Table of Contents
Storm Horseman of Famine is the last Series 5 card joining Marvel Snap for the April 2026 Season, X-Men: End of Days. It is a 3-Cost, 1-Power card that reads:
Objective: End 2 turns in a row with unspent Energy ➡️ Give your other cards here and in your hand +2 Power. (0/2)



Today, let’s explore the new card strengths and, of course, the best decks to try it out in.
Series 5 cards can be purchased for 6,000 Collector’s Tokens from the Token Shop as the latest Seasonal Spotlight card. They will be also be included in the Seasonal Series 5 Snap Pack for 5,000 Collector’s Tokens during their season and the following one.
Synergies
So far, the Unspent and Boost synergies didn’t really connect, meaning there isn’t an obvious deck to leverage all facets of the new Storm Horseman of Famine. However, there are several decks interested in some aspects:
- A 3-cost card able to boost other cards will always be a consideration alongside Silver Surfer.
- Combo decks, such as Man-Spider or Nimrod, will gladly welcome an extra 2 power to their key cards.
- Decks already designed to keep unspent energy know for sure they can complete the objective. For those, it is only a matter of whether the extra power is appealing.
Based on this early observation, there is a good amount of synergies we can consider Storm Horseman of Famine in. Except we also have to talk about the condition to complete the objective: “End 2 turns in a row with unspent Energy”.
Even if the Master of the Sun really helped to play with unspent energy, two turns in a row is a big limitation. More importantly, it makes the new 3-cost very rigid in a lot of aspects, especially in buff oriented archetype.
For example, Silver Surfer will never skip energy on turn 3, meaning we have turn one plus two, or four plus five to complete the objective. Combo decks likely are the most suited to complete the objective.
It should be easier for combo decks, or those already built around unspent energy. Indeed, delaying Kid Omega or such setup card a turn, while we play Storm Horseman of Famine on turn four does not stop us from having Nimrod, The Fallen One or Man-Spider on turn five.
Thankfully, the new 3-cost will also boost cards on her location, meaning we don’t have to hold back too many cards. This is particularly important for 1 and 2-cost cards we might be interested to buff. Those can be delayed a turn to have unspent energy, but still receive extra power from Storm Horseman of Famine.
Overall, this requirement of ending two turns in a row will limit most tempo oriented decks’ ability to run Storm Horseman of Famine. However, the ones with a flexible curve should be fine. Except for the biggest problem of them all:
Priority and Snaps.
Storm Horseman of Famine clearly doesn’t want you to have priority early on in a match. Thankfully, she cannot be stopped by Cosmo, so the new card should be a safe investment. Still, playing without priority typically means disruptive cards are more efficient against us.
As for Snaps, it is very likely waiting to play Storm Horseman of Famine to pull the trigger will be met with a 1-cube retreat. Or worse, a 4-cubes loss if the opponent figured you out and has a counter available.
This is my biggest issue with the card : Boosting a lot of cards is great because you are certain to hit the one you want, but also don’t feel forced to play the ones with extra power. Yet, that is a flexible, tempo oriented approach. On the other hand, the objective is quite rigid, more suited for late game, combo oriented strategies.
The Verdict: Should You Get Storm Horseman of Famine?
I feel like the card has potential, and likely will end up as a fine addition in combo oriented decks, who should be able to complete the objective without adapting their strategy too much. However, those decks typically win when things go according to plan, so I don’t know how much improvement will Storm Horseman of Famine bring to the table. Plus, even if she improves their points total, she also gives the opponent another reason to retreat as we tell them about our plans.
Buff oriented decks would absolutely love to get the objective’s reward. Unfortunately, Shou-Lao clearly can’t afford to skip energies two turns in a row, while Silver Surfer only has a small window of opportunity to do so.
A solid card overall, but I’m afraid it will mostly lead to 1-cube wins.
Pre-Release Score:
Storm Horseman of Famine Decks
Closing Words
I hope this review of the new card was helpful. You can find everyone on the Marvel Snap Zone team in our community Discord to have a chat or ask any questions.
Good Game Everyone!







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