Table of Contents
You probably already know what I’m about to write: Thanos is the best deck foundation in the game at the moment. Thanos Good Cards, to be precise; the Ongoing and Destroy builds also exist, but they posted results that looked a little more fair. In true Good Cards fashion, the more flexible Thanos build, flanked by all the best cards in the game, got a spot in its own S Tier this week. The deck is clearly a step above the rest.
We are in a meta with few surprises, something the latest OTA should have helped with but ultimately failed to do. While I was excited about a few of the changes, reality caught up quickly Sam Wilson Captain America as a [2/2] is still a top tier card, and there are so many strong abilities in the game that it will likely take many more updates for any meaningful change to happen.
It looks like the picks to climb are pretty simple: play Thanos if you like strong, flexible decks that are able to contend with anyone, or play a deck that has a good match up into Thanos, such as Clog, Scream with a few twists, or High Evo Toxic. All three of those decks are looking to leverage their disruptive side against the Mad Titan. Sauron 10 Power is a bit of an exception among the great performers this week, as it is the only deck without a synergy it can use to annoy Thanos players.
Ignoring the huge gap between Tier 1 and Tier 2, there are a lot of similar faces like Silver Surfer, Ongoing, and Bounce Move. There are also a few decks missing, such as the Discard decks (both of which posted terrible results this week). Mister Negative and Small Good Cards each had one strong deck with too few games recorded and plenty of lists with lots of games and bad results. It feels important to note, however, that those decks posted much better results in the ranks leading up to Infinite. As always, flexibility becomes more important as you play against more experienced players who are able to recognize play patterns faster and adapt on the fly.
I’d recommend you find the best build around Thanos for your meta/play style, or build a deck that is able to Snap against Thanos. That seems to be about it for your available options for the time being. You could get a nice win streak with an under-the-radar, high potential kind of strategy, but this will only last until you are met with your nemesis card (whatever it may be). Besides that, it’s time to call Cassandra Nova and Darkhawk from the Arishem days and dive into the new Thanos meta!
Happy Tier List, everyone!
| Tier | Deck |
|---|---|
| Trending | Good Cards Miracle 0.9 Cube Average / 62.5% Win Rate / 130 Games |
| Trending | Clog 0.8 Cube Average / 60.5% Win Rate / 140 Games |
| S Tier | Thanos Good Cards 0.9 Cube Average / 63.5% Win Rate |
| Tier 1 | Scream Move (Feat. Darkhawk) 0.55 Cube Average / 61.5% Win Rate |
| Tier 1 | High Evo Toxic 0.55 Cube Average / 60% Win Rate |
| Tier 1 | Sauron 10 Power 0.5 Cube Average / 61.5% Win Rate |
| Tier 2 | Thanos Ongoing 0.4 Cube Average / 59% Win Rate |
| Tier 2 | Silver Surfer 0.35 Cube Average / 56% Win Rate |
| Tier 2 | Ongoing 0.25 Cube Average / 57.5% Win Rate |
| Tier 2 | Bounce Move 0.3 Cube Average / 55% Win Rate |
| Tier 3 | Thanos Destroy 0.2 Cube Average / 53% Win Rate |
| Tier 3 | Destroy 0.15 Cube Average / 50% Win Rate |
Are you still chasing that elusive Infinite Rank? Here are the Top 5 performers in the ranks 80 to 99!
| Silver Surfer | 1 Cube Average / 65% Win Rate |
| Ongoing | 0.8 Cube Average / 64.5% Win Rate |
| Thanos Good Cards | 0.65 Cube Average / 65% Win Rate |
| Thanos Ongoing | 0.6 Cube Average / 60% Win Rate |
| Hela | 0.65 Cube Average / 57.5% Win Rate |
Here is my usual annoying advice because I’m a coach and I like to think this helps people: Focus on controlling the stakes of each game and building trust in both your deck and your decision making abilities. Once you feel confident, feel free to take more risks. Reaching Infinite is all about understanding the process of grinding cubes. Also, constantly changing your deck limits your ability to learn the game fundamentals, as you are always focused on learning how to pilot the new deck.
Trending
Performance: 0.9 Cube Average / 62.5% Win Rate / 130 Games
Mobius M. Mobius kind of ends this deck, but that card isn’t very popular since it only really counters Mockingbird in Thanos (and Wiccan typically does the most damage in terms of energy).
