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Good morning all! Let’s do something special!
I’m going to spend this article covering the Top 10 decks right now in Marvel Snap. On this site, you get the great den’s weekly Tier Lists, which are entirely data-driven. This will not be that.
This Tier List is my opinion based on top meta gameplay. Some viewers will ask, “if these are not top performing meta decks, why should I care about them?” The answer is simple: the majority of decks proliferate downward from the top meta players. Most of the best deck builders are top meta players, and decks at that level are built to counter each other so the meta ends up spiraling downward through the Ladder.
These 10 decks are all Top Tier and presented in no particular order.
Finally, I’m not doing turn-by-turn breakdowns or card replacements for this article. If you’re interested in that (and two bonus decks), be sure to check out the video above!
The Top 10
1. Classic Scream
When looking for a top deck, several markers indicate a deck’s success. One is a high Win Rate at different levels of play. Scream is among the top decks on the road to Infinite, at climbing in Infinite, and in high Infinite. Another factor could be consistency and ease of use, and Scream decks are remarkably consistent, having a long-term high sample top Win Rate in Marvel Snap for at least the last four months (again, at all levels), which suggests ease of use isn’t a concern. A last major indicator would be confirmation from the developer, and when Glenn Jones, Marvel Snap’s lead designer, talked about Scream decks, he ranked them S-Tier.
Scream decks have room for tech for whatever the meta is, and with other major predators like Skaar decks just nerfed, it’s pretty clearly the class of Marvel Snap.
2. My Bounce
Now, let’s go from a meta-proven archetype to an unproven one. Bounce decks have been gone from the meta for around as long as Scream decks have been prominent, or at least that’s the popular perception. It’s a bit misguided since there’s always been a small cohort of players—me among them—playing Bounce, and its Win Rate has always remained at or near elite.
This deck got a massive buff yesterday with the change to Joaquin Torres Falcon. The card going from a [3/4] to a [2/2] puts it not only in the deck, but gives a wholly new win condition. People are going to overdo it with this card by adding too many 1-dropss, but just having it with [crd name=”The Hood”] and Rocket Raccoon is enough. Rocket played twice on Torres is +16 power. That’s a lane winning combo for only three energy. Of course, you need to win two lanes, but playing The Hood twice on Torres is four [1/6] cards. That’s four energy for 24 power. All of that can easily be free with Black Swan or played in combination with
Welcome back, Bounce!
3.HuksyPuppies35 Good Bird/Machine
HuskyPuppies used this to climb into the Top 3 of the Infinite Leaderboard, and it’s just an absolute house of power. This is the deck that the recent card Redwing was made for, as this deck goes from limited to explosive power in absolutely no time.
The deck previously had two main combos: getting a Blink off for a huge card, and then being able to just play another is a game-winning strategy. That was secondary to just ramping with Luna Snow or Electro and then using War Machine to play everything, but less vulnerable to disruption like Enchantress. Either way, the deck was strong enough to compete at the top of the meta.
Now, however, it is at the top of the top, as the addition of Redwing gives the deck another way to cheat big cards into play (which is huge, needless to say). Redwing and Blink make staying on Snaps a gamble for opponents. They cannot know what you drew, what’s still in your deck, and what you’re doing, so they are often forced to leave and give you free wins or stay and give you free cubes.
4. KMidrange Control
KM Best’s major new deck is Midrange Control, and it has done a stellar job at helping all levels of players climb.
This deck is a classic Good Cards build. It uses Galacta and Gwenpool to accrue points while controlling the opponent’s point total, or just being frustrating in where it plays its power. Juggernaut, Captain Marvel, and Rocket and Groot make it really difficult for opponents to know how much power they need in each lane, and that’s only more difficult when combined with Iron Patriot, Copycat, and
5. Parry Husky Derek Hand
When Victoria Hand came out, Derek made the top list for her. A few weeks back, HuskyPuppies35 brought it back and updated it. Now, with the buff to Joaquin Torres Falcon, Parry Manilow has updated the list yet again.
This list’s success came from two real avenues. Being able to double Victoria Hand either with Frigga or Moonstone provides a ton of power that wins games. Also viable is doubling cheap high power cards by using The Hood and Iron Patriot with Misery. Either of these cases puts you well ahead of the power curve, scaling your cheap cards ever upward.
