Table of Contents
Hi everyone, welcome to our monthly game show: What deck is the best bot farmer?
For yet another month, the discard synergy is proving to be absolutely stunning when it comes to tricking bots. Indeed, both Bullseye and Discard Dracula can keep their real power behind abilities they will trigger as late as possible. Those silly bots never see it coming!
Joining the discard synergy atop our rankings is the hottest duo in Marvel Snap: The new season pass Mister Fantastic First Steps and Surge! The 2-cost pair appears in five decks across the report. If you can’t spot them, it is pretty simple, they are all ranked from #2 to #6. Let’s all thank Bullseye for making this metagame diverse, I guess…
In the second half of the rankings, we have known names from last season, with the usual inflated numbers due to spotting bots, but I couldn’t find any jokes to make about these.
The game is pretty simple at the moment: Play Discard, Mister Negative or that sort of deck if you want to farm bots on your way to Infinite. If your MMR does not allow you to climb in a few hours and make a cool tweet, you probably want to build your deck around Mister Fantastic First Steps and Surge.
Neither option is available? Pack Mobius M. Mobius in your deck to limit your opponent’s mana cheat. Thank god, the card can fit in most decks and is Series 3. Otherwise, Cerebro 2 is your best bet based purely on current results.
| Tier | Deck |
|---|---|
| Tier 1 | Bullseye Discard 1.2 Cube Average / 65.5% Win Rate |
| Tier 1 | End Turn High Evo 0.9 Cube Average / 65% Win Rate |
| Tier 1 | Disruption Surfer 0.95 Cube Average / 62.5% Win Rate |
| Tier 1 | Good Cards Toxic 0.9 Cube Average / 62.5% Win Rate |
| Tier 1 | Good Cards Buff 0.85 Cube Average / 61.5% Win Rate |
| Tier 2 | Iron Hand 0.7 Cube Average / 60% Win Rate |
| Tier 2 | Cerebro 2 0.95 Cube Average / 56% Win Rate |
| Tier 2 | Mister Negative 0.8 Cube Average / 57.5% Win Rate |
| Tier 3 | Discard Dracula 0.6 Cube Average / 60% Win Rate |
| Tier 3 | Sauron 10 Power 0.6 Cube Average / 59% Win Rate |
| Tier 3 | Bounce Move 0.6 Cube Average / 56% Win Rate |
It is the first week of the season so the numbers you see were collected from rank 80 up to Infinite. Specific decks for the last ranks will come back next week!
Tier 1
Bullseye
Performance: 1.2 Cube Average / 65.5% Win Rate
For yet another season, Bullseye shows it can hang with the best, at least while the bots are helping boost its numbers. Plus, the deck has slightly changed compared to its usual list, as Prodigy has now joined the build, representing a second Bullseye, Morbius or Frigga to help raise the deck’s potential.
I expected the new season pass to finally force everyone to play Mobius. M. Mobius, which would have indirectly hurt Bullseye, but the card still isn’t that popular. Let’s see if Bullseye suffers the same downfall in week 2 as it did in the previous seasons.
Potential Additions
Gambit or Grandmaster were typically in Prodigy‘s spot.
End Turn High Evo
Performance: 0.9 Cube Average / 65% Win Rate
Most of the reviews about Fantasticar said the card didn’t have enough support to function until more cards from this season would release. High Evolutionary said otherwise, as the card turns several Vanilla cards into End of Turn abilities, while it also synergies with the like of Sunspot or Marvel Boy.
It is almost too simple to be true, as if the new releases made it all click instantly. Imagine the power once Human Torch First Steps and The Thing First Steps join in on the fun.
Potential Additions
Abomination doesn’t have that much support here, so Surge could become another card to help reduce its cost, such as Scorpion, Cassandra Nova or Red Guardian.
Disruption Surfer
Performance: 0.95 Cube Average / 62.5% Win Rate
The best performing build for Silver Surfer over the past season, the deck followed the same recipe as every other flexible deck : Include the new season pass and look like a revamped synergy.
Potential Additions
Surfer can also be played with a proactive mindset, although the results are a bit worse compared to the disruptive build:
Good Cards Toxic
Performance: 0.9 Cube Average / 62.5% Win Rate
A toxic twist to the Zabu plus 4-cost cards which was a bit annoyed by the return of Cerebro 2 and Luke Cage towards the end of last season. This is a bit more difficult to pilot due to positioning mattering much more compared to a traditional Good Cards. Otherwise, the core idea is the same: Discount your 4-cost cards to create explosive turns late in the match.
Potential Additions
Scorpion was in Mister Fantastic First Steps spot last season.
Good Cards Buff
Performance: 0.85 Cube Average / 61.5% Win Rate
Not entirely sure how America Chavez made it into the deck with only two targets in the deck, Mister Sinister and Brood. Otherwise, the deck is Good Cards which removed the Clog synergy and instead tries to leverage the extra power granted by Mister Fantastic First Steps.
Potential Additions
There is a multitude of two, three card packages you can consider for this deck. Fenris Wolf plus Gladiator. Sebastian Shaw plus Kahhori plus Hawkeye Kate Bishop. Scarlet Spider plus Okoye.
