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So far, Prowler has mostly been tied to the Move synergy rather than used to create skills and move Werewolf by Night or boost Nicholas Scratch. Considering Move has been the best synergy in Marvel Snap all season long, it is only logical to try to fit the new card there if a synergy exists. Unfortunately, Prowler has failed to become a staple so far, typically being featured in fine Move decks, but never in the best performing one. This is true for Disruptive Move, Pure Move and Scream Move.
Then, with the likes of Bounce or Flexible Zombies also interested in using the card, it might be time for Prowler to accept Move archetypes are too competitive to earn a slot. Instead, the card can still be used to help those other archetypes willing to use its Thief Tools as part of their core synergy.
As for Spider-Punk, the season pass already earned its spot as a staple in Move decks, and Prowler didn’t impact that situation. Then, Spider-Punk remains an excellent and popular card for another week, mostly used in Move decks, but occasionally serving as a strong standalone 3-cost, or used in a package alongside Ghost-Spider in other archetypes.
| Mission | # | Reward |
|---|---|---|
| Play 3-Cost Cards | 15 | 150 Credits |
| Win with Prowler starting in your Deck | 4 | 200 Collector’s Tokens |
| Win with Spider-Punk starting in your Deck | 8 | 150 Gold |
Prowler







Looking at the global picture, Prowler is doing very well, with both a strong win rate around 55.5% alongside a positive cube rate. However, the numbers drop a little once in the higher ranks, likely due to the Move synergy being targeted in Infinite.
There, Mercury is a very popular card, while opponents won’t stay in the face of a snap without a good reason. In that context, Prowler seems to struggle to post the same numbers as in the lower ranks. Both metrics drop quite significatively, and Prowler isn’t part of the top performing Move decks in infinite.
The card exists in other decks, such as Move or Flexible Zombies. Yet, Move is so prevalent in those high ranks that not making it as a staple into those builds naturally drives Prowler’s overall performance down.
Post-Release Score:
For more information about Prowler, make sure to check out our strategy guide:
Spider-Punk Performance







The numbers have not changed much, except for Spider-Punk being a little more popular than it was last week. Otherwise, the season pass card still enjoys solid metrics across the board. Both the win and cube averages are down if we compare the global picture to the infinite ranks only. Yet, if we consider Mercury and Shadow are both popular in those ranks, the numbers get even more impressive, as it means the environment is built to beat Spider-Punk.
Arguably, earning its spot as a staple in most Move decks, the game’s best synergy at the moment, helps a lot.
Post-Release Score:
For more information about Spider-Punk, make sure to check out our strategy guide:
Bonus Challenge Decks
Prowler and Spider-Punk share the Move synergy, allowing both cards to see play in those great decks in the current metagame. However, all the best performing decks with Spider-Punk don’t include Prowler at the moment. Instead, the newly released 3-cost is included in variations of those archetypes, but seems to have yet to earn its spot as a staple. Its best performance in a move deck has been in Scream. However, Prowler replaced Spider-Punk in that list, which defeats the point of playing them both in the same deck to complete the missions faster.
Arguably, one could simply slot Prowler in either of these Move decks and knock off the missions fairly easily. I was just offering some context about both cards coexisting in this metagame.
In case you would be tired of playing Move, Spider-Punk also works very well in Silver Surfer, used as a generic strong 3-cost inclusion.
Prowler also has its own archetype without Spider-Punk in Bounce. The sample size is quite small, but the early results are promising.







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