Jessica Jones Base Card Art by combobreak

Pool 1 and Pool 2 Deckbuilding: Modifying Meta Decks Using Your Collection

Ever wanted to build that meta deck that requires a bunch of Pool 3 cards you don't have access to yet? This guide helps you modify such decks according to your collection using strongest Pool 1 and 2 cards!

Marvel Snap is not like other card games, and if embraced – it can be a positive. Whilst your collecting cards you will have a different looking collection to other players, where you will see lists posted and think “if only I had Dagger! I could play that OP Move deck“.

Well, maybe not Dagger, but you get the point, and if your part way through Pool 2 or even just entered Pool 3, this is the hardest part of the grind. Dealing with that feeling of FOMO can be crippling and you can start blaming your luck for your results (I am speaking from experience).

So, what to do? Embrace the best part of Marvel SNAP… … … … The deckbuilding!

With only 12-card decks that can be built, they can bring success to anyone. The SNAP mechanic can mean even at low win rates, climbing can be done as long as you are netting Cubes.

How to approach all this varies, but for all you netdecking veterans out there, Pool 1 and Pool 2 have all the cards you need to modify the netdecks into your own “Franken Decks“. When this works, it provide a unique sense of achievement and can give you the edge when climbing in Marvel Snap.

The following is a list of my Top 5 cards to consider when modifying them net decks for your collection, as well as some bonus ones below.

Angela

This first one is a cheat, but she deserves top spot anyway!

She will often be in a lot of lists you see but some of the more advanced decks drop her often.

However, she is solid in any deck. If you are missing a 2 drop or even some 3 drops from a list, slotting in Angela provides power, which can be scaled to around 5 consistently in any deck.

For example: This Lockjaw On Reveal deck can still benefit from Angela to show just how far this one can be taken. Angela can be played behind by most the deck to set up a second lane or as a back up plan when Lockjaw is your bottom card.

Lockjaw – FrankenDeck
Created by Marvel Snap Zone
, updated 1 month ago
3x Collection Level 1-14
2x Collection Level 18-214 (Pool 1)
6x Collection Level 222-474 (Pool 2)
1x Collection Level 486+ (Pool 3)
3.5
Cost
0-
1
2
3
4
5+
4.6
Power
0-
1
2
3
4
5+

Ant-Man

One of, if not the best, 1 drop in the game! It can replace 1, 2 and 3 cost cards in almost any deck and provide the same final power. Only time you wouldn’t go Ant-Man is when you’re building a deck that is looking to drop 1 or two big things to win.

For example, opening Dracula and want to try Dracula Discard, Ant-Man can be used to create this:

Invisible Dracula – FrankenDeck
Created by Marvel Snap Zone
, updated 1 month ago
6x Collection Level 18-214 (Pool 1)
3x Collection Level 222-474 (Pool 2)
2x Collection Level 486+ (Pool 3)
1x Recruit Season
2.4
Cost
0-
1
2
3
4
5+
2.6
Power
0-
1
2
3
4
5+

Iron Man

Often forgotten. Iron Man can slot into a lot of decks and plays a flexible role. There are very few decks out there that cannot find a use for Iron Man. It doubles the lanes power! That’s it, that’s the pitch. Can be dropped on 5 or held for turn 6 for surprise pushes.

For Example: Open Hela and want to make a Hela deck but not sure what cards to put in to discard? Try this. Iron Man can be a discard high roll or played on 5, followed by Hela to push 12 and start the casino fun.

Hela Sandman – FrankenDeck
Created by Marvel Snap Zone
, updated 1 month ago
5x Collection Level 18-214 (Pool 1)
4x Collection Level 222-474 (Pool 2)
1x Collection Level 486+ (Pool 3)
2x Starter Card
3.3
Cost
0-
1
2
3
4
5+
4.1
Power
0-
1
2
3
4
5+

Nightcrawler

Best utility card in the game. 1 energy can move to where you need it and sometimes solo’s Sanctum Sanctorum games.

For example – I don’t have a FrankenDeck for this one just anywhere. Pairs especially well with Angela.

Jessica Jones

She is 4 energy, provides up to 8 power and can be easily played around for most decks. She also provides disincentives for your opponent to contest the lane. She also cannot be easily teched against.

For example, open Wong. Try Jessica Jones. Solid power push without Wong and can still Wong, White Tiger and other turns and push power behind her, ensuring her effect still goes off.

Wong – FrankenDeck
Created by Marvel Snap Zone
, updated 1 month ago
4x Collection Level 1-14
1x Collection Level 18-214 (Pool 1)
4x Collection Level 222-474 (Pool 2)
1x Collection Level 486+ (Pool 3)
2x Recruit Season
3.8
Cost
0-
1
2
3
4
5+
3.7
Power
0-
1
2
3
4
5+

Bonus: Storm

Storm has a lot of utility which is often overlooked early in the game. She can limit the game by herself suddenly making the rest of the game a two-lane match.

Pairing her with Jessica Jones is an excellent early combo in the game but she is powerful by herself as a control tool (if your missing two cards, play them both). It’s a bit harder to play than the Top 5 though.

The Tech Trio: Shang-Chi, Enchantress and Killmonger

Slotting this in as a final bonus. You will often see 1 of, if not all this dastardly trio featuring in later deck lists. They provide strong reaction and can cripple many opponents game plans and deserve a whole separate follow up.

They are not considered in the Top 5 because of how prevalent they are anyway, but if you are missing a piece of a deck, thinking about including one of these, depending on the meta, is never a strong option.

The Disruption 1-Cost Cards: Iceman, Korg and Yondu

These 3 cards are easily, the 3 cards I get questions about the most. If you are missing 1-drops, these are all valid choices.

This comes down to personal preference, for me Iceman is number 1. However, I would not consider any of these the Top 5 replacement cards.

There are a lot of opinions on Yondu, out there and I personally think the card is only good situationally but sometimes the high roll burn feels just too good.

Personal Bonus: Sunspot

On a personal note, I always think about adding Sunspot to every deck I build (you will have seen him a few times if you made it this far). Its an amazing scaling 1-drop, which makes use of turns where you need to skip to set up plays, commonly paired with The Infinaut in Control decks.

This ability allows flexibility in the rest of the deck build too. In more advanced situations, you can also skip turns on purpose to use Sunspot to push power. Unfortunately, it is susceptible to tech cards, and if you end up relying on it too hard you can be punished, but that’s just the risk you must take sometimes.

A Final Thought!

Marvel Snap is all about the deckbuilding – have fun with it and enjoy the journey! Do not feel you need to rush and when you open cards think about what you can do with it and just give it a shot!

Any cards I’ve missed, any other personal favorites to slot in all your decks? Let us know in the comments below, or hit me up in the Discord!

Good luck out there!

SafetyBlade
SafetyBlade

SafetyBlade is an reformed Hearthstone addict and Marvel Fanboy from Australia. Needless to say Marvel Snap is the perfect game for him!

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