Rama-Tut is the last Series 5 card joining Marvel Snap for the March 2026 Season, , X-Men: Origins of Apocalypse. It is a 4-Cost, 5-Power card that reads:
On Reveal: Use 3 On Reveals from cards released before Rama-Tut’s time.




Today, let’s explore the new card strengths and, of course, the best decks to try it out in.
Series 5 cards can be purchased for 6,000 Collector’s Tokens from the Token Shop as the latest Seasonal Spotlight card. They will be also be included in the Seasonal Series 5 Snap Pack for 5,000 Collector’s Tokens during their season and the following one.
Synergies
Not counting tokens and cards we can generate, there are currently 219 cards with an On Reveal ability in Marvel Snap. That’s way too many to have the slightest idea of Rama-Tut‘s impact on a specific match.
As such, the only two directions we can explore to gauge Rama-Tut are:
- How likely are we to get a hurtful On Reveal?
- Is it worth repeating the ability with the likes of Wong or Odin?
Here is a list of abilities I expect to be a bad outcome in most matches, to the point we could retreat become of it:





















































Carnage and Venom are not listed because we can limit their impact through positioning Rama-Tut on a location with cards we don’t care too much about. Deathlock is a bad outcome as we get nothing for destroying our units.
The same logic applies for discard abilities. Gambit or Moon Knight could be fine if they hurt our opponent as much as us, while Blade should be a detriment almost every time except if we are a discard deck.
Only 11 bad outcomes makes it about 5% chance for Rama-Tut to pull a bad one, which is 14,26% over three attempts. These are not bad odds at all, and it gets even better.
Back in January, a list of possible On Reveals were datamined. If this was the real list, Rama-Tut would be much stronger, as we can see most Destroy or Discard abilities are not in there.
In the first scenario, with every On Reveal in the pool, triggering Rama-Tut a second time is a small risk, with a 14.26% chance of a getting a bad ability. In the second scenario, Rama-Tut is a guaranteed strong card, so let’s go crazy with it.


































The Verdict: Should You Get Rama-Tut ?
No matter which scenario is the real one, the new card looks like a reliable gamble, and a strong standalone 4-cost as a result. Plus, we can expect Second Dinner to buff Rama-Tut if the card was performing poorly, so let’s just assume the best probability will happen eventually, even if it isn’t the starting point.
In that context, if you enjoy this type of ability, and like to sprinkle some randomness on your game, Rama-Tut is a must-buy.
However, keep in mind the likes of Cosmo or Spider-Ham will always be around to stop the ability.
Pre-Release Score:
Rama-Tut Decks
It is possible Rama-Tut is just a strong standalone, able to fit in a large variety of decks. As such, consider these just the archetypes with a knack for On Reveal abilities, or with room for a versatile 4-cost card.
Variants
Closing Words
I hope this review of the new card was helpful. You can find everyone on the Marvel Snap Zone team in our community Discord to have a chat or ask any questions.
Good Game Everyone!






















































































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