It’s really about finding what clicks for you and your play style.
Tier 2
Iron Hand
Performance: 0.7 Cube Average / 60% Win Rate
Exactly like it was last season, Iron Hand is on par with the Good Cards concept when it comes to its ability to develop points flexibility. However, because Enchantress is roaming in that deck, it is much more difficult to build your game plan around Victoria Hand, as you typically have to keep it safe in hand until the very last minute.
Potential Additions
The Hood and Merlin were in last season’s build, but the new season pass replaced the old, while Snowguard took over Hood without Merlin to polymorph it.
Cerebro 2
Performance: 0.95 Cube Average / 56% Win Rate
Just like Bullseye, Cerebro can be a solid bot farmer due to the buff coming last minute to turn 8 power on a location into a 20. The deck rose to the top late in the previous season, and we can’t really use this week to know how better or worse it is due to the typical chaos of the Infinite climb. Yet, I feel like just being on the report, and not so far from the Mister Fantastic First Steps plus Surge decks must mean something about a deck’s power level.
Potential Additions
Nightcrawler and Ravonna Renslayer can replace a missing card.
Mister Negative
Performance: 0.8 Cube Average / 57.5% Win Rate
The numbers are on par with Mister Fantastic typical early season performance, it just so happens there are a flurry of deck posting higher win or cube ratios. In my opinion, except if the OTA on July 17 butchers the Energy cheat available, Mobius M. Mobius is bound to be a metagame staple in the future. Then, make sure to pack Rogue in your Mister Negative once the bots aren’t around to feed you cubes.
Potential Additions
Rogue replaces Psylocke when Mobius M. Mobius is around.
Tier 3
Arguably, Discard Dracula and Sauron 10 Power are benefiting from the first week buff in order to make it onto the report. Indeed, both decks were out of the picture for most of last season, and Red Guardian is coming back meaning Dracula will soon be in trouble.
Sauron 10 Power was replaced by Thanos 10 Power for most of June, and the amount of Shang-Chi we can spot in this report tells me Armor and Cosmo are a good idea to pack.
Then, Bounce Move is probably the only reliable performer in this Tier, although all three decks will surely get you to Infinite if you can dodge they immediate counters. It just so happens Move is much better at doing so.
Discard Dracula
Performance: 0.6 Cube Average / 60% Win Rate
Sauron 10 Power
Performance: 0.6 Cube Average / 59% Win Rate
Bounce Move
Performance: 0.6 Cube Average / 56% Win Rate
That’s it for this week! To reach out, find me on the Marvel Snap Zone community Discord, or shoot me a direct message (@den_ccg) for specific stuff or coaching.
Good Game Everyone.
Disclaimer and Tier Explanations
In order to be featured here, a deck needs to represent at least 1% of the current environment and have a positive Cube Average in the Ranked mode. Win Rate is also taken into consideration, and it can greatly impact the ranking of a deck, particularly when several archetypes (or different builds of the same deck) have a similar Cube Average but big Win Rate discrepancies. The Marvel Snap mechanics do, however, push players to maximize cubes gained rather than win every single game.
In order to create this chart, den is using data from our Marvel Snap Tracker, as well as other available data online and his own expertise and opinion of respected players. If a deck showed great performances with a very limited presence in the meta, you can find it in the Silent Performers section. That section highlights decks with an excellent Win Rate, but too little of a sample size to be representative of their real strength.
Decks not good enough to be considered contenders but with a good representation will be ranked in Tier 3 in our chart. See those builds as decks that are good to know about, as you should face them when playing Marvel Snap. However, unless the meta changes or a new variation of the build emerges, these decks are a notch below the dominant ones in Tier 1 and Tier 2.
Silent Performer: Decks with a very little presence in the meta that still showcase a Cube Average and Win Rate worthy of a Tier 2 deck (or better). Oftentimes, these can be archetypes with some nice game play that have been left unchecked in the current environment, or decks on the rise that found a few good match ups to abuse.
Tier 1: Tier 1 represents decks with all the upsides we would be looking for to rack up Cubes. They have good match ups in the current meta, offer different play patterns during a match, and often have the ability for explosive or surprising turns. These should be decks worth investing into in order to climb for the coming week.
Cube Average > 0.8 & Win Rate > 60%
Tier 2: Tier 2 are very good decks but with a weakness holding them back – either not being as reliable in its draws as Tier 1 decks, countered by another popular deck, or still being a work in progress as you read this. A good pilot could probably take these and have the same results as with a Tier 1 deck, but their play patterns are more difficult to enact compared to the tier above.
Cube Average > 0.8
Tier 3: This tier is made of decks that have a pervasive issue compared to Tier 1 or Tier 2 decks. Usually, Tier 3 will be a mix of decks on the rise that don’t have much data, old archetypes on the decline, decks that require substantial experience and/or knowledge to pilot properly, powerful decks that aren’t well positioned, or niche decks.
Cube Average > 0.6
Budget: Decks that consist only of cards in Pool 1 and 2 that are still capable of competing with an experienced pilot in a similar Collection Level, Rank, and MMR range. See our matchmaking guide for more details.
Meta stats and analytics directly from our Marvel Snap Tracker can also be found here.







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