In today’s Deck Highlight, we feature a deck by Marimbist11, a midrange deck featuring Magneto. It is focused on playing strong cards on curve each turn, combined with disruption and lane control elements make the deck a strong contender in the current meta. Check out the full detailed guide below!
This is a midrange deck, focused on playing strong cards on curve each turn. The high power early curve plays paired with disruption and lane control elements help propel the tempo of the deck to put out high power that can be tough to match.
Domino sets the stage to guarantee early presence, which is important to do reliably to help make Storm and Crossbones convert into winning lanes. I had tried Quicksilver for this same reason, but eventually cut it in favor of having more options on later important turns. I haven’t felt the need for more guaranteed early presence with this pack of high power 3-drops (which are drawn on curve more often without Quicksilver). Lizard is an alternative 2-drop to provide more early pressure if he shows up, but is also nice to have for turn 5 to play alongside another 3-drop (Domino can be saved for this if you do get Lizard on 2).
Maximus is high power for low cost, which is great for setting up Crossbones. There isn’t much in the way of mitigating his downside, but the high power is worth a lot for this deck, so it is accepted. Polaris follows suit as high power, and can help Domino combat early drops on curve, while often holding control of her own lane.
Storm helps the deck win an early lane by converting its early power into a locked lane. 4-drops Drax and Crossbones are very effective at claiming the flooded lane on curve. White Queen is also decent at doing this, and can be a good choice if your hand is missing high power plays for turns 5 and 6. She can be especially useful against stuff like suspected Deathwave decks. Gamora is another high power play that takes advantage of the flooded lane narrowing the play space for turn 5. Leech is another tech choice that can demolish some turn 6 combos that otherwise give this deck trouble, like Hela.
Killmonger is effective against low cost decks like Kazoo, as well as decks leaning on Sunspot. It can be used on curve to keep up location control for Crossbones. The deck really doesn’t want to play two 3-drops on turn 6, as it much prefers Magneto, but the option is there.
Magneto caps things off, driving home the high power theme of the deck. The pull effect can help your other high power lanes seal the victory while Magneto takes the fall, or it can also be used against a full enemy lane to just push a solid 12 power in. The new Fisk Tower is a great featured location for this deck.
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