Table of Contents
If we’re being honest, Conquest sort of looks like a mode not aware an OTA happened three days ago. Indeed, except for Deadpool Destroy rising just like it did in Ranked, the popular decks are just a collection of points oriented synergies, apparently unphased by the return of multiple disruptive cards.
We could even go one step further, and note certain archetypes didn’t even notice some cards got their power back. For example, Buff Surfer, largely improved if we trust the ranked numbers, is not using Red Guardian in Conquest for some reason.
Then, I would not look at this tier list to find the most refined builds, as I believe ranked is a much better indication of which are the better 12 cards to run. However, Conquest isn’t useless to look at, as there is one information we can only get here : Which archetypes are great if the opponent can’t just give them a cube.
In Ranked, it is entirely possible to play a deck with a catastrophic match-up, giving that deck a cube whenever we meet. In Conquest, that strategy only works if you can avoid that opponent completely, as even if they take your cubes one by one, your run will end eventually.
This could explain why there isn’t any Move deck in this Tier List. Sure, it could be due to more casual players not interested in learning that synergy. Yet, it could also be that Scream represents too much of a menace to run Move in Conquest.
Bullseye, Deadpool Destroy and Sauron 10 Power have counters as well. Yet, it is more of a card rather than a specific opponent, meaning it is possible to adapt your play patterns or card positioning once you know that card exists, or take advantage once you know it doesn’t.
Move can’t really do much against Scream, except Snap whenever that card doesn’t show up on turn two.
Conquest doesn’t tell us much about the refined builds we should run. Ranked is much better in that regard. However, Conquest can be valuable information regarding archetypes difficult to counter, or able to develop points no matter the environment.
Happy Tier List, everyone!
| Tier | Deck |
|---|---|
| Tier 1 | Bullseye 60.5% Win Rate |
| Tier 1 | Deadpool Destroy 60% Win Rate |
| Tier 1 | Sauron 10 Power 60% Win Rate |
| Tier 2 | Clogtriot 58% Win Rate |
| Tier 2 | HelAgatha 55.5% Win Rate |
| Tier 2 | End of Turn 55% Win Rate |
| Tier 3 | Buff Surfer 54% Win Rate |
| Tier 3 | Ongoing Destroyer 54% Win Rate |
| Tier 3 | Thanos Arishem 50.5% Win Rate |
Tier 1
Bullseye
Performance: 60.5% Win Rate
With Bastion plus Frigga in the best performing build, Bullseye is edging towards a more combo play style, aimed at duplicating Bullseye or Daken. This makes the deck very self-centered, often snapping just because it has that turn three target, turn four copy play pattern available.
Mobius M. Mobius is still fairly popular after the OTA, so Swarm can be a bit unreliable. Otherwise, Bullseye can play solitary quite efficiently.
Potential Additions
Gambit and Moon Knight can bring a bit of disruption to the build. Grand Master was a popular inclusion before Bastion released.
Deadpool Destroy
Performance: 60% Win Rate
After a fantastic showing in Ranked, Deadpool Destroy confirmed in Conquest, although it fell short of another first place. In both modes, the list is the exact same, with Moira X acting as the value engine alongside as many destroy abilities as possible.
Not much to say, except watch if Deadpool and company can keep up on the long run.
Potential Additions
Shang-Chi and Arnim Zola could replace Deathlok, but have worse numbers so far.
Sauron 10 Power
Performance: 60% Win Rate
With Shang-Chi not reverted in the last OTA, Sauron 10 Power get to keep playing a ton of points without many counters around. Plus, Enchantress as a [5/8] proved it was still a fine card, which doesn’t hurt the deck’s curve much since we had more 4 than 5-cost cards.
Potential Additions
Surge is the flexible card. Lizard makes sense in that spot, but Surge helps smoothen the curve, and typically represents almost as many points as Lizard when played on turn two.
Gorgon and other disruptive 2-cost cards would edge the deck against certain opponents.
Tier 2
Clogtriot
Performance: 58% Win Rate
The build has been around for a while, but rarely looks better than a Tier 3 contender. However, with Shang-Chi not reverted, a build able to run both Shadow King and Valkyrie has upsides against high power decks at the moment. With Mobius M. Mobius as well, Clogtriot is more of a disruptive build with points spread across the field rather than a real Patriot deck looking to win a points’ shootout.
Potential Additions
Merlin, Sersi or Viper would also synergize with Sentry and Hood in case you felt Annihilus was not flexible enough.
