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Good morning all! I’m back at Marvel Snap Zone every weekday with a deck of the day: a top deck for you to try out! My aim for this article is to get you in and out quickly and give you something new to play every day along with the tools to do well with it. If you want three more new decks today, check out this video!













Werewolf By Night spent his first several months after release as one of the best cards in Marvel Snap. With either Loki, a Bounce package, Annihilus, or some combination thereof, he was often getting to 15 power in a game (still an absolutely huge mark for a 3-Cost card). A combination of nerfs and power creep really brought the card down, and now he’s basically back at his original stat-line but out of the meta.
One of the main reasons for that was the proliferation of Junk/Clog decks. White Widow in particular absolutely terrible for the Werewolf, so it’s only fitting that after both left the meta they made their return together.
Burs was in the top 10 of the Infinite Leaderboard for both of the past two seasons, but no one knew him. Each season, I find top players and list out their decks so that the game has some historical record of what was best, but Burs was a man of mystery. Well, apparently, he watches my videos, and when I asked him to reach out in this month’s video, he was happy to!
I was thrilled to find yet another very kind top player who was happy to share his strategy and decks. His main strategy is to take meta ideas and make a surprise tweak. With that mindset, he’s been able to play proven decks and steal extra cubes with them as other top players have no idea about the cube-stealing difference when determining Snap equity.
However, sometimes he creates his own brews…
First, a disclaimer: this deck is not easy to pilot and WILL take a lot of practice, especially because it has two almost fully distinct game plans.
Plan 1 is relatively simple and relies on three cards. If you can get The Hood, Iron Patriot, and Misery, that’s often enough to win the game. The idea is to play The Hood and on Turn 3 drop Iron Patriot and the Demon on it. On Turn 4 play Misery on that pile and you have a 13-power lane, one card in hand -4 cost from Iron Patriot, and an extra Demon. One more -4 cost card coming from Iron Patriot is often enough to win the game, as that amount of power for that cheap is just crazy strong.
Plan 2 is far more complex and involves a combination of Werewolf By Night, Sage, and Clog. For this strategy, you’re usually looking for
Werewolf here is really for the Clog strategy when you have extra energy. He’s great to play with White Widow or The Hood. There’s not a lot of Shadow King in the meta, so his main predator is going to be Red Guardian. He can be played freely against Guardian-free decks, but if Red Guardian is still a possibility, make sure you play Werewolf By Night behind a protective card since he can get to 10+ power most games. If you didn’t play Werewolf when he was meta it will take practice to get him right, but he’s awesome. A key hint? Save at least one On Reveal Arrow for him at the end of the game.
Card Replacements
- Needs: Werewolf By Night,
Kate Bishop , Misery, Sage - White Widow -> Doctor Octopus, but switch Armor for Ravonna Renslayer too
Turn by Turn
- Turn 1: The Hood IF Iron Patriot in hand, otherwise pass
- Turn 2: The Hood >
Kate Bishop (if no Iron Patriot) > Iron Patriot > White Widow if Armor and no Iron Patriot > Iron Patriot - Turn 3: Demon and Iron Patriot on The Hood (if Misery in hand) > Werewolf By Night where safe from Red Guardian > Debrii on Iron Patriot
- Turn 4: Misery on Debrii/Iron Patriot or The Hood+Iron Patriot > Viper or Werewolf and The Hood > Armor and White Widow
- Turn 5: White Widow/
Kate and Debrii - Turn 6: Sage, Demons, and Arrows
That’s it for today, don’t forget to check today’s video atop the page for more great decks!


PulseGlazer




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