Table of Contents
Good morning all! I’m back at Marvel Snap Zone every weekday with a deck of the day: a top deck for you to try out! My aim for this article is to get you in and out quickly and give you something new to play every day along with the tools to do well with it. If you want three more new decks today, check out this video!






I was away for the past week, so I was unable to do my usual four or five takes on the new card. This means my Redwing take was done largely at the last minute, but a look at both the stats and a talk with top players has left me with a fairly simple conclusion about Redwing—he’s a good card. That goodness is mitigated by his high variance and fairly strict deckbuilding requirements, but if you like the style of the deck I’m going to talk about today then he’s good. I doubt he’ll ever be truly and consistently at the top of the meta, but if you have an abundance of resources and a need for Baron Zemo I could absolutely see a reason to open for him.
This deck is from the great HuskyPuppies35, and with it he climbed from Rank 11 to Rank 3. Climbing that high in Infinite with such a huge CL is always impressive, so props to Husky!
The real key to this list is getting out Electro or Luna Snow to be able to play two six drops. Those cards, particularly the disruption from Alioth or Magneto or the sheer power of The Infinaut, are often enough to win games in Marvel Snap. For some extra fun, you can move those cards around with Araña and Ghost-Spider and leave opponents struggling to counter you.
The other key card in this strategy is War Machine, who not only lets you play The Infinaut without any trouble, but also gives you an extra [1/7] if you see Electro or Luna. It is, however, important to be careful with War Machine; there’s a lot of Enchantress in the meta, and because of this he fairly often ends up as a Turn 5 play. Blink is your other big play that helps get a 6-Cost out early, and with some ramp a Blink into War Machine is often worthy of a Snap.
Redwing is the backup to your backup. No ramp on Turn 3? Use Araña with Redwing to get a big card out. Having trouble late game with no way to get out The Infinaut? Take a shot at it by moving Redwing. Missing an extra big card? Move Redwing then Blink him away! There’s a ton of little options like that, and even though the deck looks like it only has Araña and Ghost-Spider for Redwing, don’t sleep on the Grapple Arrow from
Card Replacements
- Needs: Blink, Redwing, War Machine
- Araña -> Iron Fist
- Ghost-Spider is dropping to Series 3
- Luna Snow -> Hope Summers
- Alioth -> Red Hulk, Gorr
Kate Bishop -> Cable
Turn by Turn
- Turn 1: Araña, Ebony Maw if War Machine in hand
- Turn 2:
Kate > 1-drop - Turn 3: Luna Snow > Electro > Redwing (only if big cards in hand and a mover)
- Turn 4: Blink > War Machine > Redwing + move
- Turn 5: War Machine > 6-Cost > 1-Cost + Blink / Redwing + move
- Turn 6: Pick a 6-Cost (+ 1-Cost if extra energy)
That’s it for today, don’t forget to check today’s video atop the page for more great decks!


PulseGlazer




More Content