Best Invisible Woman First Steps Decks and Strategy Guide

Is the new card worth buying or trying your luck in Snap Packs? Read our guide and find some decks to try out on day 1 in here!

Invisible Woman First Steps is the last Series 5 cards joining Marvel Snap for the July 2025 Season, Fantastic 4. It is a 3-Cost, 5-Power card that reads: Activate: This turn, your End of Turn abilities happen twice.

Today, let’s explore the new card strengths and, of course, the best decks to try it out in.

Series 5 cards can be purchased for 6,000 Collector’s Tokens from the Token Shop as the latest Seasonal Spotlight card. They will be also be included in the Seasonal Series 5 Snap Pack for 5,000 Collector’s Tokens during their season and the following one.

Strengths and Weaknesses

End of turn abilities have been the focus of the Fantastic 4 season, so the new 3-cost comes in the perfect metagame to exploit its activate ability. Indeed, we have already built decks, filled with end of turn abilities we can throw the card in.

Let’s take at the two decks built around Fantasticar, the other End of Turn synergistic piece “released” this season:

Doom End of Turn
Created by den
, updated 11 months ago
1x
Series 2
2x
Series 3
1x
Series 4
7x
Series 5
1x
Recruit Season
High Evo End of turn
Created by den
, updated 11 months ago
1x
Series 2
1x
Series 3
1x
Series 4
6x
Series 5
3x
Starter Card

Already, we can figure the new card will be very simple to include in these two existing decks. I only had to find one card to remove, Marvel Boy in the first one, Human Torch First Steps in the second, and immediately had a functional deck with Invisible Woman First Steps.

Being a plug-and-play option as soon as you release is one of the best trait a new card can possess, as it guarantees it will see play immediately. However, to become a really strong card, Invisible Woman First Steps needs to raise the power of the End of Turn synergy as a whole.

There are some great targets in both decks, such as Doctor Doom 2099 adding two DoomBot 2099, Mister Fantastic First Steps buffing our hand twice, or Cyclops afflicting opposing cards for four damages. Yet, I wonder if certain End of Turn abilities, not part of these decks, could benefit from the activate ability of Invisible Woman First Steps

These are more niche picks, but they could open some synergy to play Invisible Woman First Steps in other archetypes. For example, Eson and Doctor Doom 2099 can coexist in Arishem, while Adam Warlock, Havok, and even Thena are part of the Small Good Cards archetype.

[3/5] has become the norm for that cost in Marvel Snap, meaning we expect a powerful ability, similar to a Copycat, to be on the card. We could consider Invisible Woman First Steps gains all the End of Turn abilities she allows to trigger one more time. When we click it with multiples cards on the board, the power might be off the charts.

Funnily enough, this might also be the card’s biggest weakness. Indeed, we already know the power of the End of Turn synergy. It spent the entire season paywalled by Fantasticar, but the low sample size we have about that deck tells us the potential is definitely there. Then, when that deck will start pilling on the End of Turn ability with Invisible Woman First Steps on the board, the opponent should be quick to retreat as soon as the stakes are raised.

Allowing to win one, maybe two cubes at best can be one of the worst weaknesses in the game. Marvel Snap was designed to reward those able to win big and lose small, if you can’t win more than you lose, your win rate has to be incredible. It probably will, considering Fantasticar alone has navigated around the 60% threshold with the High Evolutionary build for most of the season. Still, Invisible Woman First Steps biggest impact might be to reinforce that deck’s ability to make opponents retreat early.

The Verdict: Should You Buy Invisible Woman First Steps?

Because it releases so late in the season, meaning Fantasticar will join the Series 4 Seasonal Snap Pack next week, the new 3-cost appears to be a great purchase. Even without the premium season pass card, there are a few ideas we can explore. Once we get our hands on the 4-cost next week, we’ll unlock a powerful deck for sure.

Pre-Release Score:

Rating: 8 out of 10.

Invisible Woman First Steps Decks

Just in case you skipped directly to the deck section, here are the two we discussed in the analysis part earlier.

Doom End of Turn
Created by den
, updated 11 months ago
1x
Series 2
2x
Series 3
1x
Series 4
7x
Series 5
1x
Recruit Season
High Evo End of turn
Created by den
, updated 11 months ago
1x
Series 2
1x
Series 3
1x
Series 4
6x
Series 5
3x
Starter Card

Now, for those without Fantasticar yet, here are a few ideas with Invisible Woman First Steps alone:

End of Turn Arishem
Created by den
, updated 11 months ago
5x
Series 3
7x
Series 5
End of Turn High Evo
Created by den
, updated 11 months ago
2x
Series 2
2x
Series 3
5x
Series 5
3x
Starter Card
End of Turn Thanos
Created by den
, updated 11 months ago
2x
Series 1
10x
Series 5

Variants

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Conclusion

Invisible Woman First Steps will obviously be at her best alongside Fantasticar and the rest of the Fantastic 4. Yet, I like the fact there is enough in the game to experiment a bit, even if one would only have one or two cards from this season. Plus, the two best, Fantasticar and Mister Fantastic First Steps, will join the Snap packs next week. Unless they get nerfed because we are not in their season anymore, those who play the game for free won’t have to wait too long. Please, Second Dinner, tell us early if that is the case so we can save our tokens.

Last, Invisible Woman First Steps has the added upside to gain power as time passes. Indeed, every time a new End of Turn ability, releases, we’ll go back to the 3-cost and check if there is a possible synergy.

I hope this review of the new card was helpful. You can find everyone on the Marvel Snap Zone team in our community discord to have a chat or ask any questions.

Good Game Everyone!

Captain Marvel Artgerm

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den
den

Den has been in love with strategy games for as long as he can remember, starting with the Heroes of Might and Magic series as a kid. Card games came around the middle school - Yu-Gi-Oh! and then Magic: The Gathering.

Hearthstone and Legends of Runeterra has been his real breakthrough and he has been a coach, writer, and caster on the French scene for many years now. He now coaches aspiring pro players and writes various articles on these games.

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