The Infinaut

Decks to Reach Infinite Rank With Any Collection: Season 3 Heroes for Hire Edition

Hi everyone, welcome to a new series of articles! Here, I’d like to share several decks that have completed the climb to the Infinite rank, or have serious chances at doing so. Currently, in Marvel Snap, there is a lot of talk surrounding the cost of playing the game competitively. With the most recent patch on August 9th, Pool 2 cards were once again largely affected, leaving almost every dominant deck to be heavily geared towards Pool 3 cards.

I voluntarily left out decks from our weekly Tier List, with those being logical considerations to climb the ladder. Still, Marvel Snap allows climbing with decks that aren’t designed to win each and every game. Instead, we can try to capitalize on the surprise element and look to make use of the Snap and Retreat features in the game.

This is exactly what I want to focus on in this piece, showcasing more discreet cards and synergies which still have their shot at reaching the highest rank in the game. Instead of posting very solid win rates and racking up Cubes regularly, today, we will talk about those decks looking to Snap early and win a lot when they get going.


Pool 3: Stella Zola Turbo Deck

Zola Turbo (Infinite Rank HfH Season)
Created by Stella
, updated 2 months ago
1x Collection Level 1-14
1x Collection Level 18-214 (Pool 1)
4x Collection Level 222-474 (Pool 2)
5x Collection Level 486+ (Pool 3)
1x Recruit Season
4.3
Cost
0-
1
2
3
4
5+
4.6
Power
0-
1
2
3
4
5+

Welcome to Zola Turbo, aka ramp without the ramp cards. The basic idea is to set up Doctor Doom or Devil Dinosaur or Infinaut using Wave/Magik to copy with Arnim Zola. Storm helps win a free lane, and Daredevil helps you bait your opponent into committing in the wrong place. If you have any questions feel free to message me on Twitter @StellaTetris , DM me on Discord @Stella#1148 or join the MarvelSnapZone discord!

Stella is one of our team members at Marvel Snap Zone had a nice climb to Infinite using this Arnim Zola deck. While I could very well call this deck “gimmicky” compared to the powerhouses using Magik or Wave, I am a big fan of the misdirection aspect of this deck. With Daredevil and Arnim Zola, we are able to adapt to the information we gather from our opponent as the game progresses and invest the perfect 2 locations on the final turn.


Pool 3: Diegogc Lockjaw Deck

LockJaw Infinite
Created by den
, updated 2 months ago
1x Collection Level 18-214 (Pool 1)
4x Collection Level 222-474 (Pool 2)
6x Collection Level 486+ (Pool 3)
1x Recruit Season
4.2
Cost
0-
1
2
3
4
5+
5.8
Power
0-
1
2
3
4
5+

While one would usually imagine playing a lot of 6-cost cards in a Hela deck, Diegogc decided to cheat them out using Lockjaw. With this deck, I would expect the strategy to be quite simple: If you see Lockjaw in your hand and still have the big boys in the deck, you Snap. Reliability wise, I don’t think this deck should be much higher than a 50% win rate in a very competitive environment. However, if we consider most loses at 1 Cube and most wins at 4, 50% is quite good.

I don’t know how much of a collection limitation the author of this deck had to deal with. But one thing I like with this deck is that once you found Lockjaw in Pool 3, you probably should be able to find several big boys to go alongside it.


Pool 3: CineParIdiotas Discard Infinaut deck

Infinite Discard CineParaIdiotas
Created by den
, updated 2 months ago
5x Collection Level 18-214 (Pool 1)
3x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
3.3
Cost
0-
1
2
3
4
5+
5.3
Power
0-
1
2
3
4
5+

The Discard synergy took the biggest hit from the recent patch, mostly due to Hellcow going from 2 to a 4-cost card. However, players are still enjoying the mechanic a lot, and finding different ways to support it. In this build, we can see Sunspot and The Infinaut included in the deck. Sunspot is a good option considering we might not always be able to go discard The Infinaut to summon it back with Ghost Rider.

While it might be weaker than it was in the previous seasons, discard still is very competitive, and with this deck arguably packing the 2 biggest 6 cost cards in the game, opponents should still be worried about how much power can be developed.