Torres adds an extra avenue to do this. With Zabu, Torres is a -2 or -3 energy to your 4-Cost cards. A 1-Cost Anti-Venom or 2-Cost Moonstone is a game winning proposition. But you also have the upside of just getting a bunch of Demons. At [1/6], the Demons are already ahead of the curve, but, just like Bounce, you can get three or four Demons pretty easily. Unlike Bounce, though, you can buff them, further limiting your reliance on doubling Victoria Hand since three [1/8] Demons is back-breaking—especially when combined with cards like
I’m both excited and nervous for what comes of this Torres buff—this seems so strong!
6. My Hela
Skaar Surtur decks are nerfed, but Skaar is not dead. As the second ever 7-Cost card, Skaar allowed me to update my Hela list, and it’s now crazy consistent. Parry Manilow played it and immediately climbed to rank 600 from over 1k.
This deck has almost no chance of discarding Hela, but it is almost guaranteed to play Hela. With Thaddeus Ross (which could be Adam Warlock) thinning the deck, Blink and Jubilee basically guarantee you’ll see Hela. You almost always get at least three 10+ power discards too; Death, Skaar, and Black Cat are very easy to discard, and those alone plus Hela makes a 43 power final turn.
Hela is back. Run.
7. PulseGlazer’s Doom 2099 Ongoing
Hey, I made this one!
Doctor Doom 2099 was nerfed, but it doesn’t really matter most of the time. Given that Doom 2099 himself is now all but Red Guardian proof, the nerf only takes between two and three power off the deck. Again, you will lose more games because of this—but the list is still top-notch in terms of easy power.
This is probably the simplest deck to play of all these lists. Get Doctor Doom 2099 out, play one card a turn, win. Blue Marvel, Spectrum, and even Captain America all allow you to scale up those DoomBot 2099s.
This deck is a clear climber with a clear ceiling. If you want to play the deck, count your power up and be ready to take 50-50s based on where your DoomBot 2099s land.
8. Alexander Coccia Bullseye
The day Bullseye came out, Alexander Coccia made this deck +/- one card (Gambit for Moon Knight). Moon Knight is in the better version of this because it gives you an extra semi-targeted way to hit the deck’s key card, Swarm.
A discarded Swarm unlocks the deck since it becomes a target for Bullseye. Between Bullseye and
Still, unless you’re playing against Mobius every game, this deck’s scaling competes with Move Bounce at a far lower skill cap. It’s worth playing.
9. MSL Chamo Cook
The Cook is an old deck created by Derek and Barzy, but it had disappeared from the meta for several seasons. Chamo, the #3 ranked player on the Infinite leaderboard, just brought it back!
This deck plays a lot of cards for a lot of power in unpredictable places. The key to this is Mysterio, Mockingbird, and Sasquatch. Mysterio and one other card on Turn 5 drop Mockingbird‘s cost to two (with Sam Wilson) and Sasquatch‘s cost to two. That’s 19 points and still leftover energy for another card… but you can do more! Mysterio hit by Gwenpool is like a miniature Doctor Doom and brings more surprise points. If you have any of
This deck wins and steals cubes because it’s crazy explosive.
10. FaThorNewman Affliction
Some parts of the meta are swamped with Luke Cage, but in some he rarely appears. If you’re in a Luke free zone, this deck from FaThorNewman feels pretty close to unbeatable.
The key card here is actually Zabu because the 4-Cost cards in this list play for well above rate. Against most decks, Man-Thing plays for around a [4/11] in power and can go up to a [4/15]. That’s gigantic and similar in power to the new card Laufey, who can be a [4/13] against an opponent’s full lane. Anti-Venom seems weaker as a [4/7], but if you have Luke the power he grabs for free can be added to his since you couldn’t otherwise play the card, which makes him anywhere from a [4/9] (Zabu hit) to a [4/20]+ (any 4-drops or Ajax). Malekith not only adds consistency, but he also plays for between a [4/8] (Zabu) to a [4/17] (fully powered Diamondback).
There are other cheap cards that play huge, too. U.S. Agent as a [2/9] is absurd, and Diamondback is easily a [3/11]. Meanwhile, Ajax can break 20 points for five energy. Affliction seems like this big synergy strategy, but what it really does is create massive power for low cost.
And that, my friends, is the top 10 decks in Marvel Snap! See you Monday here or tomorrow for two videos on the YouTube!


PulseGlazer




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