Table of Contents
Season Pass cards can be obtained by purchasing the Premium Season Pass. When the Season ends (first Tuesday of every month), it immediately becomes available as a Series 5 card, and can then be purchased for 6,000 Collector’s Tokens from the Token Shop as a Weekly Spotlight card.
It can also be featured in a Spotlight Cache that is found every 120 Levels on the Collection Level Track after Collection Level 500.
Strengths and Weaknesses






















Two cards are comparable with
The effects are all useful within many different game states. To summarize:
- Basic Arrow – +3 power if you play a card at the same location next turn. This is effectively the same as Hawkeye and gives you extra power (but it must be played before Turn 6).
- Grapple Arrow – Your next card moves here. It is similar to Ghost-Spider but in reverse. The limitation is that you cannot use this to get into non-playable locations like Iron Fist, and it cannot be used to relocate cards unexpectedly like with Ghost-Spider. This is the hardest to use, but it could add tension to endgame scenarios.
- Acid Arrow – This one switches sides and has -2 power. This is a 1-drop version of Green Goblin and very versatile. Filling locations is valuable, and the potential to do this for such a low cost is huge.
- Pym Arrow – This one gets +3 power if you fill the location, which is the same as Ant Man.
Each arrow has some downsides, but you always get two and the impact of these effects could throw off your opponents and win you the game. The Grapple Arrow, for example, could create awkward situations for both yourself and your opponent, which leads to larger cube games. However, the average value of the 1-drops alone seems like something that could have value in lots of decks. The issue holding this card back is the competition in the 2-Cost slot of most decks. These effects still have to be more valuable than including Jeff or White Widow, for example. Fortunately, the utility here is high, and she could compete for spots in decks against these cards. The consistency issue and the need to invest one energy for the effects makes it hard to determine if she is above other 2-drops yet.































So, the cost to get access to the effects and use them is not zero. Her best homes will likely take advantage of her ability, which has two main synergies. The first is adding cards to your hand, specifically with Devil Dinosaur and the Collector.












The second strength to build towards is with 1-Cost cards. These cards will help you play more cards out, and that will likely work well with Blue Marvel and Ka-Zar. These decks want to play 1-drops and want to fill lanes, which synergizes with the arrows themselves. She also comes down earlier in the game, and this can allow you to plan around the use of the arrows.
Which leads me to the Move synergy. While it is only with one arrow, the synergy for this one arrow is large enough that it is worth looking at—especially considering the 1-drops can synergize with Falcon and Beast. Since


















The final synergy might take some time to fully appear. As the month continues, we’ll have two new cards that benefit from using all your energy. The extra 1-Cost cards can therefore help fill out your curve and potentially support Speed and Wiccan when they release.
It’s also easier to play 1-Cost cards in your turns than more expensive cards.
Kate’s weakness is her lack of direct synergy with some decks; opportunity cost is often undervalued with Marvel Snap. Her other direct counter is Killmonger since it impacts the arrows in strategies that are looking to consistently play them out.
The Verdict
The big question is if we have a new contender for best 2-drop. I think the answer is potentially yes. The effects all have uses and can be used in interesting ways to win games. However, it is random, so the lack of consistent effects may be what holds the card back.
Pre-Release Score:
Beast
This deck aims to use
Loki and The Collector
The new Loki may seem very different, but it can actually find a home in a similar shell as before. This deck is looking to use cards that give you more cards in hand. You won’t transform them anymore, but you still reduce their cost. Plus, the amount of good quality cards you can get this way is now higher than before. You can now always play Loki on Turn 3 and still set up plays with Thena and Angela afterwards to support your cheaper cards.
Human Torch and Dagger
One inclusion here might raise some eyebrows, but it is why the Grapple Arrow seems so useful to me. Shadow King can hurt your cards if they are on the board, but the Bounce effects should lead to them being in your hand on the final turn. However, the new Move arrow’s effect can also enable you to move your big card back out of a lane and follow it with Shadow King. This allows this deck to run both Shadow King and Shang-Chi, which creates a lot of counterplay (usually from behind due to the Bounce plan).
Ka-Zar and Blue Marvel
My pick for Day 1 is Zoo. This is a relatively straightforward way to play Kate, and it maximizes the arrows to consistently compete with both humans and bots alike. There’s nothing extra special here, but if you’re unsure where to start this is the safest bet.
Variants
Closing Thoughts
Good Luck, Have Fun, and Stay Safe!
















































































SafetyBlade





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