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Khonshu is the last Series 5 card joining Marvel Snap for the March 2025 season, Prehistoric Avengers. It is a 6-Cost, 5 Power card that reads: When discarded, returns in its next phase. On Reveal: Resurrect a card you discarded to another location with its Power set to 5.
The next phase will boost the power of both Khonshu and the returning card to 8, and the third and final phase has both cards at 12 power.
Today, we will take a deeper look at the new card and, of course, the best decks to try it out in.
























Spotlight Cache
Series 5 cards can be purchased for 6,000 Collector’s Tokens from the Token Shop initially as a Weekly Spotlight card, or opened as one of the featured cards in the Spotlight Caches that are found every 120 Levels on the Collection Level Track after Collection Level 500 (until the next new card releases the following week).
Strengths and Weaknesses
Khonshu is reminiscent of Apocalypse: a 6-Cost you want to discard to grow its power. However, Khonshu isn’t focused solely on growing its own power (although that will always be a good thing). Rather, the new 6-Cost will bring another card you discarded back to the board with Khonshu‘s power.
While Apocalypse wants you to focus solely on it and rewards you with +4 power each time, Khonshu requires you to discard three times, Khonshu twice plus another card. This might be a little more difficult because you will have to target different cards, but the rewards look to be immensely better. Indeed, not only do you get to spread the power over two locations, you also benefit from some strong abilities when those cards have power attached to them.










































If Mister Negative has told us anything, it is that a five power Iron Man will win you the location he is played on almost every time. Imagine what happens when that card comes back with 8 or 12 power. Even if Khonshu isn’t discarded through the course of the match, these targets make the card worthwhile even in its base phase.
Let’s discuss the second part of Khonshu then. How do you target the cards you want to resurrect later on?












































The First ghost Rider and Silver Samurai will always target your lowest power card, so getting those insane abilities in the pool should not be too difficult. Blade can help you discard either Khonshu or the target card, while Lady Sif and Moon Knight should mostly help you upgrade Khonshu‘s power with their targeted abilities.
And I haven’t even started to explore the fact that Khonshu is an On Reveal card, which means you could trigger its ability multiple times with Wong or Grand Master. That’s already an easy 12 cards you can throw together and just play.
This list is just comprised of several small packages that I threw together with the goal of discarding low power cards and Khonshu in the same game. Fenris Wolf synergizes with Silver Samurai, which brings Gladiator and Shang-Chi for the ride. Then with only two spots left, I could have included Moon Knight and something else (like Proxima Midnight) but ultimately decided to give Black Bolt and Stature a shot since they also synergize with Fenris Wolf. They also bring some flexibility to the deck, and I feel like Moon Knight would just discard at random in this deck.
Seeing this build leads me to Khonshu‘s biggest weakness in my opinion: the card wants you to play various small packages of cards, which can often feel completely useless when the deck doesn’t click.
If Iron Man or Gorr were not strong enough to be brought back as five power cards, I probably wouldn’t give Khonshu a second thought. But, because you have such incredible abilities available and Silver Samurai (alongside a new card, The First ghost Rider) to target them, the deck feels fine overall.
The Verdict
I believe the key to Khonshu being a good card is reliably getting really good cards to bring back, regardless of whether your Khonshu is at 5 or 12 power. Indeed, the work required to get Khonshu to 12 power and target a specific card might be too much, even more so if you only get a 50-50 bet for the win depending on which location your resurrected card ends up on.
Some decks will aim to have a 12 power Khonshu, but those will have to accept bringing back a lot of different cards; they will have 12 power though. Others will focus on bringing back specific abilities that can win their lane even at 5 power. This flexibility should be what makes Khonshu a decent card, alongside a fun deckbuilding piece.
Pre-Release Score:
Khonshu Decks
I already discussed this one above, but just to reiterate:
Blade, The First ghost Rider, Silver Samurai, Iron Man, and Khonshu are the core of this new shell. From there, you can decide in which direction you want to build towards. I simply added a package that is already putting in work (Fenris Wolf, Gladiator, and Shang-Chi), and Black Bolt and Stature just felt like natural fits with only two spots left to fill.
Note that there are plenty of ways to build around this concept. Looking around online, I found a lot of builds based on this same idea but with different cards like Ghost Rider or closer to the Stature Darkhawk deck.
Moon Knight always feels like the limiting factor in those decks due to Silver Samurai being a 4-Cost card. I feel like one will have to be removed eventually, depending on whether you want to emphasize on disrupting the opponent (Moon Knight) or hitting your best Khonshu targets (Silver Samurai).
If you pick the other approach to Khonshu, which is just to discard as much as possible to grow its power, the Collector and Helicarrier feel appropriate for the role. Indeed, while Apocalypse and Dracula might conflict with Khonshu and require you to be more careful with your discards, the Collector embraces the idea of simply throwing cards out of our hand to grow its power (and Morbius‘s and Miek‘s power) as the game progresses.
Also, this deck is fairly simple to assemble for someone with a low collection level, especially if you’re tired of running the standard Dracula build and you’re unable to get Bullseye and the other rare cards needed for that deck. I’m not even sure Miek and Corvus Glaive, the two Series 4 cards in the deck, are necessary.
Variants
Closing Thoughts
Khonshu might end up just like Firehair: an interesting card with an ability that we can’t exploit to the fullest yet. Indeed, the new 6-Cost feels like a lot of work, both in deckbuilding and during a match. You could probably win cubes just as easily with Bullseye if you enjoy the discard synergy.
I would look at Khonshu as a deckbuilding challenge first and foremost. If you like the synergies around the card and don’t mind losing games in order to figure out how to best exploit the new card, it should be a fun ride. However, if you are mostly interested in winning cubes, I would simply wait for the weekend to see if Khonshu and The First ghost Rider managed to become a thing.
I hope this review of the new card was helpful. Feel free to share your opinions and excitement about the card in the comments. You can find everyone on the Marvel Snap Zone team in our community discord to have a chat or ask any questions.
Good Game Everyone!




























































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