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Xorn is the last Series 5 cards joining Marvel Snap for the May 2025 Season, New X-Men. It is a 2-Cost, 3 Power card that reads: After ANY 3 or 4-Cost card is played here, move it to another location.
Today, let’s explore the new card strengths and, of course, the best decks to try it out in.



Series 5 cards can be purchased for 6,000 Collector’s Tokens from the Token Shop as the latest Seasonal Spotlight card. They will be also be included in the Seasonal Series 5 Snap Pack for 5,000 Collector’s Tokens during their season and the following one.
Strengths and Weaknesses
Xorn comes into a situation where there’s a ton of competition for a card to see play. Indeed, while the Move synergy is a great one at the moment, there are several strong cards that don’t see play for a lack of space in these tiny 12 card decks. Plus, the 2-Costs are typically the strongest ones in the current Move decks. With Kraven, Scream, Sam Wilson Captain America, Spider-Man, and even Silk, what are you supposed to remove to play Xorn?
















There are some appealing synergies with these three. However, Xorn coming in as a support card probably won’t enhance these decks too much, possibly just improve their reliability. There are plenty of ways to move your own cards already, which further solidifies the idea that Move decks are extremely competitive when it comes to available slots.
In that context, I feel like Xorn has an uphill battle ato earn its spot in any Move deck. But the card does do something that others don’t really provide: the ability to move both yours and your opponent’s cards.
If Xorn is going to earn its place in Marvel Snap, I feel like it will be due to this unique ability rather than its connection to the Move synergy. Indeed, Xorn can be a protective or disruptive piece on top of a Move support tool.





























































In these examples, Xorn lets you maximize each card’s potential, or at least add some flexibility to it. For example, you can reveal Sage behind Xorn if that is the location with the most cards and then send her to another location.
Hope Summers and Elsa Bloodstone only need to see cards played behind them to trigger their abilities, but their location never has to be full. The opposite applies to Galacta, as you can now play cards on another location and still use them to challenge Galacta‘s location.
Finally, Cull Obsidian can be played behind a 1-Cost and end up on any location.



















There are some really strong, Snap-worthy cards that rely on their positioning more than anything else. Cosmo not being playable in front of Xorn suddenly gives you a safe location for your On Reveal cards. Captain Carter might not end up in the front row anymore, or Mister Fantastic in the middle location (if Xorn is already on that location).
The Verdict: Should You Buy Xorn?
Considering how good a card needs to be in order to see play, Xorn doesn’t feel strong enough to make the cut in my opinion. It has some appeal in Scream Move decks because it can move opposing cards, or with Redwing as a support card.
Xorn ultimately does not look like a card I would want since I’d have to cut things to get my starting twelve. It could be a fine addition to someone’s collection in order to mix things up, or to have a protective card against certain match ups, but unfortunately not as a strong new card.
Pre-Release Score:
Xorn Decks
Scream feels like the only great archetype where Xorn makes sense, and it barely feels like a top 12 card there. There are multiple things to like about Xorn here, be it to move your cards to grow Hydra Stomper or to move the opponent’s cards to feed Scream.
I expect Scream will make Xorn look good, but I doubt Xorn will improve the archetype very much.
In my opinion, Redwing is the best pairing for Xorn because it represents a potential entry for the 2-Cost to make a real impact in the meta.
On top of the Redwing synergy, Xorn can be used to protect Surge from an opponent’s Cosmo.
Surfer Move has been a chimera that many of us have been chasing for a while. I still hope to make it work every time we get a new 3-Cost Move card. With Redwing and Vulture synergizing with Xorn, there’s yet another opportunity to talk about this potential deck.
I am certain of 10 cards here, and I added Prodigy and Copycat as the other two. Copycat is really just a strong card that could be another solid 3-Cost. As for Prodigy, I’m curious to see if the flexibility you get from moving cards around would make it simple to copy Vulture, Rocket Raccoon, or Hydra Stomper, for example.
Variants
Conclusion
Xorn gives me that Elixir feeling, and I just can’t shake it. The card fits a theme—Move—but that theme doesn’t really need the card at the moment. It would rather gain more flexibility, or a new way to protect its high power cards.
I’m afraid Xorn might follow Elixir to the bottom of our collections, a victim of not being part of the best cards you could include in any Move deck. Redwing might save the day, but I doubt Xorn will be enough to make the 3-Cost falcon a competitive pick.
I hope this review of the new card was helpful. You can find everyone on the Marvel Snap Zone team in our community discord to have a chat or ask any questions.
Good Game Everyone!












































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