Table of Contents
Conquest is a much more proactive environment right now with only Mill really playing a disruptive strategy. The key to doing well is knowing the potential of the current popular decks so you can spot any Snap opportunities you could get (for example, if your opponent drew badly or you know you can beat their outs).
| Tier | Deck |
|---|---|
| Trending | Discard Dracula 65% Win Rate / 30 Games |
| Tier 1 | 10 Power 78% Win Rate / 40 Games |
| Tier 1 | Bullseye Discard 70% Win Rate / 300 Games |
| Tier 1 | Ongoing Doom 70% Win Rate / 150 Games |
| Tier 2 | Mill 66% Win Rate / 130 Games |
| Tier 2 | Scream Doom 65% Win Rate / 145 Games |
| Tier 3 | Hela Discard 60% Win Rate / 55 Games |
| Tier 3 | KaZoo 60% Win Rate / 100 Games |
| Tier 3 | Lockdown 57% Win Rate / 95 Games |
Marvel Snap Conquest Overview
After the Infinity League, the busiest time of the season for Conquest, everyone shifts focus to climbing back to the Infinite rank, which brings us the calmest time of the season for Conquest. There are still enough games played to take a look at the strong decks in Silver and Gold, but these are mostly the same as the Ranked mode—at least, the proactive ones focused on their own development are.
Just like in Ranked, 10 Power and Bullseye Discard are doing great. There is an interesting Spider-Ham inclusion in 10 Power to hopefully hit annoying cards (such as Mobius M. Mobius) or an important piece of the opponent’s deck. But that’s about it in regards to decks we already know about, so let’s focus on new decks and cards.
Ongoing Doom is easily the best in that category. It features the new Season Pass and is the only new archetype on this Tier List. Looking at the various strong performers using the Doctor Doom duo (i.e. Scream Doom and Lockdown), it is easy to dismiss Ongoing Doom as just another offshoot of one of those. There is even a combo build that features a very similar game plan without Doctor Doom, and that one is posting worse results.
However, Ongoing Doom is the best deck among the ones that use the Doom duo with a 5% higher Win Rate than Scream Doom—a top performer in Ranked—and a more than 10% higher Win Rate than Lockdown. At the very least, I can confidently say the Ongoing shell is the best one to feature both Dooms at the moment, which is already noteworthy.
Finally, there are a few decks here that were not featured in our Ranked report, such as Hela Discard and KaZoo. This begs the questions as to whether those need a less competitive environment to perform, or if they do better when they have more information about their opponent.
Happy Tier List, everyone!
Trending
Performance: 65% Win Rate / 30 Games
There aren’t many games to look at for Discard Dracula, mostly because there has been another default Discard deck since Bullseye released. Still, from the limited sample I had, you can see that the deck is still able to perform—especially with less of Red Guardian around since the card is not very effective against 10 Power.
Potential Additions
Malekith and Strong Guy can become Fenris Wolf and Moon Knight.
Tier 1
10 Power
Performance: 78% Win Rate / 40 Games
This is still the best archetype in the game, so I wanted to feature this particular list with fewer games to its name. Overall, the 10 Power archetype is easily one of the most popular ones. Yet, the inclusion of Spider-Ham was only in one list: the best performing one.
I don’t know how this would transfer to the Ranked mode, but Conquest is all about pressuring your opponent and controlling who can Snap first. With the spider pig, you get another opportunity to do that any time you hit one of your opponent’s key cards or remove one of their counters like Mobius M. Mobius or Shang-Chi.
Potential Additions
Spider-Ham is the obvious flexible card. It’s typically another 4-Cost, Juggernaut, or a different 1-Cost for consistency purposes.
Bullseye Discard
Performance: 70% Win Rate / 300 Games
Being the most popular archetype naturally drives your numbers down a bit, so securing a 70% Win Rate is really impressive. Plus, Discard Dracula and Hela also appeared in Conquest this week, which allowed this list to solidify the fact that it is currently the best way to build around the Discard synergy.
Potential Additions
Moon Girl or Grand Master can replace Frigga for a different way to repeat your abilities or multiply your cards.
Ongoing Doom
Performance: 70% Win Rate / 150 Games
There is another build without the Doctor Dooms that focuses on the synergy between Iron Man, Mystique, and Ravonna Renslayer, but that one is doing worse at the moment because Mobius M. Mobius is quite popular and Alioth can completely ruin your explosive late turns.
As such, this more straightforward game plan is what worked best in Conquest this week. It is much easier to Snap with this deck compared to the combo based build, so it makes sense to see this one thrive instead of the other.
Potential Additions
Moonstone and Mister Fantastic made their case in a few lists. Super-Skrull seems to be the flexible card if you’re looking to add something else.
