Table of Contents
Firehair is the third Series 5 card joining Marvel Snap for the March 2025 season, Prehistoric Avengers. It is a 2-Cost, 3 Power card that reads: When one of your cards is destroyed, this uses that card’s On Reveal.
Today, we will take a deeper look at the new card and, of course, the best decks to try it out in.












Spotlight Cache
Series 5 cards can be purchased for 6,000 Collector’s Tokens from the Token Shop initially as a Weekly Spotlight card, or opened as one of the featured cards in the Spotlight Caches that are found every 120 Levels on the Collection Level Track after Collection Level 500 (until the next new card releases the following week).
Strengths and Weaknesses
I have seen many comments about Firehair‘s projected strength, and I think I agree with most of them. Indeed, not only is Marvel Snap played with mostly On Reveal abilities, there are also plenty of cards to destroy those On Reveal cards—even outside a Destroy based deck.






















































These six cards can all be played in decks as standalone options to add some destroy elements to your toolkit. Arnim Zola is probably the trickiest to use (mostly due to its cost), but the other five are fairly simple to leverage:
- Misery is the card I first think about with Firehair, as it seems like their abilities were written for each other
- Lady Deathstrike was used as a disruptive piece, but it can now serve your deck’s progression as well if you need it to (the same is true for Killmonger but with a different condition)
- Attuma is a 10 Power card that allows you to replay any On Reveal ability you like when Firehair is on the board
- Nico Minoru might be the most appealing of all due to her cheap cost and because the destroy spell draws two cards and Firehair replays that card’s On Reveal ability
Of course, Firehair can be used as a synergistic addition to a full Destroy deck as well. In particular, reusing Venom‘s or Carnage‘s ability would not only grow Firehair, it would also give you another shot at destroying Wolverine and X-23 for even more value from either card.




























































Already, I believe this is enough support for Firehair to be worthy of a few Spotlight Keys. But I’m just getting started! There are a few gimmicks you can try to pull off. You know, just for fun.


















Galactus destroys each location from left to right. If you have On Reveal cards on the leftmost location and Firehair in either middle or right location when Galactus goes off, you could get those On Reveal abilities to pop once more before Firehair follows them into the void.
Cards such as Ironheart, Forge, and Namora could boost Galactus that way, strengthening your position on the single remaining location.



















Is there a high power On Reveal card you would want to protect from Shang-Chi? Well, there aren’t many to be honest; there’s Gamora (maybe), or something you buffed with Galacta (more likely). Still, with Firehair you can limit the impact of an opposing Shang-Chi because you would at least be able to repeat the On Reveal ability if that card gets destroyed.
Play Destroyer on Firehair‘s location and watch all the On Reveal abilities you just destroyed go off once more. It will be tricky to find a combo worthy of destroying your own board, but, if one exists, it should be an amazing firework spectacle to watch.
I won’t dive into all the On Reveal cards you could replicate with Firehair because there are far too many to talk about. Just to name a few more, there’s Thor and Beta Ray Bill, Ironheart, most 1-Costs, Cable, Iron Patriot, Baron Zemo… The list goes on.
Instead, I want to touch on Firehair‘s potential weaknesses before closing this section:
- The card drives your deck towards a very synergistic direction. This isn’t necessarily bad, but you might have to Retreat a few games due to some unfortunate draws and your deck not clicking at all.
- Armor and Cosmo are still cards that anyone can easily slot into a deck in order to stop either On Reveal or Destroy abilities. On top of that, Red Guardian could simply shut down Firehair if you play her on Turn 2.
- Green Goblin is a really fun counter to Firehair. If the opponent plays Green Goblin with priority on a location where you are about to destroy cards, Firehair would repeat that On Reveal and hop over to your opponent’s side.
The Verdict
I love Firehair because it looks to be both a fun deckbuilding puzzle and a rewarding card to build around. Whether you want a new toy to build decks around, enjoy playing Destroy decks, or simply want to pull off some crazy gimmicks, I believe Firehair will be a great card to get.
Pre-Release Score:
Firehair Decks
Obviously, Firehair has to be paired with the destroy synergy, which already has multiple decks that are able to welcome the card. Here are some directions to explore depending on which flavor of destroy you enjoy.
Once you stop focusing entirely on the destroy mechanic as the core of your deck, you can use it as a support synergy in other archetypes, which also looks like a very good direction for Firehair.
Mill and Iron hand are basically already built, so I only needed to find a spot for the new card. Iron Hand is posting nice results at the moment, but I’m not sure if Firehair and Eson can coexist due to both of them requiring specific support cards. As such, there could be a greedy Iron Hand deck built around Eson and a Destroy Iron Hand with Firehair.
As for Mill, I didn’t try anything crazy. I removed Iron Patriot, a card that was only slotted in the deck because it’s insanely good, to instead add the synergistic new option. This is a great opportunity for me to point out that if Iron Patriot remains a better option than Firehair as a 2-Cost in a deck that so obviously synergizes with Firehair, it might be time to nerf January’s Season Pass card.
Finally, a fan favorite that I have seen many builds of already: the Hammer deck. This one is the most exotic of the bunch that I saw, and it’s also probably the hardest one to balance because there are no competitive builds at the moment. Plus, this type of deck tends to benefit from the surprise factor a lot since you basically telegraph your strategy to your opponent as soon as either Thor or Beta Ray Bill hit the board. As such, you probably won’t be able to leverage Snaps for very long. Still, I like this as a Day 1 fun pick at the very least.
Variants
Closing Thoughts
In my opinion, Firehair is a card that everyone should pick up. It not only looks good on paper, but it can also continue to get better from here as more On Reveal and Destroy cards are released in the future.
Even if the archetypes that want the card don’t necessarily fit you at the moment, I expect Firehair to come in handy eventually. As such, unless you hope to pick it up in a future Spotlight Cache or as a Series 4 in who knows how many years, I would recommend spend some Spotlight Keys for Firehair. Plus, both Nico Minoru and Cassandra Nova are great cards in case you’re missing either.
I hope this review of the new card was helpful. Feel free to share your opinions and excitement about the card in the comments. You can find everyone on the Marvel Snap Zone team in our community discord to have a chat or ask any questions.
Good Game Everyone!

































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