Table of Contents
Gorr is the next Series 5 card joining Marvel Snap for the November 2024 season War of the Nine Realms. It is a 6-Cost, -1 Power card that reads: Ongoing: +2 Power for EACH On Reveal card in play. Today, we will take a deeper look at the new card and, of course, the best decks to try it out in.










For more Gorr card analysis, check out the data from our tracker to help answer how much of Gorr‘s Power you can expect to come from your opponent’s cards!
Spotlight Cache
Series 5 cards can be purchased for 6,000 Collector’s Tokens from the Token Shop initially as a Weekly Spotlight card, or opened as one of the featured cards in the Spotlight Caches that are found every 120 Levels on the Collection Level Track after Collection Level 500 (until the next new card releases the following week).
Strengths and Weaknesses
The On Reveal keyword is the most popular ability in Marvel Snap, ranging from strong standalone cards to entire synergies built around the keyword. With this in mind, a card that feeds off other On Reveal cards should have no problem growing to an insane amount of power.
Let’s start with this: how big does Gorr need to be for you to consider it a strong 6-Cost, without even trying to build a specific deck around it?
At the moment, the norm for a powerful 6-Cost is at least 10 Power for a very strong ability (Alioth, Skaar) or 12 Power for a solid one (Magneto). You can probably set the bar at a minimum of 13 then, which would put Gorr in contention with Red Hulk. Except you don’t need to have the card in your hand for several turns, and you don’t need to tell your opponent you have it, either. To reach that score, Gorr needs to see seven On Reveal cards in play.
A quick look at the current top decks in Marvel Snap tells me that reaching seven On Reveal cards shouldn’t be much of a problem to accomplish. Indeed, looking at the best lists for Move, Thanos, Arishem, Good Cards, Bounce, Mill, Discard, Toxic… they all play some On Reveal cards. If you believe the opponent will have at least three on their side, building a deck to have four On Reveal cards played during the first five turns seems more than reasonable.
Gorr already looks like a pretty good standalone card. Plus, the Ongoing keyword makes it a great target for the likes of Mystique and Iron Lad, and its power synergizes with Ravonna Renslayer and Anti-Venom.




































Enough chit chat. Let’s talk about the guy everyone has in mind for Gorr.








This is what everyone has been talking about trying once Gorr releases, and with good reason. The new card looks completely fine as a 6-Cost, so it should be absolute bonkers when free. Alongside Mister Negative, Gorr trumps Black Panther as the new go-to target for several cards that are looking to spread power across the board.





















































Two of Gorr is better than one, right?
Strength wise, the card is pretty straight forward. It looks like a great addition to various synergies without much extra effort. Sure, Mister Negative will get the spotlight, but don’t sleep on Pixie and Anti-Venom either, as Gorr might be powerful enough to see play in multiple decks. This is something I believe to be critical to the card’s success, as it would otherwise be quite simple to counter.














I immediately thought of this trio playing spoiler against any energy cheating or On Reveal focused kind of deck. Plus, these three are very simple to play in a variety of archetypes, so adapting to counter Gorr wouldn’t be so difficult.























Speaking of cards that are not that difficult to slot into a deck if you want to annoy a specific keyword, Gorr being an Ongoing card is just as good as it is scary. Indeed, everybody knows exactly how to butcher The God Butcher if they have to using the three cards above.












































In addition to targeting Gorr‘s Ongoing keyword, you can also focus on where it gets its power from: other cards.
Killmonger and Lady Deathstrike might be On Reveal cards themselves, but, as long as they remove at least two cards, they will reduce the power of Gorr. This should make it much harder to play a deck with lots of 1-Cost On Reveals with Gorr as the big finisher. The same can be said for Wong and Ravonna Renslayer since they could both get wiped out by Lady Deathstrike.
As for Gladiator and Silver Samurai, they could take out Gorr before it even has a chance. Indeed, if you pull Gorr from your opponent’s deck on Turn 3 with Gladiator, there is very little chance the board will have four On Reveal cards already (Gladiator would be the fifth one to make Gorr a 9 power card and survive). And Silver Samurai should be able to reliably hit a card with -1 power.
Last but not least, Spider-Ham could end games on Turn 1 if Gorr makes the meta a Mister Negative fiesta.
The Verdict
Gorr is as good as it is risky to play. It feels like a card that would win a ton of cubes if your opponent doesn’t expect it, but it could end up costing you just as many if you think it’s safe to Snap just because you drew it.
Fortunately, I believe the ability is strong enough to be explored outside of Mister Negative decks. I don’t mind seeing that archetype come back, I just believe it would easily be countered if it became too popular.
Also, because cards like Iron Lad, Pixie, and Anti-Venom exist (as well as plenty of other ways to cheat a lot of power out of Gorr), the card looks like a great addition to anyone’s collection. It might be countered early on, but I expect Gorr will make occasional the comeback to the meta whenever there are a lot of On Reveal cards and few counters around.
Pre-Release Score:
Gorr Decks
Mister Negative is the most logical home for Gorr, so there’s absolutely no surprise here. The new card will act as a great target for Mystique and Taskmaster to give the deck a much improved ability to dominate two locations.
Because the On Reveal keyword spans most synergies in the game, Good Cards is an archetype that could run Gorr.
I went with an already built core due to Ronan the Accuser bringing some additional On Reveals into the deck, but an Agent Venom+Iron Man+Mystique package could also be a solid foundation to build upon.
Another way to tackle this idea is to revive the Good Cards Agent Venom decks:
Mister Negative is very straight forward, so it could be met with a counter or a quick Retreat. Pixie and Anti-Venom, on the other hand, aren’t respected nearly as much. You could capitalize on that duo to get Gorr for cheap and surprise your opponent with a ton of power.
There are four Ongoing cards in the deck apart from Gorr, which might seem like a lot. Yet, most of your opponents should also be playing On Reveal cards, so four to five On Reveal on your board should be more than enough for Gorr to be worth the slot. If that isn’t enough to boost its power, U.S. Agent and Man-Thing could become
Mister Negative isn’t the only On Reveal heavy deck in the game, nor is it the only one that can cheat out a 6-Cost for free. Here, Gorr replaces The Infinaut as the big points card in the deck. It will be hard to get Gorr to 20 power, but you should be able to get it to at least 10 with just your side of the board pretty often. The difference, however, is that Gorr would be playable from your hand on Turn 6. This means you could simply play it alongside Mjolnir and Stormbreaker to challenge two lanes, whereas The Infinaut has to be summoned through Jubilee or Lockjaw.
I was looking for a good deck to pair Iron Lad with Gorr, and I struggled much more than I thought I would. Then I remembered Thanos comes with five cheap On Reveal cards that are ready to boost Gorr‘s power every game. Now I think I might have just found a great 6-Cost to replace what Blob used to do in the deck before it was nerfed several times.
From there, I figured Thanos Zoo was probably the best way to test this idea. It gives Iron Lad plenty of other good targets while emphasizing on the Infinity Stones since the goal is to keep them on the board.
Variants
Closing Thoughts
I wouldn’t be surprised if Gorr becomes a generically good 6-Cost, at least until players stop including 6 – 8 On Reveal cards in most decks. Even then, Arishem and other “just play good cards” foundations could welcome Gorr with open arms.
To me, this is a more reasonable use of Gorr. This is likely the way for the card to become a meta staple in the long run. After we’ve had some fun with Mister Negative, of course.
I hope this review of the new card was helpful. Feel free to share your opinions and excitement about the card in the comments. You can find everyone on the Marvel Snap Zone team in our community discord to have a chat or ask any questions.
Good Game Everyone!


































































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