Table of Contents
It seems the 10 Power archetype finally found its nemesis: High Evo Toxic. In Ranked, targeting a specific match up is only worth it if you see a ton of it since you will otherwise only get one cube most of the time. In Conquest, however, targeting strategies can mean advancing to the next round rather easily—as long as you don’t lose too much momentum against other decks.
| Tier | Deck |
|---|---|
| Tier 1 | High Evo Toxic 71% Win Rate / 120 Games |
| Tier 1 | 10 Power 68 % Win Rate / 210 Games |
| Tier 1 | Hela Discard 65% Win Rate / 230 Games |
| Tier 1 | Ongoing Doom 64% Win Rate/ 120 Games |
| Tier 2 | Bullseye Discard 58% Win Rate / 260 Games |
| Tier 2 | Mister Negative 58% Win Rate / 150 Games |
| Tier 2 | KaZoo 56% Win Rate / 120 Games |
| Tier 3 | Toxic Surfer 54% Win Rate / 50 Games |
| Tier 3 | Destroy 52% Win Rate / 230 Games |
Marvel Snap Conquest Overview
While the decks are quite similar to what the Ladder looked like, there is one meaningful difference in Conquest: 10 Power found its counter. Indeed, you can get out of a bad match up for a single cube on the Ladder, but here you need to find a way to win. And it seems like the High Evo Toxic deck has 10 Powers’s number—alongside its routine #1 spot.
There is another deck on the rise, Hela Discard, which was typically a second option behind Bullseye Discard. In meta full of proactive decks that are looking to develop points, the Goddess of Death is proving she can still contend when it comes to building the highest score.
It isn’t much, but it seems that the community might be able to derail the current dominant archetypes, which is something neither the OTA nor the recent card releases could really accomplish. I started to see the signs of this direction in Ranked, but Conquest allows for much more effective match up targeting so this is where the 10 Power archetype is likely to fall first.
Happy Tier List, everyone!
Tier 1
High Evo Toxic
Performance: 71% Win Rate / 120 Games
If this deck was only strong against 10 Power, it probably wouldn’t be ranked so high (although that would likely have been enough to make it into the report). The reason this Toxic build is doing great while the version from last season has gone is its ability to develop points through Abomination and Miles Morales on top of Ajax.
Mobius M. Mobius might become a problem, but hiding the locations you intend to win is extremely valuable in Conquest because your deck won’t be very surprising after a few rounds.
Potential Additions
Nebula can replace Silver Sable. Otherwise, Miles Morales needs both Rocket and Groot and Sam Wilson captain America in the deck, so missing one likely means replacing the others as well (unless you can find another strong card that can move).
10 Power
Performance: 68% Win Rate / 210 Games
Second place isn’t that bad… unless you have been ranking first for a while. Still, I don’t think it is time to be alarmed for the 10 Power archetype just yet. There is really only one problem archetype for this deck, and it could easily be solved with Luke Cage if needed. Plus, the 10 Power package is starting to be used with Scream as well, which means the synergy is flexible enough to adapt if need be.
This is still the best archetype in the game, but it needs to deal with the target on its back.
Potential Additions
Here is the Scream 10 Power list I mentioned.
Hela Discard
Performance: 65% Win Rate / 230 Games
This week brought us a true top tier performance for Hela. The archetype managed to post an impressive Win Rate with a lot of games to back it up this week. The presence of Cosmo in a few decks (10 Power, Ongoing Doom) is the biggest concern for Hela, especially in Conquest. Otherwise, it seems like the comeback is happening for real this time.
Potential Additions
Blink is a card you could consider for extra reliability, especially if you didn’t get Thaddeus Ross (but it’s not too late!).
Ongoing Doom
Performance: 64% Win Rate / 120 Games
This deck lost some popularity following the OTA, but the results are still very solid. First, the amount of points developed by both Dooms coupled with Blue Marvel is huge, on top of the chance for a lucky Iron Lad. Plus, with Spectrum spreading even more power across the board, this deck is more than competitive—especially when you know the opponent can’t disrupt you.
Second, some Ongoing cards are fantastic disruptive pieces at the moment. Mobius M. Mobius shuts down a lot of decks and Super-Skrull can give you a huge edge in certain match ups. This deck loses to itself a bit due to bad early draws at times, but it remains a top contender despite Doctor Doom 2099‘s slight nerf.
Potential Additions
Zabu and Cosmo can make sense in the deck to get your Doctor Doom 2099 on the board a turn early and/or protect it.
Tier 2
Bullseye Discard
Performance: 58% Win Rate / 260 Games
Bullseye has been losing momentum for most of the season, but it has stabilized at a good enough performance to remain a contender. However, with Hela now in the lead for Discard archetypes and Toxic as the standard when it comes to afflicting opposing cards, it is difficult to give a reason to pick this deck other than personal preference.