Otherwise, this deck has been around for a while but it’s typically in the shadow of Good Cards Control builds and other archetypes with Galacta and Gwenpool. With this one, the concept is simply to develop points on two locations rather than attempt to counter your opponent on the last turn of play. That’s a safer strategy in an environment with very flexible decks and Ongoing builds often running Cosmo.
Performance: 0.8 Cube Average / 60.5% Win Rate / 140 Games
Clog rose early in the Thanos meta, but Strange Supreme kind of limited its ability to disrupt opponents. When the new 2-Cost shows up, Clog mostly has to rely on cards that are not part of its core strategy to win cubes, which naturally comes as a surprise to most opponents.
Indeed, Clog is a deck that will typically end games rather fast, Snapping because they could lock their opponent out of a location or Retreating because they failed to do so. Here, although you’ll still follow that same logic, Enchantress and Gorr join Cannonball as more ways to turn a location around on the last turn. They provide more ways to win on points, even if the disruptive part of the plan failed.
S Tier
Thanos Good Cards
Performance: 0.9 Cube Average / 63.5% Win Rate
As the top performer of the week—even if you account for Trending decks—Thanos Good Cards is the kind of deck where you never know if you can safely Snap and you also never really know why they Snapped. Arishem is barely existent at the moment, so the inclusion of Cassandra Nova tells me everything I need to know: Thanos is trying to beat Thanos at the moment.
Potential Additions
Loki and Phastos are the flexible slots, while Mobius M. Mobius can be whatever disruptive card you wish. Nico Minoru and Zabu make sense as other 1-Costs, and Phastos can be pretty much any card you feel is important to run.
Tier 1
Scream Move
Performance: 0.55 Cube Average / 61.5% Win Rate
Both nerfed in the last OTA, both Scream and Sam Wilson Captain America seem to be fine thanks to being part of a very flexible archetype. Indeed, the deck managed to remove four cards from the traditional build in order to include the anti-Thanos package of Darkhawk, Korg, Rockslide, and Cassandra Nova.
Honestly, I don’t know if the Rock synergy is necessary, but the numbers this week were better than when the Destroy package was used in the deck. I guess Scream Move is becoming an eight card shell plus whatever is needed for the current environment.
Potential Additions
Uncle Ben, Killmonger, and Lady Deathstrike form the Destroy trio that this deck was previously running. Otherwise, Nebula, Kingpin, and Hydra Bob are good 1-Costs in the deck, and cards that are able to move opposing cards (Aero, Stegron…) make sense in the deck. Look out for Hydra Stomper possibly bringing Silk to the deck next week.
High Evo Toxic
Performance: 0.55 Cube Average / 60% Win Rate
Just like Clog, Toxic is a bit annoyed by the arrival of Strange Supreme since it reduces the amount of cards on the opponent’s board. However, because this is deck is able to develop many more points, it is more than capable of competing the good ol’ fashioned way with Abomination, Miles Morales, and Ajax combining for explosive late turns.
Potential Additions
Man-Thing and Rocket and Groot are good additions if you don’t like Juggernaut or Laufey.
Sauron 10 Power
Performance: 0.5 Cube Average / 61.5% Win Rate
Kind of an anomaly in the current meta, Sauron 10 Power is still riding the wave of Enchantress annoying a lot of decks. Plus, flexibility is only good against this deck if you have Shang-Chi.
If playing flexibility isn’t your thing, this is probably the deck you want to consider. Pick two locations, drop the majority of your points there, and use Skaar as the nail in the coffin on Turn 6.
Potential Additions
Armor could help against Shang-Chi. Surtur or Lizard are typically the cut.
Tier 2
Thanos Ongoing
Performance: 0.4 Cube Average / 59% Win Rate
Because it is easier to read and to counter, Thanos Ongoing gained fewer cubes than the Good Cards version on average. Plus, although its points potential is arguably higher, Enchantress remains an uber-popular card, so your better plays are more likely to be denied than the flexible, guaranteed points that Thanos Good Cards puts on the table.
Potential Additions
Gorgon is a good way to annoy other Thanos decks, and Alioth allows you to beat other combo oriented decks that you can’t overpower with points alone.
Silver Surfer
Performance: 0.35 Cube Average / 56% Win Rate
Before looking into the data, Silver Surfer would have been among my top picks to challenge for the top spot. Indeed, if you listen to social media noise, Silver Surfer has been a major problem now that Captain Carter is a 3-Cost.
The deck is good, and there is plenty of flexibility inside the 3-Cost pool to adapt it to whatever opponent you would like. But with these numbers, Silver Surfer is neither a problem nor the best deck using Captain Carter since the OTA.
