Table of Contents
As usual, Conquest tends to move a little slower compared to a Ranked mode until the last week of the season. You’ll find more synergistic decks here, as well as a few home brews worth taking a closer look at.
In the first category, Sauron 10 Power easily took the crown, benefiting from an environment with less of Good Cards and less of Shang-Chi. Among the new brews, there is a very good looking Wiccan Control deck in Tier 2; it’s sort of a more polished build of the Wiccan Control deck we saw in the Ranked report.
The other build I want to give a closer look at is “Energized War Machine” (name in progress for this one). Not only does the deck tell me that the Mercury + Cannonball pair is good at the moment—and I would expect they are even better in Conquest—I also learned that Professor X is back to being a good Lockdown card, both because there is less of Move around and also because of Mercury‘s support.
Another noteworthy factor is the return of Destroy, which we already saw Ranked. Merlin helped Clog become more than just a disruptive synergy, so Deadpool took note and has been making the most of it. This hasn’t stopped either Clog or Good Cards Clog from making it into this report, so there’s a developing story here that I’ll keep my eye on.
The other popular decks are well known synergies, mostly posting good results for a lack of their immediate counters. Conquest doesn’t feature as many flexible builds as the Ranked mode, although disruption-focused decks tend to do better here.
As such, don’t expect constantly changing gameplans in Conquest. The key is being able to use the information gained from round to round and control the Snaps once you find out how your deck can safely beat your opponent’s.
Happy Tier List, everyone!
| Tier | Deck |
|---|---|
| Trending | Clog 59% Win Rate / 120 games |
| Trending | Energized War Machine 59.5% Win Rate / 110 games |
| Tier 1 | Sauron 10 Power 66% Win Rate |
| Tier 1 | Arishem Thanos 61% Win Rate |
| Tier 2 | Wiccan Control 58.5% Win Rate |
| Tier 2 | Bullseye Discard 58% Win Rate |
| Tier 2 | Good Cards Clog 57% Win Rate |
| Tier 2 | Deadpool Destroy 56% Win Rate |
| Tier 3 | Small Ongoing Pixie 55% Win Rate |
| Tier 3 | Discard Dracula 54% Win Rate |
Trending
Performance: 59% Win Rate
Destroy has been picking up a bit of momentum lately, and Merlin remains a very popular card. Those are two difficult obstacles to overcome for the Clog synergy.
In Ranked, you can’t do much but hope not to meet these two too often. In Conquest, however, once you know whether your opponent can or cannot do something about the cards you send their way, you can adapt the timings.
For example, you might Snap more aggressively whenever the opponent does not play Merlin early, or Snap your Merlin because you can now Polymorph your cards rather than send them away.
I wouldn’t recommend Clog, but the deck has gained some flexibility since Merlin joined the party.
Performance: 59.5% Win Rate
The ability to win through disruption or points is a great dual threat in Conquest. Sure, this deck needs certain draws to align for that situation to happen, and I find Magik to be quite risky with Merlin in a lot of decks at the moment. Still, whenever Professor X locks up a location and Mercury is around, good luck to the opponent in figuring out whether it will be Cannonball or a big 20 power card coming next. Retreating will save a few cubes, but that only works if you have health to sacrifice.
This is a gimmick deck, but it’s a pretty effective one.
Tier 1
Sauron 10 Power
Performance: 66% Win Rate
There is less of Shang-Chi in Conquest compared to Ranked it seems, which means Sauron 10 Power can simply develop a ton of points and get away with it.
Honestly, there’s nothing else to report. Just a lot of points.
Potential Additions
Surge or Armor can replace Lizard depending on whether you want to focus on points, energy efficiency, or protection from Shang-Chi.
Arishem Thanos
Performance: 61% Win Rate
In Ranked, Arishem and Thanos split into different decks, but the alliance still stands in Conquest. Looking at the results (and the minuscule presence of Gorgon that I have seen), this deck still stands as one of the best ones.
The key is to be cautious in rounds with weird draws while Snapping when the deck gives you everything you asked for. If you let your opponent control the stakes, the randomness attached to Arishem will punish you eventually.
Potential Additions
Vision could be Agamotto, Infinity Ultron, or Hellion. Surge and Juggernaut are also flexible, occupying those “Play a strong card here” slots.
Tier 2
Wiccan Control
Performance: 58.5% Win Rate
A different build of this concept featuring Ronan the Accuser made it into the Ranked report, but I have to say this one looks pretty clean. Mercury and Cannonball have earned their stripes, and mixing them with the Fenris Wolf package makes a lot of sense to create a really effective destroy-based disruptive group.
I guess they could be joined by various cards in order to give the deck some proactivity, but Surge doesn’t make much sense in a disruptive deck so Wiccan becomes the logical pick.
Potential Additions
Hawkeye Kate Bishop is flexible, Iron Patriot or Gorgon also make sense. Alioth is a standalone disruptive card, but another finisher could be considered.