Pool 2: Sandman Aggro Deck

Sandman Aggro
Created by den
, updated 2 months ago
2x Collection Level 1-14
3x Collection Level 18-214 (Pool 1)
5x Collection Level 222-474 (Pool 2)
1x Recruit Season
1x Starter Card
2.8
Cost
0-
1
2
3
4
5+
2.8
Power
0-
1
2
3
4
5+

While I haven’t seen anyone specifically post this precise list and claim they reached Infinite with it, it is a deck I’m starting to see more and more while I play in the Infinite ranks. I tested it out of curiosity and it is looking solid enough to take on a Cube collecting spree. The deck is extremely close to what Ka-Zoo was before it got heavily nerfed back in July.

The twist is Sandman, which you might know because of the Lockdown deck, and usually associated to a disruption deck rather than a proactive one. In this scenario, Sandman comes in on turn 4 or 5 to punish opponents who tend to play mostly in the second part of the game. As such, we could use all of our energy in the first 3 turns and then drop Sandman to prevent the opponent from catching up to us. Then as we do so, press that Snap button.

Considering we run America Chavez in the deck, we only need to figure out what to do on turn 5, hence the inclusions of Iron Man and Klaw.


Pool 2: Mre00 Pool 2 Value deck

Pool 2 Value
Created by den
, updated 2 months ago
5x Collection Level 18-214 (Pool 1)
5x Collection Level 222-474 (Pool 2)
2x Starter Card
3.4
Cost
0-
1
2
3
4
5+
4.3
Power
0-
1
2
3
4
5+

A big discussion point amongst players in our last tier list post on reddit, this archetype is probably the best thing in Pool 2 now after the Nakia nerf. Mre00 shared a list with Wolfsbane in the deck, but I would recommend White Queen, as she tends to fit the theme of the deck better. Obviously, this list can be improved once in Pool 3, and actually, a lot of Pool 3 decks originate from this archetype and take it into various direction depending on the new win conditions available.

While being at quite a basic stage compared to Pool 3 decks, this archetype feels perfect for players who enjoying playing synergistic decks but aren’t looking for complicated combos either. Here are some gameplay tips from the author :
“This is a Pool 2 deck that runs The Infinaut as your primary win condition, with Iron Man and America Chavez as secondary options. Other key cards in this deck are Sunspot, Storm and Devil Dinosaur.

Play aggressively into a single location early, using Storm on turn 3 and Devil Dinosaur on turn 4 to secure it. If you have The Infinaut in hand, then pass on turn 5 and play it into a second location for the win. Sunspot is a very strong card to play if you also draw into The Infinaut since passing on Turn 5 will guarantee he is at least 6 power.”


Pool 1: Discard Zoo

Discard Zoo
Created by den
, updated 2 months ago
1x Collection Level 1-14
10x Collection Level 18-214 (Pool 1)
1x Recruit Season
2.3
Cost
0-
1
2
3
4
5+
3
Power
0-
1
2
3
4
5+

Being totally honest, I think one would struggle to reach Infinite with this deck if we were playing in a human-only environment where you could be matched against anyone else. But this isn’t how Marvel Snap works, fortunately. Because you should face a majority of bots, or other players with a similar collection level to yours, this deck is absolutely capable of reaching the Infinite rank, on one condition: Snap early.

This deck is based around 4 power cards: Angela, Bishop, Strong Guy and Apocalypse. Basically, we play with the assumption that any of these 4 should win us a location if supported accordingly. As such, as soon as you have enough win conditions in hand to reasonably think you can win 2 locations based on this sole evaluation of your deck (more complex analysis will come with time), you should raise the stakes.


Closing Words

To be fair, reaching the Infinite rank is more about understanding how Marvel Snap’s matchmaking system works rather than playing an optimal deck currently. As Marvel Snap is still in its closed beta stage and the number of players are still relatively small, and you are matched with players of similar collection level, you are also likely face a bot a third of the time. This means that a well-timed Snap should be well enough to be positive on your Cubes earnings.

Of course, the more limited we are as to what decks we can play, and the more time it might take to reach the promised land. Despite that, especially if you are in Pool 2, we can still count on some cards like Sandman to surprise our opponent and get an extra cube out of them.

I hope this piece was helpful, or at least could tickle your creative side. If you want to share your builds or accomplishments, feel free to join our community Discord. As for myself, you can reach me on Twitter.

Good Game Everyone,

den
den

Den has been in love with strategy games for as long as he can remember, starting with the Heroes of Might and Magic series as a kid. Card games came around the middle school - Yu-Gi-Oh! and then Magic: The Gathering.

Hearthstone and Legends of Runeterra has been his real breakthrough and he has been a coach, writer, and caster on the French scene for many years now. He now coaches aspiring pro players and writes various articles on these games.

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