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Spider-Punk is the Season Pass card for the November 2025 Season, Arachnid Anarchy. It is a 3-Cost, 3-Power card that reads: You can move this once. When this moves to a location, steal 2 Power from the highest-Power enemy there.





Season Pass cards can only be obtained through purchasing the Season Pass they are attached to when they release. At the end of their season, Season Pass cards become Series 5, and can be purchased for 6,000 Collector’s Tokens from the Token Shop as part of the daily rotation. They will be also be included in the Seasonal Series 5 Snap Pack during the season following their release.
Strengths and Weaknesses
As a standalone, Spider-Punk is a [3/7] able to move once, which already is a fair deal at the very least. However, while it can only move once on its own, the new season pass card will keep stealing power if we move it through other means.











































































I only listed the most played one plus the new Series 4 Web Sling, but I’m sure you get the point : We can move Spider-Punk around very easily if we want to.
So that’s it ? This is the review of the new season pass card ? Throw it in a move deck and profit from this new payoff card in case Human Torch doesn’t show up ?!
Honestly, that might end up to be pretty good. But Spider-Punk isn’t a Move card like Human Torch is. Rather, it is a flexible Move card, closer to a Rocket and Groot or Mercury. Then, I expect the new season pass card to find its way into many more decks than just Pure Move.
For example, I wouldn’t be shocked to see it alongside cards rewarding you for playing on their location :






















These already pair really well with Hawkeye Kate Bishop whose Grapple Arrow synergizes with Spider-Punk. Then, Web Sling being a skill, it would trigger Angela or Hope Summers without actually taking up a space. If that wasn’t enough, Madame Web can be added to the mix for extra moves.
Already, we have a flexible package of cards forming, and it just so happens the best Zombie Horde deck is based on it.
Another type of card we could see Spider-Punk pair well with are abilities you need to play onto certain locations :





































Alongside those, Spider-Punk can be played flexibly through the course of the match, to grab priority or contest a location with an appealing effect. Then, we’ll move it to accommodate our Namora or Galactus later on.
Last, the new 3-cost can also pair with the Toxic synergy, as stealing power will enable the likes of Diamondback or Ajax.
The Verdict: Should You Buy Spider-Punk?
The new season pass card is quite flexible when it comes to the synergies we can consider it in, and presents a good power-to-cost ratio as well. Then, while I don’t expect Spider-Punk to push a specific archetype over the edge, I am ready for a popular card we will see in a variety of builds.
Pre-Release Score:
Spider-Punk Decks
I don’t expect Spider-Punk to become the foundation of a new archetype. Rather, the season pass will contribute to multiple synergies through being both a Move and an affliction card, while it looks strong enough to be considered a fine standalone in other decks.
When it was a [3/5], Nocturne was being played as a strong 3-cost. We won’t be able to change a location, but Spider-Punk’s [3/7] stat line should be enough to make it into some decks interested to run a flexible 3-cost card.
Variants
I hope this review of the new card was helpful. You can find everyone on the Marvel Snap Zone team in our community discord to have a chat or ask any questions.
Good Game Everyone!




















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