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Frigga is the next Series 5 card joining Marvel Snap for the November season War of the Nine Realms. It is a 3-Cost, 3-Power card that reads: On Reveal: Add a copy of the last card you played to your hand. (if able). Today, we will take a deeper look at the new card and, of course, the best decks to try it out in.











Spotlight Cache
Series 5 cards can be purchased for 6,000 Collector’s Tokens from the Token Shop initially as a Weekly Spotlight card, or opened as one of the featured cards in the Spotlight Caches that are found every 120 Levels on the Collection Level Track after Collection Level 500 (until the next new card releases the following week).
Strengths and Weaknesses
Frigga can be viewed from two very different angles. It can be a Turn 3 “get a strong 1- or 2-Cost card back in your hand” that will serve to anchor your synergy, or it can be a Turn 5 “play me after a buffed, discounted, or otherwise enhanced card to get a second one for Turn 6” that will give you a more explosive final turn.
The first use will determine if Frigga is a reliable card that you can build around or use as a strong support piece. The second will tell you whether Frigga is worth Snapping for.



























If I understand the term “copy” right, you should get the card in its current state on the board. With Cassandra Nova, for example, Frigga would give you a copy with the power it gained from its ability, which means the second one would easily get over ten power. This opens the way for certain 3-Cost cards to match well with Frigga plus a 1-Cost on Turn 4 (think Wolfsbane, Sage, Venom…). Yes, this means Frigga comes in as a possible reinforcement to the current Agent Venom decks, as those love to leverage low power cards that have been buffed.
If you make Agent Venom better, you will be part of the Marvel Snap meta guaranteed.
Outside this terrifying reality, Frigga also matches very well with disruptive synergies because they often have an annoying 2-Cost. Double Master Mold means four Sentinels in hand, two U.S. Agents or Gooses (Geese?) heavily limits where the opponent can play. Power wise, double Ravonna Renslayer opens the way for some crazy late game turns, and two of Madame Web will allow for a fun Ping-Pong game with Human Torch or Vulture as the ball.
Speaking of crazy turns, let’s talk about the other use of Frigga: copying a beefed up card.

















































































Cheating energy, or making cheap cards big, has been the name of the game for a while now. This means there are already plenty of ways to get a lot of power for cheap from the new card. Frigga won’t help you achieve it, but she will make you even stronger when you get there.
Copying any card hit by Mister Negative is strong, just like most Anti-Venom or Pixie targets or a cheap Mockingbird. I could also mention cards buffed by Elsa Bloodstone, Agent Venom, Bast, Forge, Gwenpool…
As for Deadpool, Human Torch, and Kitty Pryde, if you can make any of these grow by Turn 5 then you can just play them and Frigga to give you a second high power 1-Cost to use on the following turn.
If you can find something that breaks the basic power-to-cost ratio of the game, Frigga will give you a second copy of that card to break it even more.
Now, let’s talk about how you can stop Frigga from giving your opponent another card that breaks the rules of Marvel Snap. It is pretty simple, really: stop her before it happens.














Mobius M. Mobius will take care of cost reductions, which already takes out a lot of synergies around Frigga. When it comes to buffed cards, I’m afraid the only thing you can do is try to snipe them before they get too big, or stop Frigga herself from copying it altogether. Fortunately, both Cosmo and Shadow King are really strong cards at the moment, so they can be slotted in a lot of decks fairly easily.
The Verdict
I love combo oriented cards that are also able to be played on curve if necessary. Frigga looks like she will be able to help your deck whether she copies certain support cards early on or your payoffs later in the match.
The norm for a 3-Cost right now is five power. Frigga only has three, but I believe that is warranted because her ability is mighty strong.
Pre-Release Score:
Frigga Decks
Typically, strong cards that are able to push one specific archetype struggle to dominate in Marvel Snap. With only twelve cards in a deck, counter cards have proven to be extremely effective at keeping a certain synergy at bay. As more time passes, I give more credits to cards that are able to function in various archetypes. Not only are they less likely to be nerfed (since they don’t make a single deck overpowered), they are also much more resilient to other cards being nerfed because they can function with a variety of synergies.
With that said, I’ll let you be the judge of Frigga. What I think of the card is probably obvious considering the amount of decks I was able to build around it.
Araña plus Iron Fist onto Human Torch, Dagger, or Vulture is a target worth copying. Trust me. Also, you can play Madame Web on Turn 2, play Vulture behind her on Turn 3, and then move it before copying on Turn 4. That gives you a [3/9] that you can play with Cosmo on Turn 6.
Big Deadpool, big Venom, cheap Death. The pick is yours.
Here you can have another big Kitty Pryde, Sage, or Demon, or you can just copy Cosmo to protect two lanes. You could even copy Elsa Bloodstone and be happy.
Plus, this deck is super flexible, so feel free to test cards like Goose, U.S. Agent, or Silver Sable if you are afraid Surtur might make ten power cards popular.
This one is probably bad, but only because it’s a Thanos deck. Still, Mockingbird and Death are very good to copy.
I’ll take two Quinjets, an already buffed Cassandra Nova, or a second Mockingbird any day.
Play Mister Negative and the good Frigga targets should be fairly obvious.
If any of the 6-Costs get hit by Pixie or Anti-Venom, suddenly you have a great Frigga target.
Variants
Closing Thoughts
Considering the current strength of cheap cards and how cheating energy has always been the most effective way to play Marvel Snap, I can’t see how Frigga will not make an impact one way or another.
The card itself is pretty weak, but the fact that Second Dinner made it a [3/3] when the norm is [3/5] tells me they know the ability is a dangerous one. They once said “We can’t reverse Moon Girl to a [3/3], she would be way too strong”. Frigga isn’t quite Moon Girl, but I’m sure we can find a way to get her as close as possible.
This season has plenty of exciting cards, so I would understand if you want to save for a different one. Still, I believe Frigga is the card with the most versatility this month, and it’s likely the one you’ll be able to play with in various metas.
I hope this review of the new card was helpful. Feel free to share your opinions and excitement about the card in the comments. You can find everyone on the Marvel Snap Zone team in our community discord to have a chat or ask any questions.
Good Game Everyone!

































































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