Moondragon & Star-Lord, Master of the Sun Bonus Challenge Guide

Moondragon & Star-Lord, Master of the Sun Bonus Challenge Guide

Curious how the latest release has fared? Looking for ideas to complete the weekend missions? You've come to the right place!

The fist week of the season features bots and plenty of players testing new ideas. As such, the numbers in that period are always inflated.
It would be simple to dismiss Star-Lord, Master of the Sun as a card making the most of that context, farming clueless bots and benefiting from opponents staying in a game for curiosity’s sake.
To be fair, I expect the numbers to come down in the second week, but even a drop in performance would keep the new season pass in the competitive conversation.

Energy is strong in Marvel Snap, no matter how you put it. Then, Star-Lord, Master of the Sun allowing to reach 10 or 11 on the last turn, even if you had to waste some early on to get it, opens unpredictable patterns and opportunities to win matches.

I’m very curious about the evolution of the card, but I must admit I was wrong about it. At least according to the first week of play.

Mission#Reward
Play 500 Power’s worth of cards15150 Credits
Win with Moondragon starting in your Deck4200 Collector’s Tokens
Win with Star-Lord, Master of the Sun starting in your Deck8150 Gold

Moondragon Performance

All Ranks
Ranks 80 up to Infinite included

As expected, Moondragon is limited to a few archetypes only. However, although these lack the unexpected factor to bring in a lot of cubes, they feature a decent enough win rate.
As a result, the new 2-cost is looking decent, but clearly not mandatory to enjoy Marvel Snap. Grab it if you enjoy the likes of Ramp or Doctor Doom 2099.

Post-Release Score:

Rating: 5 out of 10.

For more information about Moondragon , make sure to check out our strategy guide:

Star-Lord, Master of the Sun

All Ranks
Ranks 80 up to Infinite included

To say I was wrong about the new season pass card would be an understatement. Indeed, as I expected the condition to make Star-Lord, Master of the Sun work too limiting, I am reminded to never bet against extra energy in Marvel Snap.

This is the best card in the game at the moment based on data. Sure, bots might help as they are completely clueless and will snap you while you have 11 energy coming up. Also, there was a location helping for two days.

Still, the numbers at all ranks, or in the more competitive ones have to be respected one way or another. Even the deck I made for the release of the card is posting much better numbers than I expected…

Post-Release Score:

Rating: 9 out of 10.

For a terrible take about Star-Lord, Master of the Sun, make sure to check out our strategy guide:

Bonus Challenge Decks

Hela and Man-Spider are more rigid in how they play, but nearly unstoppable when the draws align and your opponent isn’t packing the appropriate answers. The other two decks, High Evo and Ramp, are more flexible, and feature better numbers in the higher ranks.
No matter which one you pick, finding Star-Lord, Master of the Sun will be instrumental to your success.

High Evo Afflict for the weekend
Created by den
, updated 4 months ago
3x
Series 2
1x
Series 3
3x
Series 5
5x
Starter Card
Star Lord Ramp for the Weekend
Created by den
, updated 4 months ago
4x
Series 3
1x
Series 4
7x
Series 5
Man-Spider Combo for the weekend
Created by den
, updated 4 months ago
1x
Series 3
3x
Series 4
8x
Series 5
Hela Discard for the weekend
Created by den
, updated 4 months ago
1x
Series 2
7x
Series 3
1x
Series 4
3x
Series 5

The concepts are very similar here, as Moondragon only fits one play-style, but both found success early on in the season.
The War Machine Ramp deck has better numbers, but not enough to pick it over the Doctor Doom 2099 deck if you are more comfortable with that On Reveal heavy play-style.

Chamber Ramp for the weekend
Created by den
, updated 4 months ago
1x
Series 2
1x
Series 3
2x
Series 4
8x
Series 5
Doom 2099 Ramp for the Weekend
Created by den
, updated 4 months ago
1x
Collection Level 1-14
4x
Series 3
1x
Series 4
6x
Series 5

Captain Marvel Artgerm

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den
den

Den has been in love with strategy games for as long as he can remember, starting with the Heroes of Might and Magic series as a kid. Card games came around the middle school - Yu-Gi-Oh! and then Magic: The Gathering.

Hearthstone and Legends of Runeterra has been his real breakthrough and he has been a coach, writer, and caster on the French scene for many years now. He now coaches aspiring pro players and writes various articles on these games.

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