Table of Contents
Under the guidance of Sam Wilson captain America and the reinforcements of both Goliath and Captain Carter, the Ongoing builds have gained a lot of momentum in Conquest early in the season. So much so, in fact, that Super-Skrull is part of most of them to give an edge in all the mirror matches.
The popularity is well-earned, as all three Ongoing decks in this report are Tier 1 (or would be if they had more games under their belts). However, they are not alone at the top; other decks can easily adapt if their synergy isn’t be good enough to compete with points.
The other three top tier contenders are well known archetypes. Most of the decks on this report are to be honest, except for an exotic build I labelled Extra Power where the goal is just to grant as much power as possible to specific cards.
Otherwise, Good Cards Control still benefits from the strength of several Season Pass cards—even after two were nerfed. Bullseye keeps riding some of the strongest abilities in game, enjoying the fact that everyone else is focused on countering Ongoing decks. Sauron 10 Power develops a ton of points while using Enchantress for its own good as well as to shut down a few Ongoing opponents from time to time.
Not much has changed compared to the Ranked report, or really the end of the previous season. The only thing of note is Ongoing synergies refining their lists.
Happy Tier List, everyone!
| Tier | Deck |
|---|---|
| Trending | Mister Negative feat. Super-Skrull 69% Win Rate / 100 Games |
| Tier 1 | Good Cards Control 65% Win Rate |
| Tier 1 | Thanos Ongoing 64% Win Rate |
| Tier 1 | Ongoing Combo 63% Win Rate |
| Tier 1 | Bullseye 63% Win Rate |
| Tier 1 | Sauron 10 Power 62.5% Win Rate |
| Tier 2 | Discard Dracula 59% Win Rate |
| Tier 2 | Scream Move 58% Win Rate |
| Tier 3 | Extra Power 56% Win Rate |
| Tier 3 | Hela 54.5% Win Rate |
| Tier 3 | Destroy 53% Win Rate |
| Tier 3 | Mill 53% Win Rate |
Trending
Performance: 69% Win Rate / 100 Games
Mister Negative as an archetype is way too popular to be a trending deck, but it’s also not doing well enough as a whole to rank where this particular list would have deserved. Consider these exact 12 cards to be the Mister Negative archetype for this report, and note the fantastic Win Rate it was able to post.
The reason is Super-Skrull. This card is able to single-handedly counter the Ongoing synergy, but there’s more to it (especially with some of those Ongoing decks often running Cosmo, a counter card to Mister Negative).
The trick is that Mister Negative can control the Snaps in those match ups thanks to turning Super-Skrull into a [2/4], which allows you to keep it in hand until the very last moment. Then, even though you can Retreat early if Cosmo ruined your plans, you are able to hide the most important information from your opponent and hopefully lure them into a high stakes match.
Tier 1
Good Cards Control
Performance: 65% Win Rate
In a bit of a slump in the Ranked mode, the Good Cards archetype hasn’t skipped a beat in Conquest—although it took some sort of rebuilding, as Quicksilver and Wiccan are now part of the equation.
Except for this deckbuilding difference, the performance is also backed up by the Conquest mode being designed for reactive decks. Indeed, once you know what your opponent is capable of, you also know which cards in your deck can derail their plans. This gives you all the power when it comes to Snapping, while your opponent can never pull the trigger safely.
Potential Additions
Enchantress would be a logical inclusion considering how many Ongoing decks are around. Sera is a popular inclusion as well, but Wiccan seems to be doing way better at the moment.
Thanos Ongoing
Performance: 64% Win Rate
With a lot of threats around in the meta and Conquest not letting you get away with just a Snap, the more flexible Ongoing build logically posted the best results.
Points wise, this deck is on the lower side of the spectrum when compared to Mister Negative and Ongoing Combo. However, because it can run both Cosmo and Super-Skrull while still putting up a good enough number of points, Thanos feels more adapted to a Conquest mode that forces you to find a way to beat your opponent.
Potential Additions
A lot of Ongoing cards could make sense in the deck, especially the cheap ones with a great abilities. U.S. Agent, Gorgon, Captain America… there are plenty to chose from.
Ongoing Combo
Performance: 63% Win Rate
Extremely close to Thanos in terms of performance, Ongoing Combo will be stronger against any opponent looking for a points based battle. However, when paired against a reactive or disruptive deck, Ongoing Combo has a bit of a tougher time playing around the traps that your opponents will plan. Plus, this deck is easier to guess from the opposite side, which could lead to more Retreats when Ongoing Combo Snaps or just gets off to a hot start.
A 1% Win Rate difference isn’t enough to recommend either deck as the default pick, so Ongoing Enjoyers should simply be glad they have multiple great decks to pick from.
Potential Additions
Captain Carter can be Moonstone if you didn’t get the latest Season Pass. Goliath can be Lizard if you are missing that one, too.
