Table of Contents
There are enough decks to call this meta diverse, but only when it comes to the top performers. Indeed, after the same archetypes have been consistently putting up fantastic numbers, they have naturally attracted a large part of the community to the point where we basically don’t have any average performers anymore. After Mister Negative at 59% Win Rate, the next entry would have been Deadpool Destroy at 53%—talk about a gap! Move decks gained multiple new cards this week, so they were naturally the pick of all the players who were not sold on Thanos just yet, which left very little space for other archetypes to exist.
This phenomenon gets even worse in Conquest where you can’t really afford to pick an exotic deck. Sure, the environment isn’t as competitive as the top half of the Infinite ranks (which is where I get my data to make the Ranked Meta Tier List), but when you want to test a new build and see Cap's Shield on the board, you know you probably won’t get much information from that particular match. The same applies to counter cards because they are quite different depending on the match ups you aim to target. With the exception of Thanos, most archetypes can’t run more than one extra card outside those that naturally fit their synergy.
The current Marvel Snap environment lets you pick the type of strategy you want to play, but it restricts you to very few decks inside that spectrum unless you accept taking a big risk or starting most games at a disadvantage. At least proactive decks seem to be doing better thanks to knowing exactly what threats they have to keep in mind after a few rounds. This makes Sauron 10 Power, Mister Negative, and Bullseye better here compared to their Ranked performances.
Happy Tier List, everyone!
| Tier | Deck |
|---|---|
| Trending | Good Cards Move 80% Win Rate / 50 Games |
| Tier 1 | Thanos Ongoing 69% Win Rate |
| Tier 1 | Thanos Control 68% Win Rate |
| Tier 1 | High Evo Toxic 67% Win Rate |
| Tier 1 | Sauron 10 Power 67% Win Rate |
| Tier 1 | Scream Move 66% Win Rate |
| Tier 2 | Bullseye 63% Win Rate |
| Tier 2 | Mister Negative 59% Win Rate |
Trending
Performance: 80% Win Rate / 50 Games
It was so obvious that Move decks were going to gain all sorts of momentum following the release of four thematic cards that Scream rose as well. While Pure Move decks (the ones focused on their own synergy and foregoing any sort of disruption or protection) struggled to live up to the hype, flexible decks posted great results. Sure, the amount of games is very small compared to other archetypes, but I have little doubt this sort of performance couldn’t be replicated over a larger sample size in the right hands.
Luke Cage and Red Guardian are necessary to win the Scream match up. Shang-Chi can be swapped with the disruptive cards of your choice; Enchantress would be a good option considering the amount of Thanos Ongoing there is in Conquest.
Tier 1
Thanos Ongoing
Performance: 69% Win Rate
In Ranked, Enchantress is so popular that it’s fair to assume every opponent has the card, and you don’t have much agency to act against it except for a lucky Cosmo. This limits your ability to Snap aggressively and often leads you to Retreat just in case without never knowing if a Snap was because of Enchantress or something else. In Conquest, however, you should know for sure after a few rounds, which gives you a lot more control over your own Snaps and Retreats and naturally raises the potential of Thanos Ongoing.
Potential Additions
Mobius M. Mobius and Gorgon could be other strong Ongoing disruption cards. Speed is the flexible card in the build, but you can simply replace any card you are missing with another Ongoing option.
Thanos Control
Performance: 68% Win Rate
The best deck in Ranked is only losing to its sibling in Conquest, mostly due to how information matters much more here. Indeed, packing an answer for everything means you get plenty of Snap opportunities in Ranked, but it also means you’ll have plenty of subpar cards in all your distinct match ups Conquest. Although Thanos Control remains unbeatable when it draws perfectly, it can also have awkward hands when Shadow King shows up against Ongoing decks, or Enchantress against Move.
Plus, the fact that your opponent knows which disruptive cards you are running after a few rounds limits your ability to control the Snaps.
Potential Additions
Gorgon, Rocket and Groot, Copycat, and other strong standalone cards that possibly give you an edge in certain match ups are exactly what Thanos Control is looking for.
High Evo Toxic
Performance: 67% Win Rate
In both Ranked and Conquest, Toxic has flown under the radar while posting strong performances week after week. With Cassandra Nova for Thanos and Red Guardian for Scream Move, this might be the best environment for the deck.
Mobius M. Mobius hurts quite a lot since it cancels both Miles Morales and Abomination, but Luke Cage is very unpopular right now, which removes the worst case scenario for the deck.
Potential Additions
Rocket and Groot and Man-Thing can replace any cards you might be missing.
Sauron 10 Power
Performance: 67% Win Rate
Thanos Ongoing is one of the most popular decks and Conquest isn’t as competitive of an environment as Ranked, so “simpler” decks had a better shot at going all the way this week. Plus, Shang-Chi is slowly being replaced by Shadow King in most decks since the 2-Cost fills the same role against Move decks.
All the above points are great boons for Sauron 10 power, which looks much better here compared to the Ladder where it has already started to lose some momentum.
