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While Spider-Punk expands its influence on the Marvel Snap metagame, Spider-Man Noir failed to live up to the hype its ability had created for deck builders eager for a new challenge.
However, even if the 4-cost is posting disappointing results across the board, its weekend missions should not be too difficult to complete. Indeed, Spider-Man Noir has been posting some of its best results in beginner-friendly archetypes, such as Kazoo or Patriot. Maybe this weekend will be a chance to focus on the best performing decks with the card, and improve its overall performance.
As for Spider-Punk, the card has reached the point where one can slot it in a multitude of decks. It is still posting its best numbers with Move, but plenty of other builds are using it as a flexible inclusion, so there should be no problem grabbing that gold once again.
| Mission | # | Reward |
|---|---|---|
| TBA | 15 | 150 Credits |
| Win with Spider-Man Noir starting in your Deck | 4 | 300 Collector’s Tokens |
| Win with Spider-Punk starting in your Deck | 8 | 150 Gold |
Spider-Man Noir








Spider-Man Noir managed to post decent results, but over reduced sample sizes. Except for Pixie Ongoing, every deck using Spider-Man Noir does not have more than 50 games recorded, showing the community didn’t trust the card to begin with.
Then, there are also very different results to look, with some decks able to post fantastic metrics, when others are difficult to look at.
When we merge all that data, Spider-Man Noir doesn’t look very good overall, posting below parallel win and cube averages. However, we knew from the start the card would be a deckbuilding challenge, so it could take more than 3 days to figure out the best home for Spider-Man Noir.
Hopefully, that happens sooner rather than later, or the new 4-cost will be quickly dismissed.
Post-Release Score:
For more information about Spider-Man Noir, make sure to check out our strategy guide:
Spider-Punk Performance







Spider-Punk has quietly become a metagame staple. The season pass card remains at its best in Pure Move, the first archetype to include it early in the season. Yet, Arishem, Flexible Zombies or Wiccan builds are also running more of Spider-Punk lately.
In that context, we can expect Spider-Punk to post slightly worse results overall, as it is typically the case when a card gains popularity and joins archetypes with a weaker track record. However, this should be regarded as an indication of the card growing its influence on the metagame, at least until we know whether those other decks kept it in their base 12 cards.
Post-Release Score:
For more information about Spider-Punk, make sure to check out our strategy guide:
Bonus Challenge Decks
Arishem, Scream Move or Wiccan Curve are other archetypes one can play to complete Spider-Punk‘s missions this week. The card is becoming a staple 3-cost in this metagame, so there should be no hurdles to completing its associated missions.
So far, Pixie Ongoing has posted the most consistent result with Spider-Man Noir, making it the most reliable pick to complete the missions.
Kazoo and Patriot are the most likely to reach 8 total cost on the board by turn four, but their rigidity limits those archetypes’ ability to thrive in the higher ranks.
Considering the struggles of Spider-Man Noir, I’ll also share my own build with the card, which can tackle both missions at once.
The goal with this one isn’t to play Spider-Man Noir on curve every game, rather to manipulate our costs on the board with Strange Supreme and Merlin in order to get to 8 total cost on turn 5.
Spider-Man Noir is a [4/14] when we get to trigger it, enough for a flexible deck like Thanos even when we don’t pull a great target. Otherwise, Mercury or Spider-Punk represent 8 power cards we can move on the final turn.







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