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Esme Cuckoo is the Season Pass card for the May 2025 Season, New X-Men. It is a 3-Cost, 4 Power card that reads: On Reveal: Copy a card from your deck into your hand. Set its Cost to 3 and Power to 4. Today, we take a deeper look at the new card and the best decks to try it out in.








Season Pass cards can only be obtained through purchasing the Season Pass they are attached to when they release. At the end of their season, Season Pass cards become Series 5, and can be purchased for 6,000 Collector’s Tokens from the Token Shop as part of the daily rotation. They will be also be included in the Seasonal Series 5 Snap Pack during the season following their release.
Strengths and Weaknesses
The new Marvel Snap Season Pass card is quite intriguing to say the least. Indeed, its ability can be viewed from different angles. We might want to get an expensive card for cheap, raise the Power of a weak one to four, or simply improve the reliability of certain decks, in need to find specific cards.
With such a large array of possibility, Esme Cuckoo can potentially synergize with a ton of different cards. There are the usual Iron Man or Mystique, always in the discussion when a card able to raise their Power comes out. Alioth, Eson or Ajax wouldn’t be bad copies either, as we use these cards mostly for their ability, so might as well get it for cheap. Hela also comes to mind, as the deck can only function when we find its signature card.
Then, I feel like Esme Cuckoo won’t be too challenging to play. Rather, we have to ask ourselves where is the new Season Pass at her best? If Marvel Snap and other card games have taught me something over the years: Cheating Energy is always the strongest mechanism to leverage.
Then, although there are plenty of other candidates to consider, let’s dive into the list of cards with these two traits:
- Our deck does much better when we find that particular card, even better if Esme Cuckoo allows us to get it out earlier than its base Cost typically allows.
- Changing its price or Power meaningfully increases its impact on the game, no matter when we play that card.




































































There are many more cards in the second category. Yet, these are signature cards to their archetype, meaning we will almost always play them if we get a copy with Esme Cuckoo. This makes this bunch particularly appealing, as not playing the card we copied with the new season pass means we played a blank [3/4]. The more important the card, the better Esme Cuckoo should be.


















































































There are plenty of candidates to be transformed into a [3/4], and the Ongoing synergy leads the way, as it typically does whenever Power buffs are in the equation. Yet, I unironically love Makkari in this bunch, as the 3-Cost solves Esme Cuckoo biggest issue through playing itself: We have to spend 3 Energy for her ability to be worth something.
Also, let’s note that if we wanted to play cards with more Power than four, we could always try to pair Esme Cuckoo with Luke Cage to cancel the “set its Power to 4” part of the card. While we are at it, let’s throw Anti-Venom in that mix, due to its synergy with Luke Cage.




















Naturally, if we are touching on trying to cheat energies, we have to mention Mobius M. Mobius as a potential counter to Esme Cuckoo discounting high cost cards.





The Verdict: Should You Buy Esme Cuckoo?
In order to be worth it, Esme Cuckoo forces us to play the card she copied, meaning we need to find enough targets in our deck we are willing to spend 3 Energy on. It might sound like a small downside, but the 3-Cost slot is so competitive, it will be quite easy to find a card with an immediate impact if Esme Cuckoo proves to be too difficult to use.
Then, I feel like Esme Cuckoo will be suited for decks who typically retreat if the draws don’t align, or with a very Snap or retreat type of game plan, relying on specific Power cards. In those decks, the new Season Pass can help with reliability, or raise the potential of the build with a good copy.
Otherwise, I doubt Esme Cuckoo will be a strong standalone card we can fit anywhere. There are already plenty of 3-Cost cards in that role with fantastic abilities.
Pre-Release Score:
Esme Cuckoo Decks
If we want a deck filled with good hits for Esme Cuckoo, Ongoing Tribunal has to be the deck. Indeed, there is literally no card we are mad to transform into a [3/4], on top of the Season Pass helping us find our core pieces.
Mister Negative follows a similar logic, except I’m not sure Esme Cuckoo can salvage a game without drawing Mister Negative. Then, I would see her as extra help to find our signature card. Also, I picked the Destroy build as I felt there were more good hits compared to the regular build.
There are multiple strong decks able to welcome Esme Cuckoo, especially those with Sera, which I consider a great hit, or typically in need to find certain cards. The Silver Surfer deck wants the household name, while Brood, Captain Carter or Sage are great hits. Plus, Esme Cuckoo is a 3-Cost card, so there is a lot of natural interactions going on here.
Sera Control doesn’t have as many high rolls, but apart from Gladiator, there aren’t any bad ones either. Plus, it is an archetype which typically needs to find the right cards to perform, so extra stability can’t hurt.
As for Small Good Cards, the deck is built to leverage low Power cards, so Esme Cuckoo feels like a natural fit there.
Last on my to-try list is the Luke Cage, Anti-Venom build of Toxic. In this one, Esme Cuckoo would help with reliability to find Ajax, Hazmat and such core cards, while Luke Cage would restore Abomination’s power in case hit it.
I’m not sure the new 3-Cost would help the deck a ton to be honest, but it is a fine place to start in order to assess the potential of her pairing with Luke Cage and Anti-Venom.
Variants
Conclusion
Considering how competitive the 3-Cost card pool is, I am ready to feel about Esme Cuckoo the same way we did for Captain Carter. A decent, yet not enough kind of card.
My biggest fear is that outside of Silver Surfer, Esme Cuckoo mostly synergizes with struggling archetypes, far from competitive in this metagame dominated by flexible cards. Then, although she can be a good addition to many decks, none might rise high enough to be noticed when we take a look at the worthy decks.
As for Silver Surfer, there are so many cards available to play in that deck, I don’t think Esme Cuckoo is a mandatory addition either, but it should be good.
Overall, I’m ready to be sort of disappointed by the new Season Pass card, but salute the design and possibilities she opens nonetheless.
I hope this review of the new card was helpful. You can find everyone on the Marvel Snap Zone team in our community discord to have a chat or ask any questions.
Good Game Everyone!




















































































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