Bounce Bros: A Look Into My Deckbuilding Process

KanyeBest has been pioneering the Bounce Bros archetype since Early Beta, and now he wants to teach you all about how he did it! Check out this article for the best deck with Beast/Falcon, and how to build your own decks and consider card inclusions!

The vast majority of my content in Marvel Snap is related to deckbuilding. I do Collection Checks, I write deck guides, and I have had a hand in popularizing several archetypes in the game so far. Some of the top-end bots are using 11-or-12 of the 12 cards in my Daredevil-Destroyer list, for example. Even though I do not consider myself a great deckbuilder, I think it may be useful to give people a look into how I build decks, and how I think about card inclusions, so that they can equal and surpass me!

That said, I know a lot of people just want the decklist, so here it is!

Bounce Bros Disrupt — Current
Created by KMBest
, updated 9 months ago
4x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
7x Collection Level 486+ (Pool 3)
2.2
Cost
0-
1
2
3
4
5+
1.3
Power
0-
1
2
3
4
5+

Now, let’s jump into the process.

One of my favorite decks in Marvel Snap is a deck I have affectionately nicknamed ‘Bounce Bros’, featuring Beast and Falcon recycling 1-Cost cards for fun and profit.

The major payoffs for a strategy like this are The Collector, Angela and Bishop. Collector benefits from cards returning to hand, while Bishop and Angela can grow extremely large in this deck.

The 1-Cost card suite varies, but the ones I consider core are Korg, Human Torch, Iron Fist and The Hood. The Hood is the best card to bounce in a vacuum, Korg’s disruption is more valuable to me than Iceman’s, and Human Torch and Iron Fist combine with the bouncers to get Torch to eight or 16 power pretty reasonably.

This leads us to the base Bounce Bros list, the one I wrote about on Twitter in early August.

Bounce Bros Default
Created by KMBest
, updated 9 months ago
5x Collection Level 18-214 (Pool 1)
3x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
2
Cost
0-
1
2
3
4
5+
2.3
Power
0-
1
2
3
4
5+

This list runs into some problems with the current metagame, with a common complaint being that you simply don’t generate enough power to compete with Iron Man decks.

This is almost certainly true. However, I do not believe that the solution to this is playing Iron Man yourself, as you will be worse at using it than the Sera/Mr. Negative decks will.

Bounce Bros Default + Flex
Created by KMBest
, updated 9 months ago
5x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
5x Collection Level 486+ (Pool 3)
2.1
Cost
0-
1
2
3
4
5+
1.7
Power
0-
1
2
3
4
5+

Green Goblin is a great card to deal with Iron Man, due to his ability to block off a spot in Iron Man’s lane while applying a debuff to the lane’s power. This was my first attempt at modifying the list to deal with Iron Man, but it ran into a couple of problems.

  1. Green Goblin raised the curve of the deck in a significant way. If you played Angela and Bishop on turns two and three, you then likely have to choose between bouncing on turn four and playing Green Goblin.
  2. On his own, he’s a decent card into Iron Man, but you have to get him in the Iron Man lane, which isn’t reliable, and he’s not even always going to win that lane, just give you a fighting chance.
Bounce Bros Disrupt But It’s Weird
Created by KMBest
, updated 9 months ago
4x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
7x Collection Level 486+ (Pool 3)
1.8
Cost
0-
1
2
3
4
5+
1.1
Power
0-
1
2
3
4
5+

My next idea for combatting Iron Man was to lean fully into the disruption shell. This necessitated some unwelcome cuts. The toughest cut was America Chavez, who is in the deck as a thinning tool, because you run five cards (The Collector, Bishop, Angela, Falcon and Beast) that you never want to draw on Turn 6, and two of those cards are actively harmful if you do.

I also chose to cut The Collector. My thought process was that leaning further into the disruption gameplan meant that I’d be more likely to be bouncing fewer things. With this change, I also removed Agent 13 in favor of Iceman. Iceman is a tough card to evaluate, but Agent 13 was only in the deck to trigger Collector anyway. Keep that sentence in mind going forward.

Bounce Bros Disrupt
Created by KMBest
, updated 9 months ago
5x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
6x Collection Level 486+ (Pool 3)
2.1
Cost
0-
1
2
3
4
5+
1.6
Power
0-
1
2
3
4
5+

With the previous list, I ran into issues with consistency, as Chavez was unable to thin my draws and make my pseudo-combo playstyle work. I tried to figure out good replacements, but ended up just putting Chavez back in, and keeping Black Widow in the deck, as she was cheaper than Debrii, and I valued consistent gameplay.

Then it hit me:

Bounce Bros Disrupt — Current
Created by KMBest
, updated 9 months ago
4x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
7x Collection Level 486+ (Pool 3)
2.2
Cost
0-
1
2
3
4
5+
1.3
Power
0-
1
2
3
4
5+

I had been using America Chavez as an “extra draw” effect, but there’s actually another card that fills that role: Magik. Magik’s ability to delay the end of the game is useful in this list as it lets us see one more card, but also because she lets us effectively “bank” our energy with interest. We can play Magik on turn five for five mana, and she gives us access to seven mana on turn seven.

She does lack America’s utility in terms of preventing us from drawing bad cards on turn six, but she makes up for that by letting us play our more expensive disruptive cards without fear of running out of mana or turns. Remember when I said Green Goblin created curve issues? Magik helps to alleviate them.

Magik also helps to allow us more time to grow Bishop, Angela and The Collector, although I think this is fairly minor, and is balanced out by the aforementioned issues with drawing them on the last turn of the game, something you have to prepare for.

The Collector came back in once I realized that I needed a tertiary threat to go in Green Goblin lanes. I figured out that I could cut a 1-Cost card, because I was often bouncing on turn four with two of them and a bouncer, which was still totally doable, and because Debrii puts 1-Cost rocks onto the board, which Falcon and Beast can then pick up to trigger Collector.

There are still decks that are strong against this list. Our reliance on disruption and mid-range scaling threats leaves us vulnerable to decks that play Sunspot and The Infinaut along with Storm and Juggernaut. Still, if I want to play Bounce Bros in the current metagame – and I do – this is the list to run.

Lessons Learned

This process taught me two things about deckbuilding in Marvel Snap, and these, to me, are the real thrust of what you should take away from this article.

First, don’t be afraid to experiment. I went through so many iterations of this list before arriving at one I was happy with. Being wrong is the first step to being right. Do not be afraid to be wrong. There are five decklists in this article, and I’m pretty sure four of them are wrong.

Second, Agent 13 was probably always a bad inclusion in the deck. A card that was just there to be a body and trigger The Collector is simply not worth running. Run cards that matter. You only have twelve of them.

As always, you can find me on Twitter at @KanyeBestMS, and on Twitch at KanyeBestMS as well. If you have any thoughts on my lists or my process, I’m also often found in the Marvel Snap Zone discord, where I recommend decks based on Pool Three pulls, and in the Official Marvel Snap discord. Feel free to stop by and ask me whatever questions you have. Good luck collecting those cubes!

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KMBest
KMBest

KMBest is a long-time card game player, at both competitive and casual levels. Focused on self-improvement and community outreach, he's one of the most active content creators in the Marvel Snap community. He can often be found debating deckbuilding on Discord, as well as on his Twitch stream at https://www.twitch.tv/kmbestms.

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