Marvel Snap Infinite Decks – October 29, 2022

Looking for a sweet list to climb the ladder with? Den highlights some of the decks shared with us that have made Infinite this week from Pool One, Two and Three!

Hi everyone! Welcome to this new series where, every week, I will look to feature several decks that made it to the infinite rank that week. We will look at their play-patterns and how they fair against other decks in their respective pool. With global release still recent, I tried to focus on decks from Pool 1 and Pool 2 that could inspire some of you on their climb to Infinite this time.

This week, we’ll also have an interesting take on the Patriot archetype in Pool 3, where several experimental inclusions caught my eye.

A little disclaimer here: I will not judge whether I think the deck is optimal or if I would change cards. My goal is to try to explain the reasoning behind why the deck was built this way and the upside of cards included, considering the player’s limitations.

So without further ado, let’s jump into our infinite decks of the week!


Kazoo Rules The Pool 1 Metagame

Pool 1 Infinite Snatta
Created by den
, updated 1 month ago
3x Collection Level 1-14
6x Collection Level 18-214 (Pool 1)
2x Recruit Season
1x Starter Card
2.3
Cost
0-
1
2
3
4
5+
2.5
Power
0-
1
2
3
4
5+

Ka-Zar, Blue Marvel and America Chavez are an incredible trio when you are in still in Pool 1. Although Iron Man and Onslaught can join them as well, these three are enough already to form the shell of the Kazoo deck, undoubtably the best deck at this stage of Marvel Snap.

There are two intriguing inclusion in Snatta’s list (taken from SafetyBlade apart from Squirrel Girl) compared to classic Kazoo decks : Sentinel and Wolfsbane.

Sentinel is a great beginners’ card, as it guarantee you’ll have something to play for the reminder of the game, a huge boon for a deck that doesn’t always find late game cards, allowingyou to still efficiently use your energies and aren’t passing with some spare because your hand is 1-cost cards only.

Wolfsbane seems to make a lot of sense in a deck that aims at filling the board with cheap units. Once again, the card offers another way to develop solid points scoring (7) in case we don’t draw Ka-Zar or Blue Marvel. Usually, we would see Mister Fantastic or Captain America in that slot, but if you think about it, both cards represent six points if you aren’t playing Onslaught on their location. Wolfsbane outscores them by one when played on a location with three other cards on it.


Killmonger Changes The Game In Pool Two

Pool 2 Infinite Belial
Created by den
, updated 1 month ago
1x Collection Level 1-14
8x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
2x Starter Card
3.4
Cost
0-
1
2
3
4
5+
3.3
Power
0-
1
2
3
4
5+

As we just saw, Kazoo is a very popular deck early in the Marvel Snap experience, and there isn’t much in Pool 1 available to counter it. Yet, once we enter Pool 2, Killmonger becomes a option to players, and is arguably the ultimate anti-aggro tool, immediately making Kazoo less of a threat.

In this deck by Belial, built around Devil Dinosaur and its best allies (Moon Girl, White Queen, Sentinel, Cable…), Killmonger seems to make a lot of sense.

If we take look at the play patterns of deck, it really is turn four and five which are difficult to be flexible with. Yet, on turn six, because we have three 3-cost cards in our deck, we can imagine pairing Killmonger with Mister Fantastic or Morph to be energy efficient. It should also make our Lizard a 5 power card in the process, removing cards on the opposite side of the location, a great surprise power play to catch opponents out and earn some extra cubes

Also, because we are playing Devil Dinosaur, being passive and waiting for the late game to punish our opponent isn’t a problem, as keeping cards in our hand feeds our signature card.


Devil Dinosaur Makes New Friends in Pool 2

Pool 2 Infinite Belial
Created by den
, updated 1 month ago
2x Collection Level 1-14
4x Collection Level 18-214 (Pool 1)
5x Collection Level 222-474 (Pool 2)
1x Starter Card
3.3
Cost
0-
1
2
3
4
5+
4.5
Power
0-
1
2
3
4
5+

A more proactive approach to the Devil Dinosaur deck, still by Belial, this one isn’t trying to counter the opponent. – arguably the opposite – this time, it’s all about stats!

Jessica Jones, The Infinaut, Devil Dinosaur, Sunspot – most of these are amongst the highest scorers for their cost, and this list chooses to prioritise that over some of the support cards featured in the other list, such as Moon Girl, or the powerful anti-meta choices like Killmonger.

Uatu is a bit of the weird card in the build, Agent 13 being considered the go-to 1-cost in a Devil Dinosaur deck. Yet, I can see the merit of knowing where to play our Sunspot or Okoye early on so it doesn’t lock us from potential options later on.


The Patriot experiment

Pool 3 Infinite Shadowdtv
Created by den
, updated 1 month ago
1x Collection Level 1-14
1x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
6x Collection Level 486+ (Pool 3)
1x Recruit Season
2x Starter Card
3.6
Cost
0-
1
2
3
4
5+
3.1
Power
0-
1
2
3
4
5+

If you are following our tierlist, you should have seen Patriot ranked very high in the current patch. So, you might be wondering why would someone want to rework a deck that is considered top 3 in Marvel Snap currently. Well, I guess the main reason would be to be better into the mirror matchup, or protect against potential counters.

Shadowdtv credits RidiculousHat for Rogue and Invisible woman being included, and these two are the real spice of this deck.

The first one allows stealing opposing ongoing effects, which in the mirror match, could be an immediate win. Also, the card is a decent counter to Wong, and just ruin the day of a Ka-Zar, Iron Man, or Blue MarvelRogue continues to shine as a powerful tech card as more and more ongoing effects gain popularity.

As a result of that idea, Invisible Woman will offer us protection from opposing counters like Rogue and Enchantress. It shouldn’t hide the fact we are playing Patriot, the opponent figuring it out from Shocker, Cyclops, or Brood most of the time. It does open an Invisible WomanPatriotMystique or Ka-ZarBlue MarvelUltron kind of curve that allows us to play without revealing any information, though, which is very very sweet.


Closing Words

For most of us in Pool 3, trying to innovate on already existing archetypes is about the only thing we have left while we wait for a patch note shaking things up – but unsurprisingly, the devs are super busy with all the new players and global release right now, and the focus should definitely remain there.

For these new players, the game still is an unexplored land, where every new card can potentially change their Marvel Snap experience, especially in Pool 2. We have talked about Killmonger in this piece, but Sandman, Shang-Chi, The Infinaut or Storm are other exciting cards to experiment around as you earn those collection levels!

I hope you’re all having a great time on the game, and I can’t wait to see what the community comes up with to reach Infinite next week. Feel free to come and share your decks that you make infinite with over on our community discord as well! If you’ve got any thoughts on this segment, be sure to let us know too!

Good Game Everyone,

den
den

Den has been in love with strategy games for as long as he can remember, starting with the Heroes of Might and Magic series as a kid. Card games came around the middle school - Yu-Gi-Oh! and then Magic: The Gathering.

Hearthstone and Legends of Runeterra has been his real breakthrough and he has been a coach, writer, and caster on the French scene for many years now. He now coaches aspiring pro players and writes various articles on these games.

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