Marvel Snap aggro swarm deck: Ant-Man, Mantis, Nightcrawler, Squirrel Girl, Sentinel, Captain America, Ironheart, Wolfsbane, Kazar, Gamora, Iron Man, Blue Marvel

Marvel Snap Aggro Swarm Deck Guide

Hey guys, Tauna here.

We are now reaching half a week into the Marvel Snap Closed Beta, with hundreds of people testing out and climbing up the ladder. As with all card games, a meta has started emerging and we’ve got our first insights into what are currently the best decks.

This was provided by Tian Ding, the principal data scientist and game designer over at Second Dinner! While we’ve covered the various cards in the decks already, now we are going to look at how to play them! These decks are also a direct result of upgrades to the Starter Decks, as player’s collections are limited.

The first deck we will look at is the Aggro Swarm deck. You can find the other two deck guides from the report here:


Marvel Snap aggro swarm deck: [card name=
  1. Ant-Man
  2. Mantis
  3. Nightcrawler
  4. Squirrel Girl
  5. Sentinel
  6. Captain America
  7. Ironheart
  8. Wolfsbane
  9. Kazar
  10. Gamora
  11. Iron Man
  12. Blue Marvel

How to Play the Deck

This deck is much more late game focused, and based around your combinations and buffing up your characters. Ironheart, Captain America, Kazarand Blue Marvel all provide you with massive buffs to your cards, while Squirrel Girlprovides you with more cards to be able to buff!

Ideally, we want to get Squirrel Girl on the board as soon as possible. Having her Squirrels all over the board might sound nuts, but it allows us to make them into larger tokens. Follow that up by placing more of our cheap low cost cards in 2 locations, then add Wolfsbaneto one and Captain Americato one. Ideally we want our turn 4, 5 and 6 to allow us to play Ka-Zar and Blue Marvelout, providing our 1-Cost cards with an additional 2 power for pretty cheap. Gamorashould only really be played if you can 100% get her ability to go off. If you aren’t able to, you may be better off playing more minions out or Ironheartto buff those already existing ones.

As with the other decks, we want to use Nightcrawlerto either capture a location that’s impossible to play other cards to or use him to capture a location you might not be able to. The interesting thing in this deck is that he could easily become a 1 cost worth 6 power thanks to Blue Marvel Ironheartand Ka-Zar.


Well, hopefully that helps you people at home to be able to figure out how to play these decks and enable them at their full strength. You’ll easily notice some similarities between the currently strong decks within the meta, focusing around placing wave after wave of minions out and using Ka-Zar to be able to buff them up!

The key to Marvel Snap is focusing on two Locations. Sometimes mid-game you may need to switch to new priorities, but trying to win all three will end up backfiring. Fully focus on two locations rather than diluting your power to three!

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Marvel and mobile game enthusiast, who loves strategy and teaching other players!

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