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Elixir is the third Series 5 cards joining Marvel Snap for the May 2025 Season, New X-Men. It is a 2-Cost, 3 Power card that reads: On Reveal: One of your cards destroyed last turn gets revived here.
Today, let’s explore the new cards strengths and, of course, the best decks to try it out in.




Series 5 cards can be purchased for 6,000 Collector’s Tokens from the Token Shop as the latest Seasonal Spotlight card. They will be also be included in the Seasonal Series 5 Snap Pack for 5,000 Collector’s Tokens during their season and the following one.
Strengths and Weaknesses
There is a lot to be excited about with Elixir, as reviving cards isn’t something you can easily do in Marvel Snap. Unfortunately, when you look at the cards that already allow you to do so, none of them are doing particularly great right now.






































It is hard to compare Elixir to Hela or Khonshu because the Discard and Destroy synergies are vastly different. Unfortunately, these two are also the best out of this bunch, mostly because it is much easier to disrupt a Destroy strategy than a Discard deck.
Fenris Wolf is fine, but it’s also the weakest of its package alongside Gladiator and Shang-Chi. There, Fenris Wolf plays the role of the pay-off, so it relies on the other two to feed it a good target while it sits on the board waiting to be activated.
So, where should we rank Elixir among those? Hopefully above Fenris Wolf and Phoenix Force because below these two would probably mean the card isn’t worth going for.
From a flexibility standpoint, I like Fenris Wolf more than Elixir if I’m honest. Activate just sounds like a better keyword for reviving cards, especially if the On Reveal is also limited to only the previous turn.
However, you should have much, much more control over Elixir since you revive your cards, not your opponent’s. I expect Elixir will be more reliable when it comes to the power you can get out of it, but equally more annoying to plan around. Indeed, you can’t simply drop it early and wait for the right time to trigger it.
Power wise, Phoenix Force still looks like the better card if we’re talking about sheer potential. Still, Elixir should be much more flexible and unpredictable. Indeed, Phoenix Force requires an entire deck built around it, while Elixir can just come in as a support piece whenever your strategy aims to destroy cards that you wish you could keep on the board.
Overall, Elixir looks to be more balanced than all the “revive” cards we currently have in the game. Even if you factor in Hela and Khonshu, they all feel like cards that you have to actively build around in order for them to work. The new 2-Cost is obviously a synergistic piece, but it still gives you more freedom than our current options. This, of course, means Elixir probably won’t ever have its own deck. But it also means that it should be much easier to incorporate the new card into any Destroy-based strategy, which gives it more range to see play.
The Verdict: Should You Buy Elixir?
Sort of like Firehair two months ago, Elixir poses a simple question: Do you like the Destroy synergy enough to play this card regularly?
I really don’t think Elixir is going to shake up the meta. At best it could cause a surge in Destroy decks, but we already have Cosmo and other disruptive cards to contain them (even Armor can be added to flexible shells if necessary). I would recommend really considering your personal preferences with Elixir, or at least check out decks after a few days to see if one strikes your interest.
Also, it’s important to note that there are a few cards releasing in June that should synergize well with Elixir. In particular, Kid Omega (which you can grab for free in an event) should be a strong pairing.
Pre-Release Score:
Elixir Decks
This is the simplest deck to fit Elixir into, and it might also be the best one. Indeed, there is a lot to like here, from growing Knull‘s power without worrying about losing a big Venom or Death to using Elixir plus Shang-Chi on Turn 6 for a huge power spike.
Something as simple as this can be quite scary:
- Deadpool plus Carnage on Turn 3
- Deadpool plus Venom on Turn 4 on Carnage‘s location
- Deadpool into Elixir to summon back Carnage on Turn 5
That sequence should give you a big Deadpool alongside decently sized Carnage and Venom on other locations. If X-23 is in the mix, you’ll even have Knull plus Deadpool available for Turn 6. If not, you still have Shang-Chi or Death to pair with your 1-Cost.
Sure, the flexibility problem might remain. Those play patterns, if they manage to establish themselves, are probably going to be either disrupted or Retreated against very frequently. Still, Deadpool Destroy has been on the brink of being strong again for a while, so this might be the small push it needed to cross that border.
To be honest, I have not found many decks where I was interested in including Elixir. Except for Shang-Chi and Death, I feel like there aren’t many cards you can pair with the new card in the later turns. Plus, you also have to be careful which cards you destroy if you don’t want to be playing roulette.
Thanos Destroy is a good example of these limitations, although Wiccan might help get past them at times. With seven energy on Turn 5, it should be much easier to play an expensive card and destroy it; eight energy on the following turn also allows you to play Elixir plus either Thanos or Knull, too.
Variants
Conclusion
I can’t vouch for Elixir from a competitive standpoint. However, I had a lot of fun playing with Firehair in March, and that card didn’t turn out to be competitive either. If you are a Destroy Enjoyer or you simply want Elixir in your collection for all the future destroy cards that Second Dinner will release, I believe it wouldn’t be a loss of tokens to get it. Simply consider it an investment for the future rather than an immediate contribution.
I hope this review of the new card was helpful. You can find everyone on the Marvel Snap Zone team in our community discord to have a chat or ask any questions.
Good Game Everyone!







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