Bullseye
Performance: 63% Win Rate
Cosmo showing up in a lot of Ongoing decks should be a problem for Bullseye, but the performance is on par with other great decks. Plus, these same Ongoing decks are not running Luke Cage or Mobius M. Mobius, so the field is actually pretty good for Bullseye.
Potential Additions
Gambit could be Moon Knight, Frigga, or Moon Girl depending on how you want to support your deck.
Sauron 10 Power
Performance: 62.5% Win Rate
A deck with a lot of points available and the current best disruptive card in the game (Enchantress) is bound to post a solid performance. Indeed, although Shang-Chi is still quite a popular card among the flexible decks, Sauron 10 Power represents a solid build in this Ongoing meta that packs enough points to compete against virtually any opponent.
If it was a tad bit more flexible, this deck would be a menace.
Potential Additions
Armor can replace Surtur or Lizard for protection against Shang-Chi.
Tier 2
Discard Dracula
Performance: 59% Win Rate
A solid performer after Khonshu released, Discard Dracula has been slowly losing momentum in this new season. It remains a good pick overall, but it isn’t the best at anything currently. Indeed, Ongoing decks tend to be able to beat it on points, Good Cards runs Red Guardian, and Bullseye is once again the superior Discard deck.
Potential Additions
Gambit is the flexible card in the deck if you want a different discard ability. Moon Knight is the logical replacement against decks with a strong 4- or 6-Cost card you’d like to target.
Scream Move
Performance: 58% Win Rate
Scream Move tested a few things following the OTA that nerfed Iron Patriot, but ultimately it came back to the same list. At a 58% Win Rate, Scream Move is a notch below the best archetypes it once belonged with, which shows that the Iron Patriot nerf did have some impact. However, it is kind of strange to see the deck this low when Sam Wilson is everywhere since Scream loves to steal power from Cap's Shield.
I guess even with that interaction Scream Move isn’t putting enough points to win the high stakes matches—at least the ones that opponents accept to play when Scream Move isn’t Snapping early.
Potential Additions
Stegron could be Enchantress in this meta.
Tier 3
Extra Power
Performance: 56% Win Rate
Hela
Performance: 54.5% Win Rate
Destroy
Performance: 53% Win Rate
Mill
Performance: 53% Win Rate
That’s it for this week! As usual, you can find me on the Marvel Snap Zone community Discord to discuss the report, or shoot me a direct message (@den_ccg) for coaching or specific requests.
Good Game Everyone.
Disclaimer and Tier Explanations
In order to be featured here, a deck needs to hold a Win Rate above the 50% threshold over more than a hundred Conquest games. Games in the Proving Grounds are never taken into account, but games in the Silver League are weighted depending on how much data is available for the Gold League. The Infinity League is open during the last week of each season, so that will be the focus of the report during that time.
In order to create this chart, den is using data from our Marvel Snap Tracker, as well as other available data online and his own expertise and opinion of respected players. If a deck showed great performances with a very limited presence in the meta, you can find it in the Silent Performers section. That section highlights decks with an excellent Win Rate, but too little of a sample size to be representative of their real strength.
Decks not good enough to be considered contenders but with a good representation will be ranked in Tier 3 in our chart. See those builds as decks that are good to know about, as you should face them when playing Marvel Snap. However, unless the meta changes or a new variation of the build emerges, these decks are a notch below the dominant ones in Tier 1 and Tier 2.
Silent Performer: Decks with a very little presence in the meta that still showcase a Cube Average and Win Rate worthy of a Tier 2 deck (or better). Oftentimes, these can be archetypes with some nice game play that have been left unchecked in the current environment, or decks on the rise that found a few good match ups to abuse.
Tier 1: Tier 1 represents decks with all the upsides we would be looking for to run the gauntlet. They have good match ups in the current meta, offer different play patterns during a match, and often have the ability for explosive or surprising turns. These should be decks worth investing into in order to climb for the coming week.
Win Rate > 62%
Tier 2: Tier 2 are very good decks but with a weakness holding them back – either not being as reliable in its draws as Tier 1 decks, countered by another popular deck, or still being a work in progress as you read this. A good pilot could probably take these and have the same results as with a Tier 1 deck, but their play patterns are more difficult to enact compared to the tier above.
Win Rate > 58%
Tier 3: This tier is made of decks that have a pervasive issue compared to Tier 1 or Tier 2 decks. Usually, Tier 3 will be a mix of decks on the rise that don’t have much data, old archetypes on the decline, decks that require substantial experience and/or knowledge to pilot properly, powerful decks that aren’t well positioned, or niche decks.
Win Rate > 52%
Budget: Decks that consist only of cards in Pool 1 and 2 that are still capable of competing with an experienced pilot in a similar Collection Level, Rank, and MMR range. See our matchmaking guide for more details.
Meta stats and analytics directly from our Marvel Snap Tracker can also be found here.







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