Best Kate Bishop Decks to Try on Day 1 and Strategy Guide

Kate Bishop is the newest Marvel Snap Season Pass Card! Read about the card's strengths and weaknesses and find some decks to try it out in here!

Kate Bishop is the Season Pass card joining Marvel Snap in the Young Avengers Season. It is a 2-Cost, 3-Power card that reads: On Reveal: Add 2 Arrows to your hand. Today, we will take a deeper look at the new card and, of course, the best decks to try it out in.

Season Pass cards can be obtained by purchasing the Premium Season Pass. When the Season ends (first Tuesday of every month), it immediately becomes available as a Series 5 card, and can then be purchased for 6,000 Collector’s Tokens from the Token Shop as a Weekly Spotlight card.

It can also be featured in a Spotlight Cache that is found every 120 Levels on the Collection Level Track after Collection Level 500.

Check out our dedicated guide on card release schedules, including Spotlight Caches and Series Drops!

Strengths and Weaknesses

Kate Bishop is a 2-Cost card that creates two 1-Cost cards in your hand that have a range of effects. These effects have multiple different use cases, and each of the individual arrows could be game changing. However, will you have time to make use of the effects? And is it even worth the investment given the arrows are provided at random?

Two cards are comparable with Kate Bishop: Snowguard and Nico Minoru. These two cards have a similar play style since they give you options to use that may not always be correct, but they can change games. Kate Bishop is somewhere between these two cards with its play style. You have to spend the energy to play the cards out (unlike Nico Minoru), but you get the two cards in your hand and can decide the timing and where the effect is played (like Snowguard). The effects are useful in different ways and the cost of playing them is low.

The effects are all useful within many different game states. To summarize:

  • Basic Arrow – +3 power if you play a card at the same location next turn. This is effectively the same as Hawkeye and gives you extra power (but it must be played before Turn 6).
  • Grapple Arrow – Your next card moves here. It is similar to Ghost-Spider but in reverse. The limitation is that you cannot use this to get into non-playable locations like Iron Fist, and it cannot be used to relocate cards unexpectedly like with Ghost-Spider. This is the hardest to use, but it could add tension to endgame scenarios.
  • Acid Arrow – This one switches sides and has -2 power. This is a 1-drop version of Green Goblin and very versatile. Filling locations is valuable, and the potential to do this for such a low cost is huge.
  • Pym Arrow – This one gets +3 power if you fill the location, which is the same as Ant Man.

Each arrow has some downsides, but you always get two and the impact of these effects could throw off your opponents and win you the game. The Grapple Arrow, for example, could create awkward situations for both yourself and your opponent, which leads to larger cube games. However, the average value of the 1-drops alone seems like something that could have value in lots of decks. The issue holding this card back is the competition in the 2-Cost slot of most decks. These effects still have to be more valuable than including Jeff or White Widow, for example. Fortunately, the utility here is high, and she could compete for spots in decks against these cards. The consistency issue and the need to invest one energy for the effects makes it hard to determine if she is above other 2-drops yet.

So, the cost to get access to the effects and use them is not zero. Her best homes will likely take advantage of her ability, which has two main synergies. The first is adding cards to your hand, specifically with Devil Dinosaur and the Collector. Kate Bishop allows you to add more cards for less investment. Compared to Sentinel, your utility and support for those two cards is greatly increased. The new Loki could end up being a part of this direction, too. After some testing, I found that cards that add back to your hand can help the new Loki since you’ll draw fewer of the opponents cards through playing him. Having ways to piece together game plans and scale other threats twice as much as alternatives could be enough support for Kate.

The second strength to build towards is with 1-Cost cards. These cards will help you play more cards out, and that will likely work well with Blue Marvel and Ka-Zar. These decks want to play 1-drops and want to fill lanes, which synergizes with the arrows themselves. She also comes down earlier in the game, and this can allow you to plan around the use of the arrows.

Which leads me to the Move synergy. While it is only with one arrow, the synergy for this one arrow is large enough that it is worth looking at—especially considering the 1-drops can synergize with Falcon and Beast. Since Kate Bishop can be played on Turn 2, you’ll have three turns to use and/or bounce the arrows. The whole extra move opens up a lot of complex options with the Move cards.

