Best Strange Supreme Decks to Try on Day 1 and Strategy Guide

Read about the new card's strengths and weaknesses and find some decks to try it out in here!

Strange Supreme is the third Series 5 card joining Marvel Snap for the April 2025 season, What if…?. It is a 2-Cost, 2 Power card that reads: Gains +2 Power from merging. End of Turn: Merge one of your created cards into this.

Today, we take a deeper look at the new card and, of course, the best decks to try it out in.

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Series 5 cards can be purchased for 6,000 Collector’s Tokens from the Token Shop initially as a Weekly Spotlight card, or opened as one of the featured cards in the Spotlight Caches that are found every 120 Levels on the Collection Level Track after Collection Level 500 (until the next new card releases the following week). Soon they’ll be part of the new Series 5 Pack with the launch Snap Packs!

Strengths and Weaknesses

Power wise, Strange Supreme should compete with the best 2-Cost cards in Marvel Snap if you manage to trigger it every turn. Assuming you can start merging on Turn 3, Strange Supreme would already gain +8 from its passive ability, bringing it to a [2/10] in addition to the power from the cards it merged with.

Sure, that power might be better spread across multiple cards; this makes Strange Supreme a prime target for the likes of Shadow King and Shang-Chi. But you can just use Cosmo to protect it if needed.

Plus, it was confirmed in the What If…? Developer Update video that Strange Supreme will merge with a created card from anywhere on the field. That means Cosmo won’t prevent you from playing On Reveal abilities on cards that you intend to merge once they have resolved.

However, this leeway might also be a limitation for Strange Supreme. Indeed, certain cards want to stay on the field (such as those with Ongoing abilities), and the new 2-Cost would merge with them against your wishes as long as they were created. Also, even if you can protect it, Strange Supreme would naturally stack a lot of of your power in the same place, which limits how much you can develop on other lanes (at least with created cards).

Although you can’t fully control what cards you create, Strange Supreme looks to have great potential despite potentially limiting your flexibility. The card is at its best when two conditions are met:

  • You can feed it cards you don’t care much about, which is even better if you need to free up some space
  • You don’t hurt your ability to contest other locations too much by gathering your power in the same place

If we can do both of these things and add Cosmo on top to protect Strange Supreme, I expect this 2-Cost to produce Sam Wilson Captain America levels of power and represent a solid anchor for its location.

So, which cards might allow you to do this?

There are many more cards to consider when it comes to creating cards, but I wanted to highlight the ones that allow you to do it for as cheap as possible, or at least give two targets for Strange Supreme so you can still develop other parts of your game plan.

With just these six cards, there are already four decks to explore. Thanos and Arishem, obviously, as those cards alone are enough to build a deck around. Clog and KaZoo also use several of the other cards.

Among those, Cosmo is already a part of Thanos Ongoing, and the 3-Cost could easily be slotted into KaZoo if necessary. However, three of those decks also use Mockingbird, which is possibly the biggest hurdle Strange Supreme will have to overcome to become a popular card.

It’s often fairly easy to discount Mockingbird to a 1- or 2-Cost; the 9 Power card rewards you for keeping created cards on the board. I can already hear some players saying just play Strange Supreme after Mockingbird is in play, but I want to point out that it suddenly makes the 2-Cost much more rigid in its use, and it typically won’t be a possibility on Turn 2.

In a deck like Thanos or Arishem, the amount of cards in your deck could make it so both cards can coexist, especially because you can just plan around the one you draw. However, this could already rule out KaZoo from the equation.

Even though Mockingbird is a great card, there is an even better one that seems to synergize with Strange Supreme:

Cap's Shield is a created card, meaning it can merge with Strange Supreme. Considering Sam Wilson Captain America is a card you usually either play on Turn 2 or skip altogether, Strange Supreme could be a great back-up solution when the current best 2-Cost in Marvel Snap doesn’t show up in time.

When it does, you can still play Strange Supreme on Turn 5 after bumping Sam Wilson Captain America up to a 7 Power card. Merging with the shield wouldn’t be a detriment anymore at that point.

That synergy alone could make Strange Supreme a great card, as Sam Wilson can be played in almost any deck in the game right. At least until its (hopefully) inevitable nerf comes around… please.

The Verdict

Mockingbird is a great card, and the fact that you might have to pick between playing her or Strange Supreme naturally hurts the new 2-Cost’s stock. Still, Strange Supreme feels like a great card based on most other metrics. It packs enough power to be a menace, and there are plenty of cards that are able to easily give it two merges without forcing you to invest tons of energy.

I don’t think this will be a card you can play in any kind of deck, but it should be a great addition to the ones that are able to feed it.

Pre-Release Score:

Rating: 7 out of 10.

Strange Supreme Decks

While it packs a lot of great promises, building around Strange Supreme wasn’t as easy as I anticipated. Hawkeye Kate Bishop is a flexible card that you can slot in most decks, and Sam Wilson Captain America is too strong not to play everywhere. Early on, I expect these two will be the new card’s best friends, creating a trio of great 2-Costs for a lot of decks.

Then it’s just a matter of finding a synergy with one or two cards that can create stuff that you don’t mind merging with Strange Supreme, and I found four decks that match that bill. However, the fact that you don’t control the merging and that Mockingbird brings an element of surprise when kept in hand made me feel like Strange Supreme has some impactful limitations.

Strange Supreme Clog
Created by den
, updated 1 year ago
7x
Series 3
1x
Series 4
4x
Series 5
Strange Supreme Thanos
Created by den
, updated 1 year ago
1x
Series 1
1x
Series 2
1x
Series 4
9x
Series 5
Strange Supreme Arishem
Created by den
, updated 1 year ago
1x
Series 1
1x
Series 3
2x
Series 4
8x
Series 5
Strange Supreme Miracle
Created by den
, updated 1 year ago
2x
Series 1
3x
Series 3
1x
Series 4
6x
Series 5

Variants

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Closing Thoughts

The fact that Strange Supreme gets a bonus two power every time it merges means you can truly grow it to be the biggest card in a location. However, Strange Supreme is also a card that you need to build your deck for because you have to include three to five cards that create targets for it to merge with. Plus, there is that annoying counter synergy with Mockingbird, which has proven to be a very strong card in Marvel Snap.

Overall, I want to have Strange Supreme in my collection. The card represents a unique building block that you can plan a deck around. I also feel like it should be a strong addition to the Clog deck since it’s typically in need of a bit of extra power. However, I could also see Strange Supreme not being great right away. There are already incredible synergies in place, and competing against both a stacked 2-Cost pool and Mockingbird is an incredibly though challenge.

I hope this review of the new card was helpful. You can find everyone on the Marvel Snap Zone team in our community discord to have a chat or ask any questions.

Good Game Everyone!

Captain Marvel Artgerm

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den
den

Den has been in love with strategy games for as long as he can remember, starting with the Heroes of Might and Magic series as a kid. Card games came around the middle school - Yu-Gi-Oh! and then Magic: The Gathering.

Hearthstone and Legends of Runeterra has been his real breakthrough and he has been a coach, writer, and caster on the French scene for many years now. He now coaches aspiring pro players and writes various articles on these games.

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