Marvel Snap Kraglin Vincenzo Riccardi Variant Art

Kraglin & Star-Lord, Master of the Sun Bonus Challenge Guide

Curious how the latest release has fared? Looking for ideas to complete the weekend missions? You've come to the right place!

Without a balance update, Kraglin is the only new thing happening in Marvel Snap this week, and it is safe to say it won’t be much of a change. Indeed, the new card has yet to convince the masses based on its popularity, while the early performance review are not helping its case.
The new card makes sense alongside Galactus as another way to get the 6-cost in play early. Otherwise, all the other ideas have a better list available, without Kraglin in the mix.

As for Star-Lord, Master of the Sun, the card remains a strong fondation for energy oriented archetypes, but likely won’t surprise us in the future. The 4-cost has two decks built around it, and is featured as a back up plan in a few more, such as Mister Negative.
Unless a balance update changes the situation, it is safe to say Star-Lord, Master of the Sun will remain a force in the metagame, but likely has no more secrets in store.

Mission#Reward
Play 3-Cost Cards15150 Credits
Win with Kraglin starting in your Deck4200 Collector’s Tokens
Win with Star-Lord, Master of the Sun starting in your Deck8150 Gold

Kraglin Performance

Based on its popularity, it doesn’t look like many players bothered to play with Kraglin so far. Based on the numbers, the lack of hype was warranted. In the infinite ranks, the new 3-cost is posting average numbers, carried by a Galactus Ramp deck well-positioned in the current metagame.

In the global picture however, Kraglin is posting disastrous numbers, indicating the card should stick to that one archetype it has been successfull in.

Post-Release Score:

Rating: 3 out of 10.

For more information about Kraglin , make sure to check out our strategy guide:

Star-Lord, Master of the Sun

As time progresses, two different Star-Lord, Master of the Sun are emerging.

There is a very popular one, representing about a quarter of the decks in the Infinite Rank. There, the season pass card is posting decent, but far from dominant numbers, mostly due to an environment now tailored to contain it.

The other Star-Lord, Master of the Sun, which can be observed in the rest of the ladder, could be considered the untamed version of the card. Indeed, within a more casual environment, the 4-cost is posting absurd numbers.

Overall, the season pass card remains an excellent performer, but its rigid play style is starting to show its limits, at least when the others archtypes plan against it.

Post-Release Score:

Rating: 7 out of 10.

For a terrible take about Star-Lord, Master of the Sun, make sure to check out our strategy guide:

Bonus Challenge Decks

As expected, the only popular archetype with Kraglin included as a regular is Galactus Ramp. In there, the new 3-cost makes sense as another high roll to play Galactus early.

There are a few other decks with Kraglin, although the 3-cost feels a little out of place, or sort of useless in those. Among those, Wiccan is the one with the best results, if you didn’t like Ramp too much.

Galactus Ramp For the Weekend
Created by den
, updated 4 months ago
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Series 3
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Series 4
7x
Series 5
Kraglin in Wiccan for the weekend
Created by den
, updated 4 months ago
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Series 3
3x
Series 4
7x
Series 5
1x
Starter Card

Star-Lord, Master of the Sun still features the same two archetypes whether we look at popularity or results.
Based on your preferred play style, both Ramp or High Evo are solid when the season pass card shows up on time. Ramp is a bit more flexible in terms of deck building, but High Evo is more able to play with priority, or include reactive cards, such as Shang-Chi or Enchantress.

Star-Lord Ramp for the weekend
Created by den
, updated 4 months ago
3x
Series 3
2x
Series 4
7x
Series 5
Energized High Evo For the weekend
Created by den
, updated 4 months ago
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Series 2
1x
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Series 5
4x
Starter Card
Energized Negative Destroy for the weekend
Created by den
, updated 4 months ago
2x
Series 2
6x
Series 3
1x
Series 4
2x
Series 5
1x
Starter Card

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den
den

Den has been in love with strategy games for as long as he can remember, starting with the Heroes of Might and Magic series as a kid. Card games came around the middle school - Yu-Gi-Oh! and then Magic: The Gathering.

Hearthstone and Legends of Runeterra has been his real breakthrough and he has been a coach, writer, and caster on the French scene for many years now. He now coaches aspiring pro players and writes various articles on these games.

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