If you are curious about the combo oriented build, here it is:
Tier 2
Mill
Performance: 66% Win Rate / 130 Games
Mill is struggling in Ranked with 10 Power ruining the Destroy synergy that this deck uses as support. In Conquest, however, Mill is doing a little better thanks to its disruptive core that opens a lot of Snaps. It still doesn’t look like the juggernaut it was last season, though. Mill is now just a solid archetype that requires some mastery to play it successfully against the top contenders.
Potential Additions
Red Guardian is the flexible card that can be replaced with another strong 3-Cost or Lady Deathstrike. Otherwise, Death and Killmonger can be removed to focus on more disruption or a different way to develop points. You could try something like Gorr or Red Hulk.
Scream Doom
Performance: 65% Win Rate / 145 Games
This was a very strong Ranked performer that didn’t rank as high in Conquest, which might indicate that the surprise factor plays a role in Scream Doom’s efficacy. In particular, missing your early power cards might not warrant a Snap in Ranked, but your opponents should always pull the trigger once they know both Nebula and either Scream or Sam Wilson Captain America were not drawn.
Potential Additions
The Doctor Doom duo can be replaced with more Move cards like Stegron, Cannonball, or some strong standalone card like Alioth.
Tier 3
Hela Discard
Performance: 60% Win Rate / 55 Games
The sample size isn’t large here and Hela already ranks below the other two Discard decks. This means to me that Hela Discard is a fine deck that is far from optimal to run in Conquest currently.
KaZoo
Performance: 60% Win Rate / 100 Games
KaZoo typically struggles in Conquest due to its very proactive nature and lack of disruption, but just being included in a Tier List shows that the archetype has some gas at the moment. The best performing list is one based around the new Joaquin torres falcon II since it impacts all the 1-Cost cards in the deck.
Sam Wilson Captain America is also part of the build, so the 3-Cost Captain America can probably see play too.
Lockdown
Performance: 57% Win Rate / 95 Games
Lockdown typically does pretty well in Conquest, but the meta isn’t that good for the archetype at the moment. Firstly, there are lots of other decks with the Doctor Doom duo, which means Storm isn’t locking much. Also, the deck typically wants to Snap later than the other archetypes (around Turn 3 or 4), which is far enough in the game for most opponents to know if they should stay or not.
That’s it for this week! As usual, you can find me on the Marvel Snap Zone community Discord to discuss the report, or shoot me a direct message (@den_ccg) for coaching or specific requests.
Good Game Everyone.
Disclaimer and Tier Explanations
In order to be featured here, a deck needs to hold a Win Rate above the 50% threshold over more than a hundred Conquest games.
In order to create this chart, den is using data from our Marvel Snap Tracker, as well as other available data online and his own expertise and opinion of respected players. If a deck showed great performances with a very limited presence in the meta, you can find it in the Silent Performers section. That section highlights decks with an excellent Win Rate, but too little of a sample size to be representative of their real strength.
Decks not good enough to be considered contenders but with a good representation will be ranked in Tier 3 in our chart. See those builds as decks that are good to know about, as you should face them when playing Marvel Snap. However, unless the meta changes or a new variation of the build emerges, these decks are a notch below the dominant ones in Tier 1 and Tier 2.
Trending: Decks with a very little presence in the meta that still showcase a Cube Average and Win Rate worthy of a Tier 2 deck (or better). Oftentimes, these can be archetypes with some nice game play that have been left unchecked in the current environment, or decks on the rise that found a few good match ups to abuse.
Tier 1: Tier 1 represents decks with all the upsides we would be looking for to run the gauntlet. They have good match ups in the current meta, offer different play patterns during a match, and often have the ability for explosive or surprising turns. These should be decks worth investing into in order to climb for the coming week.
Win Rate > 70%
Tier 2: Tier 2 are very good decks but with a weakness holding them back – either not being as reliable in its draws as Tier 1 decks, countered by another popular deck, or still being a work in progress as you read this. A good pilot could probably take these and have the same results as with a Tier 1 deck, but their play patterns are more difficult to enact compared to the tier above.
Win Rate > 65%
Tier 3: This tier is made of decks that have a pervasive issue compared to Tier 1 or Tier 2 decks. Usually, Tier 3 will be a mix of decks on the rise that don’t have much data, old archetypes on the decline, decks that require substantial experience and/or knowledge to pilot properly, powerful decks that aren’t well positioned, or niche decks.
Win Rate > 55%
Budget: Decks that consist only of cards in Pool 1 and 2 that are still capable of competing with an experienced pilot in a similar Collection Level, Rank, and MMR range. See our matchmaking guide for more details.
Meta stats and analytics directly from our Marvel Snap Tracker can also be found here.







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