Table of Contents
There aren’t many games to look at in Conquest during the first week of a season, as most players are busy climbing back to the Infinite Rank. Then, this is always a tricky time to look at the data, as Conquest doesn’t have bots, but also lacks enough players to give us a lot of games to look at.
Fortunately, there was a tournament this weekend, the second qualifier for the Golden Gauntlet World Championship. We can use that extra information to feed the tier list, and have a better idea of the top performing decks in Conquest.
This week then, we will have two charts to look at. One with the data available from the various deck trackers, and the top 16 decks from the tournament. Through comparing both, and also looking at the top performing archetypes in Ranked, maybe we can make more sense of the current metagame.
Happy Tier List every one !
Golden Gauntlet Qualifier #2 – Top 16 Decks
| Player | Rank | Deck |
|---|---|---|
| theelectricflame | Winner | Discard Dracula |
| Canadian Alfredo | Finalist | Destroy Zoo |
| Madame Eva | Top 4 | Pure Move |
| ゆに | Top 4 | Iron Hand |
| Honifer727 | Top 8 | Iron Hand |
| Bad Musician | Top 8 | Arishem |
| Alesilvestro | Top 8 | Supergiant Control |
| Viranika | Top 8 | Clog |
| Corvus Enjoyer | Top 16 | Iron Hand |
| Duality | Top 16 | Cerebro 5 |
| もむび_ぷりん | Top 16 | Arishem |
| Milei | Top 16 | Wiccan Control |
| Eurantien | Top 16 | On Reveal Destroy |
| Hela Enjoyer | Top 16 | Ongoing Tribunal |
| FaThorNewman | Top 16 | Destructive Hand |
| ToxicSoulKing | Top 16 | Iron Hand |
Conquest Mode Decks
| Tier | Deck |
|---|---|
| Tier 1 | Hela 62% Win Rate |
| Tier 1 | Iron Hand 62% Win Rate |
| Tier 1 | Toxic Wiccan 61% Win Rate |
| Tier 2 | Bullseye 60.5% Win Rate |
| Tier 2 | Wiccan Curve 60% Win Rate |
| Tier 2 | Deadpool Destroy 58% Win Rate |
| Tier 2 | Surfer Buff 56.5% Win Rate |
| Tier 2 | Discard Dracula 55% Win Rate |
| Tier 3 | Clogtriot 52.5% Win Rate |
The Best Archetype : Iron Hand
With the best win rate in Conquest, shared with Hela, alongside four players using the archetype to reach the Top 16 in the Golden Gauntlet Qualifier, there is little doubt Iron Hand is the best archetype in Conquest so far this season.
Plus, the top 4 player ゆに and the best performing list from the data use the exact same 12 cards, meaning we probably have a refined build for Iron Hand.
It is no surprise. The deck has a great performer through the entire summer, ranking constantly amongst top 5 performers, but never really managing to break through during that period. With End of Turn and Fenris Wolf out of the way, it is time for Iron Hand to shine.
The Best Card : Wiccan
With three different archetypes built around it, Wiccan deserves to be called the most impactful cards in the game at the moment. The 4-cost enable plenty of synergies based either on a strong early game, or explosive late turns. In both approaches, Wiccan is a Snap opportunity whenever it triggers on turn four.
Its best performance has been in the Toxic synergy, a well-known strategy in Marvel Snap, as it has been around for years already. Close behind is the Wiccan curve deck, a build aimed at disrupting the opponent while holding priority.
In both decks, Wiccan allows to both develop points and disrupt the opponent, something typically impossible without extra energy available.
Last, Wiccan also posted a top 16 performance in the Golden Gauntlet Qualifier, with Milei piloting the deck. This time, it was the best archetype from the previous season, Wiccan Control, one of the most impacted archetype by the most recent OTA, which turned Fenris Wolf into a [3/4].
While the deck has not done anything significant over a large amount of games yet, it still looks able to compete in a tournament setup.
The Best Keyword : Discard
It is rare all three archetypes of Discard post a convincing performance at the same time. Yet, the synergy is known to be able to develop a ton of points, and it seems we are still in that phase of the metagame.
In ranked, Discard has to snap quite early to keep their opponent in the game. Indeed, once they figured your precise archetype, typically around turn three or four, when Bullseye, Daken, or Dracula come out, or a discard gave away Hela, raising the stakes becomes useless except to push your opponent to retreat, or give them more cubes if they had a counter card.
In Conquest however, their retreat is precious information, as it tells you they are scared of your potential. Once you know that, you should be in control of the snaps for the remainder of the game.
That’s it for this week! As usual, you can find me on the Marvel Snap Zone community Discord to discuss the report, or shoot me a direct message (@den_ccg) for coaching or specific requests.
Good Game Everyone.
Disclaimer and Tier Explanations
In order to be featured here, a deck needs to hold a Win Rate above the 50% threshold over more than a hundred Conquest games. Games in the Proving Grounds are never taken into account, but games in the Silver League are weighted depending on how much data is available for the Gold League. The Infinity League is open during the last week of each season, so that will be the focus of the report during that time.
In order to create this chart, den is using data from our Marvel Snap Tracker, as well as other available data online and his own expertise and opinion of respected players. If a deck showed great performances with a very limited presence in the meta, you can find it in the Silent Performers section. That section highlights decks with an excellent Win Rate, but too little of a sample size to be representative of their real strength.
Decks not good enough to be considered contenders but with a good representation will be ranked in Tier 3 in our chart. See those builds as decks that are good to know about, as you should face them when playing Marvel Snap. However, unless the meta changes or a new variation of the build emerges, these decks are a notch below the dominant ones in Tier 1 and Tier 2.
Silent Performer: Decks with a very little presence in the meta that still showcase a Cube Average and Win Rate worthy of a Tier 2 deck (or better). Oftentimes, these can be archetypes with some nice game play that have been left unchecked in the current environment, or decks on the rise that found a few good match ups to abuse.
Tier 1: Tier 1 represents decks with all the upsides we would be looking for to run the gauntlet. They have good match ups in the current meta, offer different play patterns during a match, and often have the ability for explosive or surprising turns. These should be decks worth investing into in order to climb for the coming week.
Win Rate > 58%
Tier 2: Tier 2 are very good decks but with a weakness holding them back – either not being as reliable in its draws as Tier 1 decks, countered by another popular deck, or still being a work in progress as you read this. A good pilot could probably take these and have the same results as with a Tier 1 deck, but their play patterns are more difficult to enact compared to the tier above.
Win Rate > 55%
Tier 3: This tier is made of decks that have a pervasive issue compared to Tier 1 or Tier 2 decks. Usually, Tier 3 will be a mix of decks on the rise that don’t have much data, old archetypes on the decline, decks that require substantial experience and/or knowledge to pilot properly, powerful decks that aren’t well positioned, or niche decks.
Win Rate > 52%
Budget: Decks that consist only of cards in Pool 1 and 2 that are still capable of competing with an experienced pilot in a similar Collection Level, Rank, and MMR range. See our matchmaking guide for more details.
Meta stats and analytics directly from our Marvel Snap Tracker can also be found here.







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