Table of Contents
Scream and Sauron 10 Power have confirmed their great performances in Ranked with another triumph in Conquest, while the Good Cards archetype didn’t do so well in this mode.
Otherwise, there are no new decks to report, which confirms yet again that the OTA had little impact besides the Sauron buff.
| Tier | Deck |
|---|---|
| Trending | Small Good Cards 68% Win Rate / 45 Games |
| Tier 1 | Scream Move 71% Win Rate |
| Tier 1 | Thanos 69% Win Rate |
| Tier 1 | Sauron 10 Power 67% Win Rate |
| Tier 1 | Bullseye 66% Win Rate |
| Tier 1 | Mister Negative 65% Win Rate |
| Tier 2 | Discard Dracula 60% Win Rate |
| Tier 2 | Good Cards 60% Win Rate |
| Tier 3 | Destroy 52% Win Rate |
Marvel Snap Conquest Overview
Conquest is only reinforcing the idea that the OTA didn’t hit nearly enough. Sure, the buff to Sauron was perfect and reinvigorated the 10 Power archetype without making it a problem. However, Iron Patriot is still part of all the best decks and is likely a reason why they are still so good.
There are a few differences to note in between the two modes though:
- The Good Cards archetype is much worse in Conquest, probably because the swap to Agamotto makes the deck less reliable (which is worse in Conquest compared to Ranked).
- Bullseye and Discard Dracula swapped places from the other report, with Bullseye eclipsing its rival by 6% in Win Rate here while Discard Dracula was miles ahead in Ranked. Also, the debate on where to play Khonshu seems to be settled at this point: Discard Dracula.
- Thanos is now the best “Big Deck” card in Marvel Snap, posting a strong solo performance here after sharing the spotlight with Arishem in Ranked.
Flexible decks are still on top, especially Scream Move (which took first place in both modes). Still, the buff to Sauron brought a new synergistic deck, and the usual appearance of Discard and Mister Negative show that counter cards are still necessary—at least in Conquest. It is a very similar environment to what existed before the OTA, but the new season should help with diversity in a few days.
Happy Tier List, everyone!
Trending
Small Good Cards
Performance: 68% Win Rate / 45 Games
As the best deck in Ranked in the ranks leading up to Infinite, it is no surprise to see Small Good Cards do great in Conquest as well since all the players are in the same pool. Points wise, the deck feels able to compete with the top of the meta (although you will need some sort of disruption against the likes of Sauron 10 Power and Discard). Fortunately, Small Good Cards is very flexible and typically includes between two and four disruptive cards.
Cosmo and Red Guardian are the default picks, and they both make a lot of sense against Discard. Mobius M. Mobius and Luke Cage can also be considered for other match ups.
Tier 1
Scream Move
Performance: 71% Win Rate
The top performer in Ranked and Conquest, using the same list for both modes, Scream Move is proof the OTA didn’t make Iron Patriot bad enough to be removed.
In Ranked, the deck has the issue of Snapping very early and rarely getting to win more than two cubes from a match. In Conquest, however, even though the same will happen, those one and two cube wins add up quickly, and the opponent won’t be able to Retreat on Turn 2 forever.
Potential Additions
Agamotto and Magneto can replace Stegron and Aero if you like a higher curve, and Kingpin is the swap for a missing Hydra Bob. Otherwise, Aero or Stegron can be removed for a specific counter card if you need one.
Thanos
Performance: 69% Win Rate
Teaming up with Arishem in the Ranked report, Thanos showed that it can also post great results on its own. Once again, this is a deck with basically the same list as before the OTA, but it fits the current meta really well and neither Galacta nor Iron Patriot feel much worse.
Don’t fix it if it ain’t broken.
Potential Additions
Cosmo instead of Shang-Chi would give you an edge against Discard rather than Sauron 10 Power (depends on which you see the most). Red Guardian is already in the deck for Dracula. Loki can be Nico Minoru as the 1-Cost, while Gorgon and Mobius M. Mobius are a flexible disruptive package.
Sauron 10 Power
Performance: 67% Win Rate
A strong showing in Ranked backed up by a similarly great one in Conquest, this new 10 Power build looks like the real deal. The list featured the same exact 12 cards in both modes, so it looks like the deck is already pretty refined. If you’re an enjoyer of proactive development, this is the next archetype you need to consider.
Potential Additions
Lizard is the flexible card in the deck, which can be replaced with a bit of disruption (Gorgon) or protection (Armor). Maybe even Iron Patriot?
Bullseye
Performance: 66% Win Rate
Bullseye looks like two completely different decks if you compare the performances between game modes. And that might actually be the case, as Khonshu was very popular in Ranked decks while completely absent from the best builds in Conquest. I guess the experiment around the 6-Cost is done for Bullseye and we’re back to the good ol’ list we have been playing for months.