Bullseye Discard
Performance: 58% Win Rate
Once you know whether your opponent can or cannot stop Bullseye or is able to beat or remove a huge Daken, you pretty much know everything necessary to play this deck well. Bullseye is simply a reliable comfort pick for anyone who is unsure what to play, especially when the meta doesn’t feature much of Luke Cage or Red Guardian.
Potential Additions
Gambit or Moon Knight can add disruption to the build.
Good Cards Clog
Performance: 57% Win Rate
The Win Rate is slightly lower compared to the full Clog deck in the Trending section, but the amount of games is vastly different. I would consider this the more reliable way to build around Annihilus currently.
There is one thing to note: Conquest tends to feature fewer flexible decks at this point in the season. Trying to do too many things (disrupting, energy cheating, moving Werewolf By Night…) might not be that good, as the opponent won’t care about most of them as long as you let them develop as they wish. This could explain why there aren’t more Good Cards decks in this Conquest report compared to the Ranked one.
Potential Additions
Nico Minoru is the flexible card in the build if you want to include something else. As usual, strong standalone cards will fit perfectly in a Good Cards deck.
Deadpool Destroy
Performance: 56% Win Rate
Deadpool not being in the bottom tier after its solid performance in Ranked shows how good the Destroy synergy is at the moment. In Conquest, Shang-Chi replaces Arnim Zola to give the deck some reactive ability. With Sauron 10 Power in the top spot, the 4-Cost makes a lot of sense to run and could represent a lot of cubes in the first few rounds, before the opponent finds out Deadpool Destroy isn’t just a load of points.
Potential Additions
Agony can replace Hulkbuster for a cheaper buff. Arnim Zola represents another way to create lots of points, while allowing you to dodge opposing Shang-Chis at times.
Tier 3
Gimmick decks are much better suited for the Ranked mode than Conquest. Indeed, even if they pack enough points to be competitive, going against certain cards is just too difficult and gives the opponent total control of the Snap mechanic.
Small Ongoing Pixie and Discard Dracula fit that definition perfectly. Indeed, both decks are not afraid to enter a points shootout. However, Enchantress / Alioth for the Ongoing deck or Red Guardian for Dracula will suddenly make them function at half their real capacity.
Small Ongoing Pixie
Performance: 55% Win Rate
Discard Dracula
Performance: 54% Win Rate
That’s it for this week! As usual, you can find me on the Marvel Snap Zone community Discord to discuss the report, or shoot me a direct message (@den_ccg) for coaching or specific requests.
Good Game Everyone.
Disclaimer and Tier Explanations
In order to be featured here, a deck needs to hold a Win Rate above the 50% threshold over more than a hundred Conquest games. Games in the Proving Grounds are never taken into account, but games in the Silver League are weighted depending on how much data is available for the Gold League. The Infinity League is open during the last week of each season, so that will be the focus of the report during that time.
In order to create this chart, den is using data from our Marvel Snap Tracker, as well as other available data online and his own expertise and opinion of respected players. If a deck showed great performances with a very limited presence in the meta, you can find it in the Silent Performers section. That section highlights decks with an excellent Win Rate, but too little of a sample size to be representative of their real strength.
Decks not good enough to be considered contenders but with a good representation will be ranked in Tier 3 in our chart. See those builds as decks that are good to know about, as you should face them when playing Marvel Snap. However, unless the meta changes or a new variation of the build emerges, these decks are a notch below the dominant ones in Tier 1 and Tier 2.
Silent Performer: Decks with a very little presence in the meta that still showcase a Cube Average and Win Rate worthy of a Tier 2 deck (or better). Oftentimes, these can be archetypes with some nice game play that have been left unchecked in the current environment, or decks on the rise that found a few good match ups to abuse.
Tier 1: Tier 1 represents decks with all the upsides we would be looking for to run the gauntlet. They have good match ups in the current meta, offer different play patterns during a match, and often have the ability for explosive or surprising turns. These should be decks worth investing into in order to climb for the coming week.
Win Rate > 60%
Tier 2: Tier 2 are very good decks but with a weakness holding them back – either not being as reliable in its draws as Tier 1 decks, countered by another popular deck, or still being a work in progress as you read this. A good pilot could probably take these and have the same results as with a Tier 1 deck, but their play patterns are more difficult to enact compared to the tier above.
Win Rate > 56%
Tier 3: This tier is made of decks that have a pervasive issue compared to Tier 1 or Tier 2 decks. Usually, Tier 3 will be a mix of decks on the rise that don’t have much data, old archetypes on the decline, decks that require substantial experience and/or knowledge to pilot properly, powerful decks that aren’t well positioned, or niche decks.
Win Rate > 54%
Budget: Decks that consist only of cards in Pool 1 and 2 that are still capable of competing with an experienced pilot in a similar Collection Level, Rank, and MMR range. See our matchmaking guide for more details.
Meta stats and analytics directly from our Marvel Snap Tracker can also be found here.







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