Potential Additions
Grand Master can replace Frigga, which is typically preferred in Ranked. In Conquest, Frigga is more flexible since you don’t have to play the card behind your On Reveal, thus limiting the damage Cosmo can cause your deck.
Mister Negative
Performance: 58% Win Rate / 150 Games
Mobius M. Mobius and Cosmo are too popular for me to recommend Mister Negative as a deck at the moment. Still, even with those threats around, the archetype still somehow managed to post a solid Win Rate. Maybe it isn’t such a bad pick if you’re comfortable piloting it?
Potential Additions
Ironheart, Rogue, and Super-Skrull can serve as replacements or to gain an edge against Ongoing decks.
KaZoo
Performance: 56% Win Rate / 120 Games
KaZoo isn’t the “budget friendly” archetype it once was, at least not when it comes to posting competitive results. As such, it is difficult to see this archetype as anything other than a different way to spread power across the board like Ongoing Doom. Unfortunately, the Win Rate difference between the two archetypes makes Ongoing Doom the obvious pick, with only the slightly better consistency as an argument in favor of KaZoo.
Potential Additions
Valkyrie can catch a 10 Power opponent off-guard if you don’t have Gilgamesh. Onslaught and Spectrum can also have their merits for a different way to spread points.
Tier 3
Toxic Surfer
Performance: 54% Win Rate / 50 Games
To see this deck resurface shows how much it means to beat 10 Power at the moment. Plus, this deck is made of only Series 3 cards, so it could represent a good budget option for those who are missing too many Series 4 or 5 cards to build the other decks on this report.
Potential Additions
Forge can replace Rogue to buff Brood.
Destroy
Performance: 52% Win Rate / 230 Games
Mill has slowly disappeared, but the Destroy synergy isn’t completely gone. Indeed, even if the results are barely enough to be mentioned as a competitive option, Deadpool and company remain a popular pick; however, just like Mister Negative, there is too much of Cosmo and Mobius M. Mobius (in addition to Armor in 10 Power) for me to recommend this deck.
Potential Additions
Shang-Chi can replace Arnim Zola for reactive ability rather than maximizing potential.
That’s it for this week! As usual, you can find me on the Marvel Snap Zone community Discord to discuss the report, or shoot me a direct message (@den_ccg) for coaching or specific requests.
Good Game Everyone.
Disclaimer and Tier Explanations
In order to be featured here, a deck needs to hold a Win Rate above the 50% threshold over more than a hundred Conquest games.
In order to create this chart, den is using data from our Marvel Snap Tracker, as well as other available data online and his own expertise and opinion of respected players. If a deck showed great performances with a very limited presence in the meta, you can find it in the Silent Performers section. That section highlights decks with an excellent Win Rate, but too little of a sample size to be representative of their real strength.
Decks not good enough to be considered contenders but with a good representation will be ranked in Tier 3 in our chart. See those builds as decks that are good to know about, as you should face them when playing Marvel Snap. However, unless the meta changes or a new variation of the build emerges, these decks are a notch below the dominant ones in Tier 1 and Tier 2.
Silent Performer: Decks with a very little presence in the meta that still showcase a Cube Average and Win Rate worthy of a Tier 2 deck (or better). Oftentimes, these can be archetypes with some nice game play that have been left unchecked in the current environment, or decks on the rise that found a few good match ups to abuse.
Tier 1: Tier 1 represents decks with all the upsides we would be looking for to run the gauntlet. They have good match ups in the current meta, offer different play patterns during a match, and often have the ability for explosive or surprising turns. These should be decks worth investing into in order to climb for the coming week.
Win Rate > 60%
Tier 2: Tier 2 are very good decks but with a weakness holding them back – either not being as reliable in its draws as Tier 1 decks, countered by another popular deck, or still being a work in progress as you read this. A good pilot could probably take these and have the same results as with a Tier 1 deck, but their play patterns are more difficult to enact compared to the tier above.
Win Rate > 56%
Tier 3: This tier is made of decks that have a pervasive issue compared to Tier 1 or Tier 2 decks. Usually, Tier 3 will be a mix of decks on the rise that don’t have much data, old archetypes on the decline, decks that require substantial experience and/or knowledge to pilot properly, powerful decks that aren’t well positioned, or niche decks.
Win Rate > 52%
Budget: Decks that consist only of cards in Pool 1 and 2 that are still capable of competing with an experienced pilot in a similar Collection Level, Rank, and MMR range. See our matchmaking guide for more details.
Meta stats and analytics directly from our Marvel Snap Tracker can also be found here.







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