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Viv Vision is the Season Pass card for the Septembre 2025 Season, Visions of the Future. It is a 3-Cost, 2-Power card that reads: At the start of each turn, give all cards in your hand +1 Power if you’re winning here. Otherwise, move this to another location.





Season Pass cards can only be obtained through purchasing the Season Pass they are attached to when they release. At the end of their season, Season Pass cards become Series 5, and can be purchased for 6,000 Collector’s Tokens from the Token Shop as part of the daily rotation. They will be also be included in the Seasonal Series 5 Snap Pack during the season following their release.
Strengths and Weaknesses
The new season pass is what I call a Snowball card. If you manage to get it going, and start buffing your hand a couple of times, you have gained a lot of power, which you can use to keep winning Viv Vision‘s location.
Plus, you entice your opponent to keep trying to wrestle that location away from you, limiting their range of motion to develop their own strategy. The icing on the cake is the fact you probably have priority if you are winning that location, meaning you have access to Cosmo, Echo, Negasonic Teenage Warhead and such cards to disrupt our opponent.
If we get the snowball to start rolling, Viv Vision looks able to carry a match through the power she grants to our cards in hand. Plus, buffing other cards has been a strong play style lately in Marvel Snap, so we immediately have ideas for pairings.











































Viv Vision has a second ability: The card moves if we are tied or behind on her location.
At first, this might look like a great support to her first ability, allowing us to try winning another location after the opponent committed to keep another under control. However, this could turn out to be a reverse snowball.











We are behind on a location already, and Viv Vision has to move. Scream steals 2 power from it, turning our card into 0-power. Then, we lose the location again. Now, we have a [3/-2] card, effectively working against us in order to win her location.
This is the worst-case scenario, but not so unlikely to happen. Indeed, Scream Move is a well-known archetype, while the Move synergy got a new card in Sparky on top of looking quite good following the OTA on August 28th.
Without Scream in the mix, Viv Vision looks like a great card, which doesn’t have to win its location every turn to be good. When played on turn three, we have three shots at the buff, winning Viv Vision twice already seems very strong.
If we factor Scream in, we need to get the snowball going on turn three, or we risk losing Viv Vision location every turn, since her power will keep decreasing. Then, it is important to find cards on turn one and two in order to lay the groundwork for the new season pass.
These two aren’t shiny, but they guarantee 6 points every single game, while we can dedicated the rest of our deck to 3+cost cards.
I wonder if Viv Vision triggers at the start of the turn because Second Dinner felt it would be too strong in the End of Turn synergy.


















Afraid you might not consistently win the location ? Give it a try with move cards so they can follow Viv Vision to her new location in case you would miss your first attempt.























These do not pertain to any specific synergy, but represent a lot of power for their cost. Considering Viv Vision is only a [3/2], we have to expect our opponent will develop more points than we do on turn three, hence the need to grow our lead before that turn.





















Granting Viv Vision extra power gives us flexibility as to where we play her on turn three. With those, we don’t necessarily grow our lead on a specific location, but improve our ability to play Viv Vision flexibly. Plus, they represent buffs we likely can use on other cards in our deck as well.
The Verdict: Should You Buy Galactus First Steps?
Viv Vision has a lot of potential, Gwenpool or Galacta type of potential to be honest. However, while we can simply slam the 4-costs without much care, Viv Vision requires more planning to fulfil her potential.
Plus, Gwenpool and Galacta don’t have an immediate counter they have to worry about. Scream could really make Viv Vision a liability.
Pre-Release Score:
Viv Vision Decks
Viv Vision can be considered in two types of decks : Those able to be ahead on turn in most matches, and the ones who always welcome a new buff card with open arms. In my opinion, the first category will net much better results, as Viv Vision triggering a couple of times already represent a significant chunk of extra power. As such, I believe the Quicksilver, Domino, and Makkari trio probably is the best starting point.
If you were more of a Snap and Retreat kind of player, decks geared towards more buff cards will likely benefit more from Viv Vision buff, but should not be as reliable when it comes to winning her location.
Variants
Conclusion
Overall, Viv Vision isn’t a very complicated card to grasp: Work to win her location, and reap the rewards of her buff. Whenever we get it off multiple times, Viv Vision should represent a [3/8] or [3/10] type of card, on top of scaring our opponent as to which cards we might have buffed.
Scream is the wild card in this equation, as the 2-cost could represent an annoying counter, while that archetype is typically quite good at developing points early on to fight for Viv Vision location.
I hope this review of the new card was helpful. You can find everyone on the Marvel Snap Zone team in our community discord to have a chat or ask any questions.
Good Game Everyone!


























































































































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