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Kang finally got its long awaited rework, and is now a brand-new card. It is now a 3-Cost, 4-Power card that reads: Game Start: Replace this with 4 Kangs with text from random cards that Cost 3 or more.









Today, let’s explore Kang new look’s strengths and, of course, the best decks to try it out in.
Series 5 cards can be purchased for 6,000 Collector’s Tokens from the Token Shop as part of the regular rotation amongst missing cards. Kang is also part of the Collector’s Series 5 Snap Pack for 4,000 Collector’s Tokens, as it released a long time ago.
Strengths and Weaknesses
Extremely random considering Kang will fetch its four abilities from a pool made of more than 200 cards, it is impossible to truly assess the real power of Kang. However, there are multiple upsides and downsides we are certain of.
Upsides :
- We know the ability while the opponent doesn’t, which is a great upside regarding possible snaps and retreats.
- We have four 3-cost cards in our deck with Kang only, meaning we can focus on the other costs when building our deck.
- Kang will synergize with Silver Surfer, Malekith, and Firelord.
- Quinjet, Mockingbird and other cards interacting with created cards should work with those Kangs since they didn’t start in our deck.
Downsides :
- Our deck will now have 15 cards, which lowers the odds of finding our most important cards.
- If Quinjet can discount the four Kangs, Gorgon can increase their cost and Cobra can destroy one of them.
- [3/4] typically is a ratio associated with a very strong ability. For a while now, the norm has been [3/5].
The Verdict: Should You Get the new Kang ?
I can’t really explain why, but I feel like this new Kang is going to be quite good. It will be random of course, and just like Arishem, certain draws will be 1 cube retreats. Yet, the amount of randomness isn’t that big with Kang, since the ability will come from a card costing three at the very least.
There are a lot of cards we don’t play because their Cost to Power ratio isn’t good, but they would see play if they were [3/4] with their ability. I’m thinking of Rescue, Jessica Jones, or Spider-Woman for example.
With a more flexible cost, these cards would be much better, meaning Kang could pick some sub-par abilities and make them work.
Overall, the new Kang is not worth 6,000 tokens for those who have not collected it yet. The now 3-cost is quite random, on top of difficult to include in synergistic decks as even if you find good pairing, you also dilute your deck.
For those who own the card already, this new Kang is definitely worth trying.
Pre-Release Score:
Kang Decks
Kang doesn’t really belong in any of the current competitive synergy. Quinjet is only played in Iron Hand, a deck based on creating cards in hand, not in deck. Then, I mostly looked for decks without clear 3-cost cards to include Kang into. At least, those decks can now direct their 11 other cards towards other costs.
Yes, Wiccan is in all of these decks, but that’s the card most benefiting from our deck being very likely to draw a 3-cost while not having to run plenty in our deck.
Variants
Conclusion
I don’t expect Kang to become a metagame defining card with this change, but the now 3-cost couldn’t get worse so I can only view this change as a positive thing.
Competitively, I don’t expect Kang to be more than a high roll based card. The card will enable some snaps when we copy a great ability, just like we will retreat when we draw two or three Kangs in a row and none are good to play.
The main upside to the card is the fact we could ignore the 3-cost slot in our deck, and invest our 11 other cards elsewhere.
I hope this review of the new card was helpful. You can find everyone on the Marvel Snap Zone team in our community discord to have a chat or ask any questions.
Good Game Everyone!







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