Potential Additions
Grand Master could replace Gambit depending on whether you want some interaction or you want to focus on your own development.
Mister Negative
Performance: 65% Win Rate
Mobius M. Mobius is only part of the Thanos deck now that Ongoing builds have seemingly disappeared. Cosmo could be trouble in Small Good Cards, but that deck isn’t very popular at the moment. As such, Mister Negative is back to enjoying its usual PvE play style, which is a much stronger strategy in Conquest. Here, the opponent needs to find a way to turn the pressure around because Retreating every time you Snap won’t work for long.
Potential Additions
Super-Skrull and Cassandra Nova can bring some disruption to the deck if you swap out Wong and Ironheart.
Tier 2
Discard Dracula
Performance: 60% Win Rate
A 60% Win Rate isn’t a bad result by any stretch, but it still places Discard Dracula in the second tier of decks in Conquest—and, most notably, behind its Discard rival Bullseye. The important thing to note here is that Khonshu was part of the best deck for both modes. It seems the new 6-Cost has become a staple in Discard Dracula at the moment, which also makes Corvus Glaive much better as a result.
Potential Additions
Gambit is the flexible card here. Moon Knight provides a different type of disruption, but it might help a Discard opponent. Proxima Midnight could replace Swarm, but she doesn’t synergize with Khonshu since she isn’t considered as discarded.
Good Cards
Performance: 60% Win Rate
If the Ranked mode showed Good Cards as the same deck we knew before the OTA, Conquest might show some cracks in the armor. The decks are quite similar with only King Eitri swapped for Enchantress here. However, the ranking is vastly different. I think the most likely reason is Agamotto making the deck more Snap based, which can be good in the right hands, but that also means a lot of smalls loses because of awkward draws, which can add up and eventually cost you the game.
Potential Additions
King Eitri replaces Enchantress in Ranked. Otherwise, Hawkeye Kate Bishop and the 3-Cost cards are flexible inclusions.
Tier 3
Destroy
Performance: 52% Win Rate
Destroy is making a shy attempt at a comeback, but the results simply aren’t there yet to imagine the deck being a contender in the long run. Deadpool and company are good enough to be played in the hands of a Snap master, but they probably won’t go all the way if you can’t bluff (or at least find a way to win when you don’t draw perfectly).
That’s it for this week! As usual, you can find me on the Marvel Snap Zone community Discord to discuss the report, or shoot me a direct message (@den_ccg) for coaching or specific requests.
Good Game Everyone.
Disclaimer and Tier Explanations
In order to be featured here, a deck needs to hold a Win Rate above the 50% threshold over more than a hundred Conquest games. Games in the Proving Grounds are never taken into account, but games in the Silver League are weighted depending on how much data is available for the Gold League. The Infinity League is open during the last week of each season, so that will be the focus of the report during that time.
In order to create this chart, den is using data from our Marvel Snap Tracker, as well as other available data online and his own expertise and opinion of respected players. If a deck showed great performances with a very limited presence in the meta, you can find it in the Silent Performers section. That section highlights decks with an excellent Win Rate, but too little of a sample size to be representative of their real strength.
Decks not good enough to be considered contenders but with a good representation will be ranked in Tier 3 in our chart. See those builds as decks that are good to know about, as you should face them when playing Marvel Snap. However, unless the meta changes or a new variation of the build emerges, these decks are a notch below the dominant ones in Tier 1 and Tier 2.
Silent Performer: Decks with a very little presence in the meta that still showcase a Cube Average and Win Rate worthy of a Tier 2 deck (or better). Oftentimes, these can be archetypes with some nice game play that have been left unchecked in the current environment, or decks on the rise that found a few good match ups to abuse.
Tier 1: Tier 1 represents decks with all the upsides we would be looking for to run the gauntlet. They have good match ups in the current meta, offer different play patterns during a match, and often have the ability for explosive or surprising turns. These should be decks worth investing into in order to climb for the coming week.
Win Rate > 65%
Tier 2: Tier 2 are very good decks but with a weakness holding them back – either not being as reliable in its draws as Tier 1 decks, countered by another popular deck, or still being a work in progress as you read this. A good pilot could probably take these and have the same results as with a Tier 1 deck, but their play patterns are more difficult to enact compared to the tier above.
Win Rate > 60%
Tier 3: This tier is made of decks that have a pervasive issue compared to Tier 1 or Tier 2 decks. Usually, Tier 3 will be a mix of decks on the rise that don’t have much data, old archetypes on the decline, decks that require substantial experience and/or knowledge to pilot properly, powerful decks that aren’t well positioned, or niche decks.
Win Rate > 52%
Budget: Decks that consist only of cards in Pool 1 and 2 that are still capable of competing with an experienced pilot in a similar Collection Level, Rank, and MMR range. See our matchmaking guide for more details.
Meta stats and analytics directly from our Marvel Snap Tracker can also be found here.







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