HelAgatha
Performance: 55.5% Win Rate
While HelAgatha did lose some momentum with the OTA, the archetype managed to remain competitive in both modes. In Conquest, 55.5% puts the deck quite far from the top performers, but still a relevant competitor. With no specific disruption except for Stardust in End of Turn, this probably means the likes of Bullseye or Deadpool manage to beat HelAgatha on points more often than not.
Potential Additions
Black Knight replaces Lockjaw in some lists, while Gambit can be Lady Sif for more reliability, at the cost of lost disruption.
End of Turn
Performance: 55% Win Rate
Still a strong performer in ranked, End of Turn doesn’t look like a deck built for Conquest. Indeed, the deck tells the opponent whether it has a good draw or not on turn two, with Thena or Surge showing up, while it can’t necessarily snap just because of it.
Plus, Juggernaut and Stardust might be great cards against certain decks, they don’t help that much against our trio of top performers. Worse, Spider-Ham can be great news for Sauron 10 Power.
Potential Additions
Looking at the most popular decks in Conquest, End of Turn might need to change its disruptive package a bit for this mode. It is difficult to give specific recommendations except to swap Spider-Ham for Ghost-Spider to match the ranked list. If I wanted to take it a step further, Stardust would be my swap with HelAgatha losing appeal with the OTA and Surfer not being that popular.
Tier 3
Ongoing Destroyer is a new one, well, rather an old one revamped by the extra power Destroyer received in the OTA. Back in the days, it was a great budget friendly deck, and it seems able to post decent results again. With Destroy being a dominant synergy since the OTA, this deck could have some appeal in the future.
As for Buff Surfer and Arishem Thanos, both archetypes posted much better metrics in the Ranked report. Buff Surfer was playing Red Guardian over Nebula, which makes a lot of sense in my opinion, and explains the different results from a mode to another. As for Arishem Thanos, the deck is quite random, and Conquest might not be the best place to try to bluff your opponent, or play such an unreliable deck.
Buff Surfer
Performance: 54% Win Rate
Ongoing Destroyer
Performance: 54% Win Rate
Arishem Thanos
Performance: 50.5% Win Rate
That’s it for this week! As usual, you can find me on the Marvel Snap Zone community Discord to discuss the report, or shoot me a direct message (@den_ccg) for coaching or specific requests.
Good Game Everyone.
Disclaimer and Tier Explanations
In order to be featured here, a deck needs to hold a Win Rate above the 50% threshold over more than a hundred Conquest games. Games in the Proving Grounds are never taken into account, but games in the Silver League are weighted depending on how much data is available for the Gold League. The Infinity League is open during the last week of each season, so that will be the focus of the report during that time.
In order to create this chart, den is using data from our Marvel Snap Tracker, as well as other available data online and his own expertise and opinion of respected players. If a deck showed great performances with a very limited presence in the meta, you can find it in the Silent Performers section. That section highlights decks with an excellent Win Rate, but too little of a sample size to be representative of their real strength.
Decks not good enough to be considered contenders but with a good representation will be ranked in Tier 3 in our chart. See those builds as decks that are good to know about, as you should face them when playing Marvel Snap. However, unless the meta changes or a new variation of the build emerges, these decks are a notch below the dominant ones in Tier 1 and Tier 2.
Silent Performer: Decks with a very little presence in the meta that still showcase a Cube Average and Win Rate worthy of a Tier 2 deck (or better). Oftentimes, these can be archetypes with some nice game play that have been left unchecked in the current environment, or decks on the rise that found a few good match ups to abuse.
Tier 1: Tier 1 represents decks with all the upsides we would be looking for to run the gauntlet. They have good match ups in the current meta, offer different play patterns during a match, and often have the ability for explosive or surprising turns. These should be decks worth investing into in order to climb for the coming week.
Win Rate > 60%
Tier 2: Tier 2 are very good decks but with a weakness holding them back – either not being as reliable in its draws as Tier 1 decks, countered by another popular deck, or still being a work in progress as you read this. A good pilot could probably take these and have the same results as with a Tier 1 deck, but their play patterns are more difficult to enact compared to the tier above.
Win Rate > 55%
Tier 3: This tier is made of decks that have a pervasive issue compared to Tier 1 or Tier 2 decks. Usually, Tier 3 will be a mix of decks on the rise that don’t have much data, old archetypes on the decline, decks that require substantial experience and/or knowledge to pilot properly, powerful decks that aren’t well positioned, or niche decks.
Win Rate > 52%
Budget: Decks that consist only of cards in Pool 1 and 2 that are still capable of competing with an experienced pilot in a similar Collection Level, Rank, and MMR range. See our matchmaking guide for more details.
Meta stats and analytics directly from our Marvel Snap Tracker can also be found here.







More Content