deck needs to hold a Win Rate above the 50% threshold over more than a hundred Conquest games. Games in the Proving Grounds are never taken into account, but games in the Silver League are weighted depending on how much data is available for the Gold League. The Infinity League is open during the last week of each season, so that will be the focus of the report during that time.
In order to create this chart, den is using data from our Marvel Snap Tracker, as well as other available data online and his own expertise and opinion of respected players. If a deck showed great performances with a very limited presence in the meta, you can find it in the Silent Performers section. That section highlights decks with an excellent Win Rate, but too little of a sample size to be representative of their real strength.
Decks not good enough to be considered contenders but with a good representation will be ranked in Tier 3 in our chart. See those builds as decks that are good to know about, as you should face them when playing Marvel Snap. However, unless the meta changes or a new variation of the build emerges, these decks are a notch below the dominant ones in Tier 1 and Tier 2.
Silent Performer: Decks with a very little presence in the meta that still showcase a Cube Average and Win Rate worthy of a Tier 2 deck (or better). Oftentimes, these can be archetypes with some nice game play that have been left unchecked in the current environment, or decks on the rise that found a few good match ups to abuse.
Tier 1: Tier 1 represents decks with all the upsides we would be looking for to run the gauntlet. They have good match ups in the current meta, offer different play patterns during a match, and often have the ability for explosive or surprising turns. These should be decks worth investing into in order to climb for the coming week.
Win Rate > 63%
Tier 2: Tier 2 are very good decks but with a weakness holding them back – either not being as reliable in its draws as Tier 1 decks, countered by another popular deck, or still being a work in progress as you read this. A good pilot could probably take these and have the same results as with a Tier 1 deck, but their play patterns are more difficult to enact compared to the tier above.
Win Rate > 59%
Tier 3: This tier is made of decks that have a pervasive issue compared to Tier 1 or Tier 2 decks. Usually, Tier 3 will be a mix of decks on the rise that don’t have much data, old archetypes on the decline, decks that require substantial experience and/or knowledge to pilot properly, powerful decks that aren’t well positioned, or niche decks.
Win Rate > 55% (Destroy got a pass at 54.5%)
Budget: Decks that consist only of cards in Pool 1 and 2 that are still capable of competing with an experienced pilot in a similar Collection Level, Rank, and MMR range. See our matchmaking guide for more details.
Meta stats and analytics directly from our Marvel Snap Tracker can also be found here.







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