Potential Additions
Cassandra Nova feels like an obvious pick considering every other deck is using it to annoy Thanos.
Ongoing
Performance: 0.25 Cube Average / 57.5% Win Rate
This might be one of the better decks in the game if you’re only talking about points potential. Unfortunately, when a deck with great potential meets its counter in almost every game, it naturally limits how much of said potential can be used.
This is a great deck, but Enchantress is too much of a problem at the moment.
Potential Additions
Super-Skrull and Iron Lad pop up in some lists, usually instead of Gorgon and Mister Fantastic.
Bounce Move
Performance: 0.3 Cube Average / 55% Win Rate
Bounce Move is the representative for the Bullseye, Mister Negative, and other super synergistic decks that weren’t around this week. They’re all good, but way too easy to play against once you recognize them.
It isn’t about finding the ideal play patterns and anticipating all your opponent’s future moves. Simply knowing when to Snap and Retreat is already huge for a deck’s overall performance. Often, unless that synergistic deck is dominant (like 60% Win Rate kind of dominant), it is very difficult to get a high Cube Average because you quickly end up in “win 1 or 2 but lose 2 or 4” limbo.
Potential Additions
Hydra Stomper should be an interesting addition to the deck, but it might require some twists here and there. For now, this list has been the same for a while, so it is difficult to recommend any changes. Cloak is probably a fine placeholder for any card you don’t own.
Tier 3
If anyone tells you Thanos is too good and deserves a nerf, just show them Thanos Destroy as proof that the Mad Titan isn’t completely dominant. It has a deck in Tier 3, after all. Just dismiss the fact that it makes the Destroy synergy better, that would go against your point.
Thanos Destroy
Performance: 0.2 Cube Average / 53% Win Rate
Destroy
Performance: 0.15 Cube Average / 50% Win Rate
That’s it for this week! To reach out, find me on the Marvel Snap Zone community Discord, or shoot me a direct message (@den_ccg) for specific stuff or coaching.
Good Game Everyone.
Disclaimer and Tier Explanations
In order to be featured here, a deck needs to represent at least 1% of the current environment and have a positive Cube Average in the Ranked mode. Win Rate is also taken into consideration, and it can greatly impact the ranking of a deck, particularly when several archetypes (or different builds of the same deck) have a similar Cube Average but big Win Rate discrepancies. The Marvel Snap mechanics do, however, push players to maximize cubes gained rather than win every single game.
In order to create this chart, den is using data from our Marvel Snap Tracker, as well as other available data online and his own expertise and opinion of respected players. If a deck showed great performances with a very limited presence in the meta, you can find it in the Silent Performers section. That section highlights decks with an excellent Win Rate, but too little of a sample size to be representative of their real strength.
Decks not good enough to be considered contenders but with a good representation will be ranked in Tier 3 in our chart. See those builds as decks that are good to know about, as you should face them when playing Marvel Snap. However, unless the meta changes or a new variation of the build emerges, these decks are a notch below the dominant ones in Tier 1 and Tier 2.
Silent Performer: Decks with a very little presence in the meta that still showcase a Cube Average and Win Rate worthy of a Tier 2 deck (or better). Oftentimes, these can be archetypes with some nice game play that have been left unchecked in the current environment, or decks on the rise that found a few good match ups to abuse.
Tier 1: Tier 1 represents decks with all the upsides we would be looking for to rack up Cubes. They have good match ups in the current meta, offer different play patterns during a match, and often have the ability for explosive or surprising turns. These should be decks worth investing into in order to climb for the coming week.
Cube Average > 0.5
Tier 2: Tier 2 are very good decks but with a weakness holding them back – either not being as reliable in its draws as Tier 1 decks, countered by another popular deck, or still being a work in progress as you read this. A good pilot could probably take these and have the same results as with a Tier 1 deck, but their play patterns are more difficult to enact compared to the tier above.
Cube Average > 0.35
Tier 3: This tier is made of decks that have a pervasive issue compared to Tier 1 or Tier 2 decks. Usually, Tier 3 will be a mix of decks on the rise that don’t have much data, old archetypes on the decline, decks that require substantial experience and/or knowledge to pilot properly, powerful decks that aren’t well positioned, or niche decks.
Cube Average > 0.20
Budget: Decks that consist only of cards in Pool 1 and 2 that are still capable of competing with an experienced pilot in a similar Collection Level, Rank, and MMR range. See our matchmaking guide for more details.
Meta stats and analytics directly from our Marvel Snap Tracker can also be found here.







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