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Weapon X Wolverine is stronger than Fantomex, but mostly because its synergy has multiple viable archetypes. Otherwise, both cards share a similar profile: The promise of a ton of Power sometimes, but always little Cubes to go with it.
These two unfortunately represent the wrong way of playing Marvel Snap if your goal is to win Cubes:
- They have to be played early, meaning we can’t surprise our opponents.
- They show how many points they represent, so the opponent is able to figure out their precise impact.
- Snaps often work against us, as the opponent can retreat for one single cube, or take four from us if they have a way to counter.
Decks with a purpose and little flexibility aren’t a bad thing, but they need to be more than a path we have to follow in order to be competitive, especially as there is typically little reward at the end of it.
| Mission | # | Reward |
|---|---|---|
| Win a Location with only 1 Card | 10 | 150 Credits |
| Win with Fantomex starting in your Deck | 4 | 200 Collector’s Tokens |
| Win with Weapon X Wolverine starting in your Deck | 8 | 150 Gold |
Fantomex







In my review of the card, I rated it 9 stars because I anticipate Fantomex will be a key card to play the Discard and Destroy archetype one day. For now, that archetype does not exist, at least not competitively, and the new 4-cost looks absolutely catastrophic as a result.
Fortunately, Second Dinner are typically prone to help such cards through balance updates, so hopefully Fantomex improves once the developers are back from their Christmas break.
Until then, it might be a chore to complete the weekend missions.
Post-Release Score:
For more information about Fantomex, make sure to check out our strategy guide:
Weapon X Wolverine Performance









Weapon X Wolverine improved a little this week, but far from enough to be called competitive. At least, the season pass card is doing fine in the ranks outside of Infinite. There, the likes of Red Guardian or Deafening Chord aren’t as popular to turn off the card, and often the deck’s potential with it. Also, opponents are more inclined to stay in game even if Weapon X Wolverine comes down early and grows to double-digit numbers.
Second Dinner wanted a synergistic card, suited for a specific synergy and easy to understand. Weapon X Wolverine was good in that regard, but failed to impact Marvel Snap much because of it.
Post-Release Score:
For more information about Weapon X Wolverine, make sure to check out our strategy guide:
Bonus Challenge Decks
The same two archetypes Weapon X Wolverine has been featured in all season keep being our best options to complete its associated missions. In both decks, the 2-cost helps anchor a location when we get to play it early. However, Weapon X Wolverine is difficult to snap for, as there is always that risk the opponent could mess with it. The thing is, if we don’t snap early, there is no way we exit that match with more than one cube due to Destroy being simple to predict from the opposing point of view after a few turns.
To find good decks with Fantomex, we have to look at lists with fewer games under their belt. Indeed, the ones with more than 200 games recorded cannot be recommended for anything that has to do with winning matches.
With that in mind, the best way to tackle Fantomex at the moment is to build for possible high rolls and make the most of them when they happen. Morgan Le Fay is capable of generating a lot of points, same for Death, with both cards pairing well with cheap, flexible cards we can use in a variety of situations.







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