Priority Galactus – Savage Land Season
Our daily Deck Highlight aims to feature decks from our vast deck database (as we work to implement more filtering features, stats, and data) that our users have put extra effort into sharing, with detailed guides and videos.
Today’s deck is a Galactus deck by MyUsernamesMud with a quick guide for you as well!
Tired of Cosmos, Aeroes, Goblins and Debriis ruining your day? This might be the deck for you!
Win Condition: This deck aims to play Psylocke or Wave on T4, play Galactus on T5 then dominate the final lane with your payoff cards. Normally playing Galactus on T5 is a risky move. If your opponent figures out what you’re doing, it is very easy for them to disrupt. There are multiple cards like Cosmo, Debrii and Aero that are very common on the ladder and can completely halt your game plan. HOWEVER, if you have priority on T5 it becomes much safer to play Galactus. Cards like Cosmo and Hobgoblin will resolve too late to stop Galactus from activating, and cards in other lanes like Aero and Debrii will simply be destroyed. Keep in mind that you will still lose to a Spider-Man or Professor X, so try to anticipate whether your opponent has these cards.
Early Game: This deck runs multiple overstatted units like Yellowjacket, Titania, Lizard and Cloak. We also run Adam Warlock to dig for combo cards and stop you from running out of gas (you can also play Yellowjacket + Adam Warlock on T2 for a sneaky draw). Since you need to leave a lane empty for Galactus, Cloak can also be useful for removing rocks, dinos and squirrels (no longer does Galactus fold to the foul creatures of Central Park!). To have priority on T5, you will either need to control the 2 non-Galactus lanes or control 1 lane with a higher total score (you’ve got about 20 points to work with). Titania will always be a safe play if your opponent has priority. She’s best saved for T4 to boost your chances of having priority on T5. Don’t worry about vomiting out your entire hand if it means you can safely play Galactus on Turn 5. Just remember that every card played is going to feed back into your Knull and Death.
Winning the Final Lane: Your payoff cards are Death, Knull, Shang Chi and America Chavez. Since Galactus destroys every card at the other 2 locations (including unflipped cards), Death will often be heavily discounted, if not free. You can also regularly get your Knull up to 25-30 power. If your opponent has priority on T6, Shang-Chi stops them from playing cards with more than 8 power. Fill out the rest of your lane with a combination of Yellowjacket/Lizard/Cloak/Titania/Chavez.
Locations we like: Anything that draws cards (Nova Roma; Olympia; Asgard). Anything location that clears itself before T5 (Murderworld; Hala; Bifrost). Anything that gives extra energy or makes Galactus cost less (Superflow; Titan; Elysium). Always keep an eye out for locations that will let you draw with Adam Warlock on T2 (Mojoworld; Nidavellir; Xandar; Atlantis; Monster Metropolis; Muir Island; Wakandan Embassy).
Locations we don’t like: Central Park!!! and any other location that spawns units (remember that you can still use Cloak to open up a lane for Galactus). This deck also NEEDS 2 locations where on-reveal cards can be played (1 for Wave/Psylocke and 1 for Galactus). There are certain locations where you can play Wave/Psylocke but you can’t play Galactus (Death’s Domain; Kyln; Luke’s Bar; Altar of Death; Bar Sinister; Bar with No Name). There are some locations where you can play Galactus but you can’t play Wave/Psylocke (Crimson Cosmos; Hellfire Club), and there are some location where you can’t play either (Knowhere; Miniaturized Lab; Sanctum Sanctorum).
This deck also hates Subterrena and Attilian (does anybody actually like them?)
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