
Shuri’s Lab Featured Location Guide: Strategy, Best Cards and Decks
This week’s Marvel Snap Featured Location is Shuri's Lab: When you play a card here, double its Power. This is a brand new location that is now added to the Location pool and will show up 40% more frequently in games during the feature period, for the next 48 hours.
Table of Contents
What is Shuri's Lab ?

Shuri’s Lab is exactly as it is described on the tin, Shuri’s Laboratory. It ran for 5 seasons starting in 1996 and followed Shuri’s adventures and misadventures creating inventions with Vibranium.
Strategy
The goal here will be to play a big card that ends up blowing your opponent out. These will have to be cards which have high base power or add base power prior to the effect of the card.
Black Panther is an obvious choice, but I would also consider Gamora, Red Skull, Destroyer and Death excellent cards for this location. Whilst most people are going to want to go with Black Panther, when you look at the whole collection there could be many different ways to abuse this one which are more consistent.
Limiting the ideas for this article was more difficult than usual so we have focused on the new card for most of these strategies. However we had to include this first one.
Cards and Deck Ideas
Shang-Chi









The most popular card over the next 48 hours won’t be Black Panther, it will likely be Shang-Chi. This sort of location is easily countered. Cards can be abused to get out of control with their size and therefore just blowing them all up with a well-timed Shang-Chi as historically been the correct play. During Beta, similar locations came up (see: Nidavellir and Gamma Lab) and the right strategy was simple – play Shang-Chi.
This deck looks to drop scaling threats throughout the game, play Sera on 5, then counter back with the Tech Trio of Shang-Chi, Enchantress or Killmonger as required.
Two changes over the usual for the location in this one. Maximus will be 14 power into Shuri's Lab and Captain Marvel will go to 12 power and be able to move locations at the end of the game if you get out scaled on the Lab.
Sera into Shang-Chi, Maximus, and Mojo will be the premium Turn 6 to play towards. The deck is reactive and you will often want to not have initiative into Turn 6 also so keep that in mind when making your plays.
Black Panther
Obviously, we have to discuss the new card himself. This location might allow for a few directions for Black Panther decks.
First a full big deck with ways to cheese power and potentially a tempo version, simply making Black Panther an efficient push of power and allowing for buffing throughout the match.
A lot of potential room to change this one as you, so consider this a starting point. This version as a few ‘packages’ which work well on their own and have overlap.
The first package is Black Panther and Arnim Zola. These too can combine to make gigantic Black Panthers. Play Black Panther on 5, then Arnim Zola him on 6 adds 16 power to each other lane. If played on Shuri's Lab its 16 base power then 32 on each lane. You will see crazier combos, but this baseline is enough by itself.
This crosses over with the generic On Reveal package of Wong, Odin, Doctor Doom and White Tiger. Wong on 4, into White Tiger on 5 then Odin or Doctor Doom wins games often. This also synergises with Arnim Zola which can repeat the effects of these cards. Wong, Black Panther and Arnim Zola seems silly at this stage and worth trying.
Black Widow and Wave is a go to lock down line. They also generically synergise with On Reveal. Black Widow on 2, Wave on 3 and Odin on 4 or another 6 drop can be back breaking by itself. They are also good on curve.
Then the support is Jubilee (to get the cards out), Thor (good on curve and can be doubled later with Odin, will also be base power of 8 on Shuri's Lab) and Electro (because we are not planning on playing more than 1 card each turn so why not do it earlier).
This version is based around a Sera shell. Goal will be to buff your cards and then play something large onto Shuri's Lab, leaving a spot open on Shuri's Lab to Shang-Chi the opponent’s side on Turn 6.
Mister Sinister and Brood can both become huge here. Hit them with +2 power buff and they are all 8 power onto Shuri's Lab. For example, this would make Brood 24 power by itself. The lower curve of this version will make it more flexible and less predictable.
The concern here is if Black Panther is even needed in the deck. With Sera on board, Black Panther can be played alongside Brood on turn 6, hopefully buffed, and blindsiding your opponent.
Deadpool










Pool 3 memes are going to run high for this location, and who better than Deadpool to lead the charge.
Deadpool will double each time he hits Shuri's Lab and just keep doubling. Dropping The Hood for Black Panther because why not? It’s the first week of the new season, time to have some fun!
What You Should Play
Personally, I would recommend the Sera Miracle Control style for this location (basically play Shang-Chi on 6). There is generally a lot of greed into these big locations, and you can capitalize on that whilst playing the deck which is good into everything else.
Pool 1
The deck will be overlooked in favour of some on-reveal shenanigans, I am sure. This version allows you to try the new card whilst being solid. Replace Black Panther with another 1 drop if you don’t have him or Jessica Jones.
The buffs are not as over the top with this one, but should be more consistent.
Pool 2
Goal with this one is too lean into the buff effects where we can and fall back on Ironheart, Wolfsbane, White Tiger and Odin synergies where we can’t.
This one relies on the buff cards (Forge, Okoye and Nakia) and Wolfsbane and Mister Sinister act as back up targets too Black Panther. Replace Black Panther with Jessica Jones or Gamora if you don’t have him.
Remember at the time of writing, these are untested. These are ideas to get you going and looking forward to seeing what everyone comes up with for Shuri's Lab.

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