The final synergy might take some time to fully appear. As the month continues, we’ll have two new cards that benefit from using all your energy. The extra 1-Cost cards can therefore help fill out your curve and potentially support Speed and Wiccan when they release.

It’s also easier to play 1-Cost cards in your turns than more expensive cards. Kate Bishop could be further support for Angela and Thena by giving you more ways to activate these cards with even more consistency.

Kate’s weakness is her lack of direct synergy with some decks; opportunity cost is often undervalued with Marvel Snap. Her other direct counter is Killmonger since it impacts the arrows in strategies that are looking to consistently play them out.

The Verdict

Kate Bishop is not a card without some cost to run. You have to play her over other options at the 2-Cost slot, and the arrows also cost energy to play. The cost of the arrows is low at one energy, though, so the right decks will likely find that including them is relatively trivial.

The big question is if we have a new contender for best 2-drop. I think the answer is potentially yes. The effects all have uses and can be used in interesting ways to win games. However, it is random, so the lack of consistent effects may be what holds the card back.

Pre-Release Score:

Rating: 9 out of 10.

Beast

Kate IS Hawkeye
Created by SafetyBlade
, updated 2 years ago
1x
Series 1
3x
Series 3
1x
Series 4
6x
Series 5
1x
Starter Card

This deck aims to use Kate Bishop to add more 1-drops for the final turns with Black Swan, which allows you to play fewer 1-Costs in the deck. Hand management could be an issue here, but bouncing Kate Bishop herself and playing her again on Turn 5 along with Black Swan is a lot of value. Black Swan Bounce decks have been built around playing Black Swan plus a Bounce on Turn 5, and Kate Bishop gives you another way to do this as well as providing good value on any other turn of the game.

Loki and The Collector

Safety Loki
Created by SafetyBlade
, updated 2 years ago
2x
Series 1
2x
Series 2
4x
Series 3
1x
Series 4
3x
Series 5

The new Loki may seem very different, but it can actually find a home in a similar shell as before. This deck is looking to use cards that give you more cards in hand. You won’t transform them anymore, but you still reduce their cost. Plus, the amount of good quality cards you can get this way is now higher than before. You can now always play Loki on Turn 3 and still set up plays with Thena and Angela afterwards to support your cheaper cards.

Human Torch and Dagger

Arrow Bounce
Created by SafetyBlade
, updated 2 years ago
1x
Series 1
2x
Series 2
6x
Series 3
3x
Series 5

One inclusion here might raise some eyebrows, but it is why the Grapple Arrow seems so useful to me. Shadow King can hurt your cards if they are on the board, but the Bounce effects should lead to them being in your hand on the final turn. However, the new Move arrow’s effect can also enable you to move your big card back out of a lane and follow it with Shadow King. This allows this deck to run both Shadow King and Shang-Chi, which creates a lot of counterplay (usually from behind due to the Bounce plan).

Ka-Zar and Blue Marvel

Just Zoo
Created by SafetyBlade
, updated 2 years ago
1x
Collection Level 1-14
1x
Series 1
3x
Series 3
5x
Series 5
2x
Recruit Season

My pick for Day 1 is Zoo. This is a relatively straightforward way to play Kate, and it maximizes the arrows to consistently compete with both humans and bots alike. There’s nothing extra special here, but if you’re unsure where to start this is the safest bet.

Variants

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Closing Thoughts

Kate Bishop seems like the kind of card that most player love. It has multiple little use cases and the deck building cost is not high. However, to maximize her you’re going to want to include her in decks that want the effects from her kit. Fortunately (and much like Nico Minoru), this can be as simple as being a deck that wants to play Marvel Snap to as niche as a deck that wants specific effects to hit the ceiling.

Good Luck, Have Fun, and Stay Safe!

Captain Marvel Artgerm

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SafetyBlade
SafetyBlade

SafetyBlade is an reformed Hearthstone addict and Marvel Fanboy from Australia. Needless to say Marvel Snap is the perfect game for him!

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