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Without a balance update, Kraglin is the only new thing happening in Marvel Snap this week, and it is safe to say it won’t be much of a change. Indeed, the new card has yet to convince the masses based on its popularity, while the early performance review are not helping its case.
The new card makes sense alongside Galactus as another way to get the 6-cost in play early. Otherwise, all the other ideas have a better list available, without Kraglin in the mix.
As for Star-Lord, Master of the Sun, the card remains a strong fondation for energy oriented archetypes, but likely won’t surprise us in the future. The 4-cost has two decks built around it, and is featured as a back up plan in a few more, such as Mister Negative.
Unless a balance update changes the situation, it is safe to say Star-Lord, Master of the Sun will remain a force in the metagame, but likely has no more secrets in store.
| Mission | # | Reward |
|---|---|---|
| Play 3-Cost Cards | 15 | 150 Credits |
| Win with Kraglin starting in your Deck | 4 | 200 Collector’s Tokens |
| Win with Star-Lord, Master of the Sun starting in your Deck | 8 | 150 Gold |
Kraglin Performance







Based on its popularity, it doesn’t look like many players bothered to play with Kraglin so far. Based on the numbers, the lack of hype was warranted. In the infinite ranks, the new 3-cost is posting average numbers, carried by a Galactus Ramp deck well-positioned in the current metagame.
In the global picture however, Kraglin is posting disastrous numbers, indicating the card should stick to that one archetype it has been successfull in.
Post-Release Score:
For more information about Kraglin , make sure to check out our strategy guide:
Star-Lord, Master of the Sun







As time progresses, two different Star-Lord, Master of the Sun are emerging.
There is a very popular one, representing about a quarter of the decks in the Infinite Rank. There, the season pass card is posting decent, but far from dominant numbers, mostly due to an environment now tailored to contain it.
The other Star-Lord, Master of the Sun, which can be observed in the rest of the ladder, could be considered the untamed version of the card. Indeed, within a more casual environment, the 4-cost is posting absurd numbers.
Overall, the season pass card remains an excellent performer, but its rigid play style is starting to show its limits, at least when the others archtypes plan against it.
Post-Release Score:
For a terrible take about Star-Lord, Master of the Sun, make sure to check out our strategy guide:
Bonus Challenge Decks
As expected, the only popular archetype with Kraglin included as a regular is Galactus Ramp. In there, the new 3-cost makes sense as another high roll to play Galactus early.
There are a few other decks with Kraglin, although the 3-cost feels a little out of place, or sort of useless in those. Among those, Wiccan is the one with the best results, if you didn’t like Ramp too much.
Star-Lord, Master of the Sun still features the same two archetypes whether we look at popularity or results.
Based on your preferred play style, both Ramp or High Evo are solid when the season pass card shows up on time. Ramp is a bit more flexible in terms of deck building, but High Evo is more able to play with priority, or include reactive cards, such as Shang-Chi or Enchantress.







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