Potential Additions
The list has been the exact same for almost the entire season, so it is difficult to recommend any swaps. If you are missing a card, you could look to run more 4-Cost cards with 10+ Power, or maybe try Armor if you fear Shang-Chi.
Scream Move
Performance: 66% Win Rate
Fifth place doesn’t really do Scream justice, but the meta is extremely competitive at the top and a 3% difference in Win Rate can be huge in the rankings. Still, Scream Move naturally emerged as the big winner with all the new releases since it was able to add two of them to the deck while countering all the other Move decks looking to use these same cards. There is a deck in the Trending section with Luke Cage included, though, so expect a second chapter of the Move vs. Scream war soon.
As for the other match ups, Scream unfortunately has been adapted against with Shadow King and Red Guardian gaining lots of popularity. So far, it seems like there is more good than bad, but Scream still needs to catch up to the decks that managed to only improve from this situation.
Potential Additions
Stegron and Juggernaut can be other cards inside the synergy. Otherwise, there are lists with Cassandra Nova and the Korg, Rockslide, Darkhawk trio to give you an edge against Thanos.
Tier 2
Bullseye
Performance: 63% Win Rate
Similar to Sauron 10 Power, Bullseye seems to have had a much better time in Conquest compared to Ranked this week since it can better leverage its rather inflexible game plan. Arguably, Bullseye is losing momentum due to other decks getting reinforcements while the deck has been playing the same list for months. However, the real problem is being stuck in the “win 1 or 2 but lose 2 to 4” limbo since everyone knows your deck and how it works. At least in Conquest, opponents can’t just get away with a single cube loss when they don’t match well against you.
Potential Additions
Gambit remains a risk with so much of Sam Wilson Captain America around. Grand Master or another Discard ability (typically Moon Knight) can replace it if you wish.
Mister Negative
Performance: 59% Win Rate
Thanos Ongoing sits at the top of the rankings and typically runs Mobius M. Mobius, which is enough to recommend avoiding Mister Negative already. However, apart from this terrible possibility, Mister Negative is one of the few decks that is able to match either Thanos or the new Move decks in terms of power. You just have to accept the risk of getting hard countered when you decide to pick Mister Negative.
Potential Additions
Ironheart can replace a missing Sage and Super-Skrull can help against Ongoing decks.
That’s it for this week! As usual, you can find me on the Marvel Snap Zone community Discord to discuss the report, or shoot me a direct message (@den_ccg) for coaching or specific requests.
Good Game Everyone.
Disclaimer and Tier Explanations
In order to be featured here, a deck needs to hold a Win Rate above the 50% threshold over more than a hundred Conquest games. Games in the Proving Grounds are never taken into account, but games in the Silver League are weighted depending on how much data is available for the Gold League. The Infinity League is open during the last week of each season, so that will be the focus of the report during that time.
In order to create this chart, den is using data from our Marvel Snap Tracker, as well as other available data online and his own expertise and opinion of respected players. If a deck showed great performances with a very limited presence in the meta, you can find it in the Silent Performers section. That section highlights decks with an excellent Win Rate, but too little of a sample size to be representative of their real strength.
Decks not good enough to be considered contenders but with a good representation will be ranked in Tier 3 in our chart. See those builds as decks that are good to know about, as you should face them when playing Marvel Snap. However, unless the meta changes or a new variation of the build emerges, these decks are a notch below the dominant ones in Tier 1 and Tier 2.
Silent Performer: Decks with a very little presence in the meta that still showcase a Cube Average and Win Rate worthy of a Tier 2 deck (or better). Oftentimes, these can be archetypes with some nice game play that have been left unchecked in the current environment, or decks on the rise that found a few good match ups to abuse.
Tier 1: Tier 1 represents decks with all the upsides we would be looking for to run the gauntlet. They have good match ups in the current meta, offer different play patterns during a match, and often have the ability for explosive or surprising turns. These should be decks worth investing into in order to climb for the coming week.
Win Rate > 65%
Tier 2: Tier 2 are very good decks but with a weakness holding them back – either not being as reliable in its draws as Tier 1 decks, countered by another popular deck, or still being a work in progress as you read this. A good pilot could probably take these and have the same results as with a Tier 1 deck, but their play patterns are more difficult to enact compared to the tier above.
Win Rate > 58%
Tier 3: This tier is made of decks that have a pervasive issue compared to Tier 1 or Tier 2 decks. Usually, Tier 3 will be a mix of decks on the rise that don’t have much data, old archetypes on the decline, decks that require substantial experience and/or knowledge to pilot properly, powerful decks that aren’t well positioned, or niche decks.
None this week.
Budget: Decks that consist only of cards in Pool 1 and 2 that are still capable of competing with an experienced pilot in a similar Collection Level, Rank, and MMR range. See our matchmaking guide for more details.
Meta stats and analytics directly from our Marvel Snap Tracker can also be found here.







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